|B227||Brutes is da Best||Score this in an end phase if your leader is the only surviving leader.||1||-||-||-|
|B229||Good Day's Work||Score this in an end phase if there are more enemy fighters out of action than surviving enemy fighters.||2||-||-||-|
|B230||Got It, Boss||Surge: Score this immediately after an activation if your warband holds one or more objectives in enemy territory.
|B232||Might of the Orruk||Surge: Score this immediately when a friendly fighter's Attack action with a Damage characteristic of 4 or more succeeds.||1||-||-||-|
|B233||Now Wot?||Surge: Score this immediately after an activation if your warband holds two or more objectives.||1||-||-||-||6/56 (10.71%)|
|B234||Orruk Kunnin'||Surge: Score this immediately when you play your third or subsequent gambit in this round.||1||-||-||-||6/56 (10.71%)|
|B235||Proppa Rumble||Score this in an end phase if four or more fighters are out of action and/or have wound tokens.||1||-||-||-||2/56 (3.57%)|
|B237||Berserk Fortitude||Reaction: Play this during an Attack action that targets a friendly fighter, before the deal damage step. Remove any number of Waaagh! counters from that fighter's fighter card. The Attack action has -1 Damage for each counter removed (to a minimum of 1).
|B240||Brutal Attack||+1 Dice to the first Attack action made by a friendly fighter in the next activation. After that Attack action, place one Waaagh! counter on that fighter's fighter card.||-||-||-||-||4/56 (7.14%)|
|B242||Brutal Reprisal||Reaction: Play this during an Attack action that targets a friendly fighter and succeeds, before the drive back step. The friendly fighter cannot be driven back, and makes an Attack action that must target the attacker.||-||-||-||-||6/56 (10.71%)|
|B243||Eager Advance||Choose one friendly fighter and push them 1 hex. Place one Waaagh! counter on the chosen fighter's fighter card.||-||-||-||-||6/56 (10.71%)|
|B244||Kunnin' Brutality||Reaction: Play this after a friendly fighter's Attack action (but not during a superaction). Push them up to 3 hexes.||-||-||-||-|
|B246||Waaagh! Energy||Roll one magic dice for each surviving friendly fighter. On a roll of Channel place one Waaagh! counter on that fighter's fighter card.||-||-||-||-||4/56 (7.14%)|
|B248||Brute Charge||Rolls of Smash and Fury are successes for this fighter's Range 1 Attack actions made as part of a Charge action.||-||-||-||-||5/56 (8.93%)|
|B251||Inured to Pain||When this fighter is dealt damage, reduce that damage by 1 (to a minimum of 1).
|B254||Vengeful Glare||Reaction: After an Attack action that targeted this fighter, place one Waaagh! counter on this fighter's fighter card.||-||-||-||-|
1 Smash 2 2Remove any number of Waaagh! counters from this fighter's fighter card before making the attack roll.
+1 Damage to that Attack action for each counter removed.
|DC262||Awesome Predator||Hybrid: Score this in an end phase if:
You have the Primacy token
Or: One or more surviving friendly fighters have one or more Attack actions with a Damage characteristic of 4+.
|DC287||Intimidating Display||Hybrid: Score this in an end phase if:
A surviving friendly fighter has a higher Wounds characteristic than any other surviving fighter
Or: Three or more friendly fighters are in enemy territory.
|DC315||Savage Exemplar||Surge: Score this immediately after your leader's Attack action that takes an enemy fighter out of action.||1||-||-||-||5/56 (8.93%)|
|DC333||Unafraid||Score this in an end phase if each surviving friendly fighter is within 2 hexes of one or more enemy fighters.||2||-||-||-||8/56 (14.29%)|
|DC477||Savage Speed||This fighter is a Hunter.
-1 Defence (to a minimum of 1).
|DC478||Savage Strength||This fighter is a Hunter.
+1 Damage to this fighter's Range 1 or Range 2 Attack actions.
-1 Defence (to a minimum of 1).
|DC480||Scavenged Armour||You cannot give this upgrade to a fighter in your territory. When you give this upgrade to a fighter, give that fighter one Guard token.
|DC490||Soultooth Javelin||This fighter is a Hunter.
3 Fury 3 1
|E2||Branching Fate||Surge: Score this immediately after an Attack action if you roll three or more dice during the attack or defence roll and they all show a different symbol.||1||-||-||NewestDuplicate|
|E27||Duel of Wits||Reaction: Play this after an opponent plays a ploy. Draw two power cards.||-||-||?||NewestDuplicate|
|E30||Healing Potion||Choose one friendly fighter and roll one defence dice. On a roll of Block or Critical success Heal (2) that fighter. Otherwise Heal (1) that fighter.||-||-||-||NewestDuplicate|
|E36||Mirror Move||Reaction: Play this after an opponent pushes one fighter. Choose one other fighter and push the chosen fighter the same number of hexes.||-||-||?||NewestDuplicate|
|E40||Sidestep||Choose one friendly fighter and push that fighter 1 hex.||-||-||-||NewestDuplicate||14/56 (25%)|
|E49||Great Fortitude||+1 Wounds.||-||-||-||NewestDuplicate||17/56 (30.36%)|
|E51||Great Strength||+1 Damage to this fighter's Range 1 and Range 2 Attack actions.||-||-||-||NewestDuplicate||19/56 (33.93%)|