|N302||Calculated Risk||Score this immediately if a friendly fighter makes a Move action through a lethal hex that damages them but doesn't take them out of action.
|N319||Fired Up||Score this in an end phase if at least one surviving friendly fighter is Inspired.||1||-||-||-||19/27 (70.37%)|
|N338||Keep Chopping||Score this in an end phase if your warband made an Attack action in four or more activations in the preceding action phase.||2||-||?||-||5/27 (18.52%)|
|N357||Opening Gambit||Score this in an end phase if you scored at least one objective card in the preceding action phase.
|N368||Solid Gains||Score this in an end phase if you gained at least 3 glory points in this round.||1||-||-||-||15/27 (55.56%)|
|N401||Commanding Stride||Push your leader up to three hexes. They must end this push on a starting hex.||-||-||-||-|
|N461||Stand and Shoot||Reaction: Play this after an enemy fighter's Move action that is part of a Charge action. Choose a friendly fighter that is adjacent to them, and make an Attack action with that fighter that has a Range of 3 or more. It must target the enemy fighter, and that fighter cannot be driven back by this Attack action.||-||-||-||-|
|N503||Gloryseeker||+1 Damage to this fighter's Attack actions that target a fighter with a Wounds characteristic of 4 or more.||-||-||-||-||14/27 (51.85%)|
|N550||Tome of Offerings||Katophrane Tome
If this fighter takes an enemy fighter out of action, gain 1 additional glory point.
|P57||Spiritbond||When you apply this upgrade, choose a friendly fighter other than the one who receives this upgrade. While the fighter you chose is on the battlefield, they are always considered to be supporting this fighter.
|B164||Butchering||Score this in an end phase if there are more enemy fighters out of action than surviving enemy fighters.||2||-||-||-|
|B168||Hunter's Feast||Surge, Dual: Score this immediately
When: Your leader's Attack action takes an enemy fighter out of action
And: Your Leader made one or more Attack actions that took an enemy fighter out of action earlier in this phase.
|B172||Unexpected Cunning||Surge: Score this immediately after playing your third or subsequent power card in the same phase.
|B176||Gnoblar Scramble||Push each friendly Gnoblar up to 2 hexes.||-||-||-||-|
|B182||Ravenous Fury||Reaction: Play this after your leader's failed Range 1 Attack action. Your leader makes one Attack action.||-||Hrothgorn Mantrapper||-||-|
|B184||Famed Hunter||You can re-roll one attack dice in this fighter's attack rolls.||-||Hrothgorn Mantrapper||-||-|
|B187||Massive Bulk||-2 Move (to a minimum of 0)
|B191||Toughened Hide||When this fighter is dealt damage, reduce that damage by 1 (to a minimum of 1).
|B270||Brought to Bay||Surge, Dual: Score this immediately
If: A friendly Hunter makes an Attack action that takes an enemy fighter out of action
And: That enemy fighter was in enemy territory.
|B281||Gathered Momentum||Surge, Hybrid: Score this immediately
If: You score your second or subsequent surge objective card in a phase
Or: A friendly fighter makes a Charge action and ends that action five or more hexes from the hex in which they began the action.
|B295||Path to Victory||Dual: Score this in an end phase
If: One or more enemy fighters were taken out of action in the previous phase
And: Your warband holds two or more objectives.
|B311||The Beast is Slain||Surge: Score this immediately after a friendly Hunter's Attack action that takes an enemy leader or enemy Quarry out of action.||1||-||-||-|
|B324||Buried Instinct||Reaction: Play this during an Attack action, that targets a friendly fighter, before the attack roll. Give that friendly fighter one Guard token. If that friendly fighter is Quarry, you can also re-roll 1 dice in the defence roll for that Attack action.||-||-||-||-||10/27 (37.04%)|
|B359||Nightmare in the Shadows||Choose one enemy fighter and push them 1 hex.
|B363||Restless Prize||Pick one objective token and move it into an adjacent hex up to two times. You cannot move it into a lethal hex or a hex that includes a feature token.
|B368||Snare||Reaction: Play this during a friendly Hunter's Attack action, after it drives back an enemy fighter. The enemy fighter is dealt 1 damage.||-||-||?||-||4/27 (14.81%)|
|B396||Great Fortitude||+1 Wounds.||-||-||-||NewestDuplicate||15/27 (55.56%)|
|B398||Great Strength||+1 Damage to this fighter's Range 1 and Range 2 Attack actions.||-||-||-||NewestDuplicate||18/27 (66.67%)|
|B403||Hunter's Reflexes||This fighter is a Hunter.
Reaction: Use this after an enemy fighter's activation, if that fighter is a Quarry. Push this fighter 1 hex closer to that enemy fighter.
2 Smash - -This Attack action's Dice and Damage characteristics are equal to the current round number (e.g. 1 in the first round). They cannot be modified.
|G14||Distraction||Choose one enemy fighter and push them 1 hex.||-||-||-||NewestDuplicate||22/27 (81.48%)|
|G22||Spectral Wings||+2 Move to the first fighter to make a Move action in the next activation.||-||-||?||NewestDuplicate||17/27 (62.96%)|