|N302||Calculated Risk||Score this immediately if a friendly fighter makes a Move action through a lethal hex that damages them but doesn't take them out of action.||1||-||?||-|
|N320||Frugal||Score this in an end phase if you have at least 3 unspent glory points.||1||-||-||-|
|N357||Opening Gambit||Score this in an end phase if you scored at least one objective card in the preceding action phase.||1||-||-||-|
|N365||Scorched Earth||Score this immediately if your warband removes an objective from the battlefield.||1||-||-||-|
|N368||Solid Gains||Score this in an end phase if you gained at least 3 glory points in this round.||1||-||-||-|
|N384||Versatile Fighter||Score this in an end phase if the same friendly fighter made both an Attack action with a Range of 1 or 2 and an Attack action with a Range of 3 or more in the preceding action phase.||1||-||-||-|
|N401||Commanding Stride||Push your leader up to three hexes. They must end this push on a starting hex.||-||-||-||NVduplicate|
|N404||Countercharge||Reaction: Play this after an enemy fighter's Move action that is part of a Charge action. Choose a friendly fighter and push them up to three hexes. They must end this push adjacent to the enemy fighter.||-||-||?||NVduplicate|
|N427||Lethal Ward||Choose an objective token. Any fighter in the same hex as that token suffers 1 damage.||-||-||-||NVduplicate|
|N436||Pit Trap||Reaction: Play this after an Attack action that drives an enemy fighter back. They suffer 1 damage.||-||-||?||-|
|N529||Potion of Rage||Reaction: During this fighter's Attack action, before any dice are rolled, discard this card. The Attack action has +2 Dice until the action is resolved.||-||-||?||-|
|N550||Tome of Offerings||Katophrane Tome
If this fighter takes an enemy fighter out of action, gain 1 additional glory point.
|B162||Arm of the Everwinter||Surge: Score this immediately when your warband removes a feature token from the battlefield, or flips a feature token.||1||-||-||-|
|B172||Unexpected Cunning||Surge: Score this immediately after playing your third or subsequent power card in the same phase.
|B175||Frozen Earth||Pick a feature token in a hex that contains or is adjacent to your leader. Remove it from the battlefield.||-||Hrothgorn Mantrapper||-||-|
|B179||More Traps||Pick one feature token in a hex that contains or is adjacent to a friendly Bushwakka. Flip that token.||-||Bushwakka||-||-|
|B187||Massive Bulk||-2 Move (to a minimum of 0)
|-||Hrothgorn Mantrapper||-||-||2/48 (4.17%)|
|B189||Savage Instinct||This fighter's Range 1 and Range 2 Attack actions have Ensnare.||-||-||-||-|
|B191||Toughened Hide||When this fighter is dealt damage, reduce that damage by 1 (to a minimum of 1).
|B192||Veteran Hunter||Action: Draw up to two power cards.||-||Hrothgorn Mantrapper, Gnoblar||-||-||2/48 (4.17%)|
|B274||Coveted Spoils||Score this in an end phase if all objectives are held.||3||-||-||-|
|B281||Gathered Momentum||Surge, Hybrid: Score this immediately
If: You score your second or subsequent surge objective card in a phase
Or: A friendly fighter makes a Charge action and ends that action five or more hexes from the hex in which they began the action.
|B296||Perfect Match||Score this in an end phase if you have scored 10 or more objectives.||4||-||-||-|
|B318||Unexpected Pitfall||Surge, Hybrid: Score this immediately
After: An enemy fighter is taken out of action by a lethal hex
Or: An enemy fighter is taken out of action by damage dealt by a gambit you played.
|B328||Collapse||Pick three edge hexes in a single group with each hex in the group adjacent to at least one other hex in the group, and all in one player's territory. Each fighter in a hex you picked is dealt 1 damage.||-||-||-||-||5/48 (10.42%)|
|B353||Leave Nothing to Chance||Pick one feature token in a hex that contains a friendly fighter. Remove that token from the battlefield.||-||-||-||-|
|B368||Snare||Reaction: Play this during a friendly Hunter's Attack action, after it drives back an enemy fighter. The enemy fighter is dealt 1 damage.||-||-||?||-||7/48 (14.58%)|
|B374||Unexpected Peril||Pick one feature token in an empty hex in your territory. Flip that token.||-||-||-||-|
|B397||Great Speed||+1 Move.||-||-||-||BGduplicate|
|B398||Great Strength||+1 Damage to this fighter's Range 1 and Range 2 Attack actions.||-||-||-||BGduplicate||19/48 (39.58%)|
|B403||Hunter's Reflexes||This fighter is a Hunter.
Reaction: Use this after an enemy fighter's activation, if that fighter is a Quarry. Push this fighter 1 hex closer to that enemy fighter.
|B412||Lethal Snares||Reaction: After this fighter ends a push or a Move action in a hex that contains a feature token, or is placed in a hex that contains a feature token, flip that token.||-||-||-||-|
|B434||Trophy Belt||Gain 1 spent glory point when this fighter's Attack action takes an adjacent enemy fighter out of action. Gain 1 unspent glory point instead if the target was a Quarry.
|G14||Distraction||Choose one enemy fighter and push them 1 hex.||-||-||-||NewestDuplicate||37/48 (77.08%)|