# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
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B227 | Brutes is da Best | Score this in an end phase if your leader is the only surviving leader. | 1 | - | - | - | ||||||
B230 | Got It, Boss | Surge: Score this immediately after an activation if your warband holds one or more objectives in enemy territory. Restricted |
1 | - | - | - | ||||||
B232 | Might of the Orruk | Surge: Score this immediately when a friendly fighter's Attack action with a Damage characteristic of 4 or more succeeds. | 1 | - | - | - | ||||||
B233 | Now Wot? | Surge: Score this immediately after an activation if your warband holds two or more objectives. | 1 | - | - | - | ||||||
B234 | Orruk Kunnin' | Surge: Score this immediately when you play your third or subsequent gambit in this round. | 1 | - | - | - | ||||||
B240 | Brutal Attack | +1 Dice to the first Attack action made by a friendly fighter in the next activation. After that Attack action, place one Waaagh! counter on that fighter's fighter card. | - | - | - | - | ||||||
B241 | Brutal Kunnin' | Reaction: Play this after a friendly fighter's Move action but not during a superaction. That fighter make an Attack action. | - | - | - | - | ||||||
B242 | Brutal Reprisal | Reaction: Play this during an Attack action that targets a friendly fighter and succeeds, before the drive back step. The friendly fighter cannot be driven back, and makes an Attack action that must target the attacker. | - | - | - | - | ||||||
B243 | Eager Advance | Choose one friendly fighter and push them 1 hex. Place one Waaagh! counter on the chosen fighter's fighter card. | - | - | - | - | ||||||
B246 | Waaagh! Energy | Roll one magic dice for each surviving friendly fighter. On a roll of Channel place one Waaagh! counter on that fighter's fighter card. | - | - | - | - | ||||||
B248 | Brute Charge | Rolls of Smash and Fury are successes for this fighter's Range 1 Attack actions made as part of a Charge action. | - | - | - | - | ||||||
B282 | Hidden Purpose | Surge: Score this immediately after an activation if your warband holds two or more objectives. | 1 | - | - | - | ||||||
B307 | Team Effort | Dual: Score this in an end phase If: There are two or more surviving friendly fighters And: Each surviving friendly fighter made one or more actions in the previous phase. |
1 | - | - | - | ||||||
B310 | The Avatar Risen | Score this in an end phase if a surviving friendly fighter has the Avatar of the Ur-grub upgrade. | 3 | - | - | - | ||||||
B322 | Blindside | Reaction: Play this during an Attack action, before the attack roll. Push one friendly fighter up to 2 hexes so that they are a supporting fighter. | - | - | ? | - | ||||||
B392 | Claws of the Ur-grub | Ur-grub Aspect This fighter's Range 1 Attack actions have Ensnare. |
- | - | - | - | ||||||
B413 | Mandibles of the Ur-grub | Ur-grub Aspect Reaction: After this fighter's successful Range 1 Attack action, Heal (1) this fighter. |
- | - | - | - | ||||||
B427 | Sting of the Ur-Grub | Ur-grub Aspect +1 Damage to this fighter's Range 1 Attack actions. If this fighter has three or more Ur-grub Aspects, remove those cards from the game (they do not go into a discard pile) and give the Avatar of the Ur-grub upgrade to this fighter. |
- | - | - | - | ||||||
DC262 | Awesome Predator | Hybrid: Score this in an end phase if: You have the Primacy token Or: One or more surviving friendly fighters have one or more Attack actions with a Damage characteristic of 4+. |
1 | - | - | - | ||||||
DC271 | Dominant Display | Dual: Score this in an end phase if: Each surviving friendly fighter is in enemy territory And: You have the Primacy token. |
2 | - | - | - | ||||||
DC306 | Primal Display | Surge, Dual: Score this immediately after a friendly fighter's Attack action if: That Attack action took the target out of action And: You have Primacy token. |
1 | - | - | - | ||||||
DC334 | Unassailable | Hybrid: Score this in an end phase if: Your leader is the only surviving leader Or: You have the Primacy token. |
1 | - | - | - | ||||||
DC348 | Claim to Domination | At the end of the next activation, the player with the highest number of surviving fighters in enemy territory gains the Primacy token. | - | - | - | - | ||||||
DC360 | Feign Weakness | Play this only if you have the Primacy token. Give the Primacy token to an opponent, than gain 1 spent glory point. | - | - | - | - | ||||||
DC388 | Membranous Wings | +2 Move to the next friendly fighter to make a Charge action. This effect persists until after the next friendly fighter's Charge action. | - | - | - | - | ||||||
DC412 | Swarming Advance | Choose one friendly fighter in enemy territory. Push up to two other friendly fighters 1 hex so that they are closer to the chosen fighter. | - | - | - | - | ||||||
DC468 | Primal Lunge | Reaction: After an activation, discard the Primacy token. If you do, this fighter makes one Move action or Attack action. Then discard this card. | - | - | - | - | ||||||
DC476 | Savage Soldier | This fighter has the following cumulative benefits, determined by how many upgrades they have: 2+: +1 Dice to this fighter's Range 1 Attack actions 4+: This fighter's Attack actions have Cleave and Ensnare. |
- | - | - | - | ||||||
DC478 | Savage Strength | This fighter is a Hunter. +1 Damage to this fighter's Range 1 or Range 2 Attack actions. -1 Defence (to a minimum of 1). |
- | - | - | - | ||||||
DC481 | Silent Armour | Silent Relic This fighter is a Quarry. If this fighter is a Quarry, this fighter has the following reaction. Reaction: After this fighter's Move action, remove all Guard tokens from enemy fighters adjacent to this fighter. +1 Wounds if this fighter has two or more Silent Relics. |
- | - | - | - | ||||||
DC483 | Silent Helm | Silent Relic This fighter is a Quarry. If this fighter is a Quarry, each time this fighter is the target of an Attack action, one Critical success in the attack roll is considered to be a success instead. If this fighter has three or more Silent Relics, you can re-roll one dice in this fighter's defence rolls. |
- | - | - | - | ||||||
DC484 | Silent Ring | Silent Relic This fighter is a Quarry. If this fighter is a Quarry, this fighter has the following reaction. Reaction: After this fighter's activation, if you have three or fewer power cards in your hand, draw one power card. +1 Dice to this fighter's Range 1 Attack actions if this fighter has two or more Silent Relics. |
- | - | - | - |