# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
B162 | Arm of the Everwinter | Surge: Score this immediately when your warband removes a feature token from the battlefield, or flips a feature token. Restricted |
1 | - | - | - | ||||||
B172 | Unexpected Cunning | Surge: Score this immediately after playing your third or subsequent power card in the same phase. Restricted |
1 | - | - | - | ||||||
B174 | Driven Onwards | Choose one friendly fighter that has one or more Move tokens. Remove those tokens. | - | - | - | - | ||||||
B175 | Frozen Earth | Pick a feature token in a hex that contains or is adjacent to your leader. Remove it from the battlefield. | - | Hrothgorn Mantrapper | - | - | ||||||
B176 | Gnoblar Scramble | Push each friendly Gnoblar up to 2 hexes. | - | - | - | - | ||||||
B182 | Ravenous Fury | Reaction: Play this after your leader's failed Range 1 Attack action. Your leader makes one Attack action. | - | Hrothgorn Mantrapper | - | - | ||||||
B186 | Living Avalanche | +1 Damage to this fighter's Range 1 and Range 2 Attack actions. | - | Hrothgorn Mantrapper | - | - | ||||||
B187 | Massive Bulk | -2 Move (to a minimum of 0) +2 Wounds. |
- | Hrothgorn Mantrapper | - | - | ||||||
B192 | Veteran Hunter | Action: Draw up to two power cards. | - | Hrothgorn Mantrapper, Gnoblar | - | - | ||||||
DC287 | Intimidating Display | Hybrid: Score this in an end phase if: A surviving friendly fighter has a higher Wounds characteristic than any other surviving fighter Or: Three or more friendly fighters are in enemy territory. |
1 | - | - | - | ||||||
DC299 | Not so Fast | Surge, Hybrid: Score this immediately after a friendly fighter's Attack action which: Takes an enemy fighter with a higher Move characteristic than each surviving fighter out of action Or: Takes an enemy Quarry out of action. |
1 | - | - | - | ||||||
DC312 | Proud Commander | Hybrid: Score this in the third end phase if: You have scored seven or more objective cards Or: Your leader is in enemy territory. |
2 | - | - | - | ||||||
DC324 | Successful Hunt | Surge: Score this immediately after a friendly Hunter's Attack action that takes an enemy Quarry out of action. | 1 | - | - | - | ||||||
DC338 | Wasteland | Score this an end phase if there are no objectives in one or more players' territories. | 1 | - | - | - | ||||||
DC343 | Beast Trail | Choose one friendly Hunter or Quarry with no Move or Charge tokens that is in an edge hex. Place that fighter in another edge hex. Then give that fighter one Move token. | - | - | - | - | ||||||
DC366 | Heeded Instinct | Choose one friendly fighter. Push the chosen fighter 1 hex, or up to 2 hexes if that fighter is a Quarry. | - | - | - | - | ||||||
DC377 | Hypnotic Buzz | Choose one enemy fighter within 2 hexes of one or more friendly fighters. Push the chosen fighter 1 hex. | - | - | - | - | ||||||
DC454 | Impressive Bulk | -1 Move, to a minimum of 0 +1 Wounds This fighter is Quarry. |
- | - | - | - | ||||||
DC472 | Regenerative Cycle | Reaction: After this fighter's activation, discard one or more power cards. Heal (X) this fighter where X is the number of power cards you discarded. | - | - | - | - | ||||||
DC493 | Soundless Step | Reaction: After this fighter's activation, push this fighter 1 hex. | - | - | - | - | ||||||
E22 | Commanding Stride | Push your leader up to 3 hexes. After this push your leader must be in a starting hex. | - | - | - | NewestDuplicate | 4/44 (9.09%) | |||||
E27 | Duel of Wits | Reaction: Play this after an opponent plays a ploy. Draw two power cards. Restricted |
- | - | - | NewestDuplicate | 11/44 (25%) | |||||
E40 | Sidestep | Choose one friendly fighter and push that fighter 1 hex. | - | - | - | NewestDuplicate | 10/44 (22.73%) | |||||
E43 | Champion's Fortitude | You can re-roll one dice in this fighter's defence rolls. | - | - | ? | NewestDuplicate | 14/44 (31.82%) | |||||
E49 | Great Fortitude | +1 Wounds. | - | - | - | NewestDuplicate | 19/44 (43.18%) | |||||
E51 | Great Strength | +1 Damage to this fighter's Range 1 and Range 2 Attack actions. | - | - | - | NewestDuplicate | 37/44 (84.09%) | |||||
AM36 | The Seal of Primus | Seal of Power This fighter's Attack actions that target an adjacent fighter have Cleave and Ensnare. After this fighter is taken out of action, pick one opponent. That opponent gains 1 glory point. |
- | - | - | - | ||||||
H174 | Easy Come, Easy Go | Score this in an end phase if you have no power cards in your hand. | 1 | - | - | - | ||||||
H210 | Lead from the Front | Score this in an end phase if your leader is the only friendly fighter in enemy territory. | 1 | - | - | - | ||||||
H225 | Shock Troops | Surge, Hybrid: Score this immediately after an activation if: One or more friendly fighters hold an objective in enemy territory that has a number equal to the number of that fighter's upgrades Or: One or more friendly fighters each have more upgrades than there are surviving enemy fighters. |
1 | - | - | - | ||||||
NM193 | Brave Advance | Dual: Score this in an end phase if: Your leader is in enemy territory And: One or more friendly fighters are in no one's or your territory. |
1 | - | - | - | ||||||
NM225 | Sudden Revelation | Surge: Score this immediately after a power step if your warband flipped two or more feature tokens in that power step. | 1 | - | - | - | 6/44 (13.64%) |