Wurmspat Championship Deck
|N302||Calculated Risk||Score this immediately if a friendly fighter makes a Move action through a lethal hex that damages them but doesn't take them out of action.||1||-||?||-|
|N357||Opening Gambit||Score this in an end phase if you scored at least one objective card in the preceding action phase.||1||-||-||-|
|N368||Solid Gains||Score this in an end phase if you gained at least 3 glory points in this round.||1||-||-||-|
|N373||Strong Start||Score this immediately if the first fighter taken out of action in this round is an enemy fighter.||1||-||?||NVduplicate|
|N427||Lethal Ward||Choose an objective token. Any fighter in the same hex as that token suffers 1 damage.||-||-||-||NVduplicate|
|N451||Sphere of Aqshy||Gambit Spell (Channel): If this spell is cast, choose an enemy fighter within four hexes of the caster. That fighter suffers 1 damage.
|N486||Champion's Fortitude||You can re-roll one defence dice each time you make a defence roll for this fighter.||-||-||?||NVduplicate||3/12 (25%)|
|N499||Faneway Crystal||When this fighter makes a Move action, they do not move normally. Instead, place them on any objective token, then discard this card. It is still considered to be a Move action.||-||-||?||-|
|N503||Gloryseeker||+1 Damage to this fighter's Attack actions that target a fighter with a Wounds characteristic of 4 or more.||-||-||-||NVduplicate||6/12 (50%)|
|N527||Potion of Constitution||Reaction: During an Attack action or gambit that will damage this fighter, discard this card. Reduce the damage suffered by 1, to a minimum of 1.||-||-||-||-|
|B129||Blessed Endurance||Surge: Score this immediately when an Attack action with a Damage characteristic of 3 or more targets a friendly fighter and succeeds, if the friendly fighter is not taken out of action.||1||-||?||-|
|B131||Chosen Warriors||Dual: Score this in an end phase
If: There are one or more surviving friendly fighters
And: Three or more enemy fighters are out of action.
|B132||Cycle of Decay||Score this in an end phase if you played two or more Cycle ploys in the preceding action phase.||1||-||-||-|
|B134||Fell the Faithless||Surge: Score this immediately when an enemy leader is taken out of action.||1||-||-||-|
-1 Dice (to a minimum of 1) from Attack actions made by enemy fighters adjacent to one or more friendly fighters. This effect persists until the end of the round or you play another Cycle ploy.
|B148||Steady Advance||Choose up to two friendly fighters and push each chosen fighter 1 hex.||-||-||-||-|
Heal (1) the first friendly fighter that moves, is placed, pushed, or driven back into a lethal hex. That fighter is not dealt damage from the lethal hex. This effect persists until a friendly fighter is healed in this way or you play another Cycle ploy.
|B150||Unnatural Vitality||Cycle +1 Move to friendly fighters. This effect persists until the end of the round or you play another Cycle ploy.||-||-||-||-|
|B159||Unstoppable Tread||Reaction: After this fighter's activation, push this fighter 1 hex.||-||-||-||-|
|B160||Virulent Blade||You can re-roll one attack dice in this fighter's attack rolls for Range 1 and Range 2 Attack actions.||-||Ghulgoch the Butcher, Sepsimus Plaguesworn||-||-|
|B262||Aggressive Strategy||Score this in an end phase if you have scored 5 or more surge objective cards.||2||-||-||-|
|B275||Denial||Score this in the third end phase if there are no enemy fighters in your territory.||3||-||-||BGduplicate|
|B276||Duck and Parry||Surge: Score this immediately after an Attack action that targets a friendly fighter with one or more Guard tokens fails.||1||-||-||-|
|B318||Unexpected Pitfall||Surge, Hybrid: Score this immediately
After: An enemy fighter is taken out of action by a lethal hex
Or: An enemy fighter is taken out of action by damage dealt by a gambit you played.
|B324||Buried Instinct||Reaction: Play this during an Attack action, that targets a friendly fighter, before the attack roll. Give that friendly fighter one Guard token. If that friendly fighter is Quarry, you can also re-roll 1 dice in the defence roll for that Attack action.||-||-||-||-|
|B328||Collapse||Pick three edge hexes in a single group with each hex in the group adjacent to at least one other hex in the group, and all in one player's territory. Each fighter in a hex you picked is dealt 1 damage.||-||-||-||-|
|B359||Nightmare in the Shadows||Choose one enemy fighter and push them 1 hex.||-||-||-||-|
|B396||Great Fortitude||+1 Wounds.||-||-||-||BGduplicate||7/12 (58.33%)|
|B398||Great Strength||+1 Damage to this fighter's Range 1 and Range 2 Attack actions.||-||-||-||BGduplicate||12/12 (100%)|
|B407||Iara's Instant Shield||Lost Page
Spell Reaction (Focus): Use this during an Attack action that targets this fighter, after the attack roll. If cast, you can re-roll any number of dice in the defence roll for that Attack action.
|B431||Survival Instincts||This fighter is a Quarry. If this fighter is a Quarry, this fighter is on Guard.||-||-||?||-|
|G14||Distraction||Choose one enemy fighter and push them 1 hex.||-||-||?||NewestDuplicate|