|N299||Branching Fate||Score this immediately if you roll three or more dice in an attack or defence roll and they all show a different symbol.||1||-||-||-|
|N319||Fired Up||Score this in an end phase if at least one surviving friendly fighter is Inspired.||1||-||-||-|
|N326||Great Gains||Score this in an end phase if you gained at least 5 glory points in this round.||2||-||-||-|
|N385||What Armour?||Score this immediately if a friendly fighter's Attack action with Cleave succeeds.||1||-||-||-|
|N493||Duellist's Speed||Reaction: After this fighter's Attack action, push them up to one hex.||-||-||-||-|
|N501||Fighter's Ferocity||If you score a critical hit when making an Attack action with this fighter, that Attack action has +1 Damage.||-||-||-||-|
|N503||Gloryseeker||+1 Damage to this fighter's Attack actions that target a fighter with a Wounds characteristic of 4 or more.||-||-||-||-|
|N550||Tome of Offerings||Katophrane Tome
If this fighter takes an enemy fighter out of action, gain 1 additional glory point.
|P47||Two Steps Forward||Choose two friendly fighters and push each of them one hex. Then choose an opponent: they choose one fighter from their warband and push them up to one hex.||-||-||?||-|
|P56||Spectral Armour||If this fighter's Defence characteristic is Dodge, they have +1 Defence.||-||-||-||-|
|B198||Perfect Kill||Surge: Score this immediately when a friendly fighter's Attack action deals exactly enough damage to take that fighter's target out of action.||1||-||-||-|
|B201||Ritualised Formation||Score this in an end phase if your warband holds three or more objectives.||3||-||-||-|
|B207||Catechism of Murder||Choose one friendly fighter. That fighter is Inspired.||-||Morgwaeth the Blooded||-||-|
|B210||Fanatical Faith||The first time a friendly fighter would be dealt any amount of damage in the next activation, that fighter is dealt 1 damage instead.||-||-||-||-|
|B211||Headlong Fury||Choose one Inspired friendly fighter. The chosen fighter makes a Move action. Do not give the chosen fighter a Move token for that action.||-||-||-||-|
|B214||Zealot's Rage||Reaction: Play this after a friendly fighter's Attack action that fails. That fighter makes an Attack action.||-||-||-||-|
|B257||Absolute Stillness||Dual: Score this in an end phase
If: A friendly Quarry is holding an objective
And: That fighter has no Move or Charge tokens.
|B263||Ahead of the Hunt||Score this in an end phase if there is at least one surviving friendly Quarry.||1||-||-||-||6/17 (35.29%)|
|B281||Gathered Momentum||Surge, Hybrid: Score this immediately
If: You score your second or subsequent surge objective card in a phase
Or: A friendly fighter makes a Charge action and ends that action five or more hexes from the hex in which they began the action.
|B282||Hidden Purpose||Surge: Score this immediately after an activation if your warband holds two or more objectives.
|B295||Path to Victory||Dual: Score this in an end phase
If: One or more enemy fighters were taken out of action in the previous phase
And: Your warband holds two or more objectives.
|B301||Show of Force||Surge, Hybrid: Score this immediately after an activation
If: Three or more friendly fighters are in enemy territory
Or: One or more friendly fighters each have three or more upgrades.
|B324||Buried Instinct||Reaction: Play this during an Attack action, that targets a friendly fighter, before the attack roll. Give that friendly fighter one Guard token. If that friendly fighter is Quarry, you can also re-roll 1 dice in the defence roll for that Attack action.||-||-||-||-||2/17 (11.76%)|
|B342||Glorious Triumph||Reaction: Play this after a friendly fighter's Attack action that takes an adjacent enemy fighter out of action. Your warband is considered to hold one more objective than it holds. This effect persists until that friendly fighter is taken out of action or until the start of the next round.||-||-||-||-||3/17 (17.65%)|
|B362||Quick Search||Play this only if your warband holds one or more objectives. Draw up to 2 power cards.
1 Smash 3 2If this Attack action takes an enemy fighter out of action, discard this card and gain 1 glory point.
|B393||Cryptic Companion||This fighter is a Quarry. If this fighter is a Quarry and is holding an objective at the end of an action phase, gain 1 glory point.
|B398||Great Strength||+1 Damage to this fighter's Range 1 and Range 2 Attack actions.||-||-||-||NewestDuplicate||14/17 (82.35%)|
|B429||Strength of Terror||This fighter is a Quarry. If this fighter is a Quarry, +1 Dice to this fighter's Range 1 and Range 2 Attack actions.
|B431||Survival Instincts||This fighter is a Quarry. If this fighter is a Quarry, this fighter is on Guard.
|G17||Jealous Defence||Choose one friendly fighter with no Charge tokens holding an objective. The chosen fighter makes one Attack action.||-||-||?||-||2/17 (11.76%)|
|G18||Mischievous Spirits||Starting with you and going clockwise, each player does the following: pick one objective that has not been moved with this ploy, and move that objective into an adjacent hex. Do this until each objective has been moved once.||-||-||-||NewestDuplicate||14/17 (82.35%)|