Shared deck
Rippa's Snarlfangs
Card sets (10)
Play formats
Cards: 0 | 3 | 0 | 6
Valid:
Championship/Alliance Open
Not valid:
Relic
Objectives (12)


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- FAQ:
Q: To score Calculated Risk, does my fighter only have to move into a lethal hex and survive, or do they have to move into a lethal hex, out of that lethal hex, and survive?
A: The latter.
Q: Can I score Calculated Risk if the fighter’s Move action takes them through a lethal hex (which they survive) and then back into that lethal hex so that it takes them out of action?
A: No.
Q: Can I score Calculated Risk if the fighter’s Move action takes them through a lethal hex (which they survive) and then into a second lethal hex that takes them out of action?
A: Yes.
Current as of official Beastgrave Designer's Commentary, November 2019


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- Description:
(Errata update) Score this in an end phase if your warband made at least four different actions from the following list in the preceding action phase: Move (other than as part of a Charge), Attack (other than as part of a Charge), Charge, Guard, another action on a fighter card (other than a reaction). - FAQ:
Q: What are the actions I must take to score this objective?
A: At least four different actions from this list:
- Move (other than as part of a Charge)
- Attack (other than as part of a Charge)
- Charge
- Guard
- Another action on a fighter card (other than a reaction)
Note that ‘another action on a fighter card’ is counted as a single type of action, so even if you have more than one other action on a fighter card available to you, only one will be counted.
Q: Do actions taken outside of activations (e.g. an Attack action with My Turn) count as actions for the purpose of scoring Keep Them Guessing?
A: Yes (although note the FAQ directly below).
Q: If I put a fighter on Guard without activating them (e.g. by using Inspired Command or Brightshield’s Block upgrade) does that count as making a Guard action for the purpose of scoring Keep Them Guessing?
A: No. When you put a fighter on Guard without activating them, you simply give them a Guard token. This is not an action.
Q: Do actions on upgrades count as an action on a fighter card for the purpose of scoring Keep Them Guessing?
A: No.
Q: If my fighter moves with Faneway Crystal or Inescapable Vengeance, does that count as a Move action (or Charge action, if they are making a Charge action) for the purpose of scoring Keep Them Guessing?
A: Yes.
Current as of official Beastgrave Designer's Commentary, November 2019


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Q: If I draw Martyred or Strong Start during a round, after the condition to score them has been met, can I score them?
A: No. You must have these cards in your hand at the time the condition is met to score them. Note that the conditions on Martyred and Strong Start can be met in each round, so if you keep the card in your hand after drawing it you may have the opportunity to score it in later rounds.
Q: If both an enemy fighter and a friendly fighter are taken out of action at the same time (e.g. by Shardgale), and those are the first fighters taken out of action in a round, can either player score Martyred and/or Strong Start?
A: No. There is no single first fighter taken out of action in that example.
Current as of official Beastgrave Designer's Commentary, November 2019


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Q: If my fighter moves with Faneway Crystal or Inescapable Vengeance, and ends that Move 6 or more hexes from their starting position, can I score Cover Ground?
A: Yes.
Current as of official Beastgrave Designer's Commentary, November 2019
Total glory - 16
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6 |
0
Gambits (10)


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Q: Can I use Snare during an Attack action and Pit Trap after that Attack action?
A: Yes.
Q: Do Snare and Mirror Move share the same reaction window when Mirror Move is used as a reaction to a fighter being driven back?
A: Yes.
Current as of official Beastgrave Designer's Commentary, November 2019


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Q: Can Spectral Wings add 2 to a fighter’s Move action made as part of a Charge action?
A: Yes.
Q: How does Spectral Wings interact with Invisible Walls?
A: If both of these cards are played in the same power step, in any order, the first fighter to make a Move action in the next activation has a Move characteristic of 3.
Current as of official Beastgrave Designer's Commentary, November 2019
10 | 0
Upgrades (10)


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- Description:
(Errata update) When you give a fighter this upgrade, choose an enemy fighter. You can re-roll any number of dice in this fighter's attack rolls for Attack actions that target the chosen fighter. - FAQ:
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Q: When I give a fighter Survival Instincts, do I give them a Guard token?
A: No. If that fighter is a Quarry, they are simply on Guard.
Q: Can I give Survival Instincts to a fighter that already has one or more Guard tokens?
A: Yes.
Current as of official Beastgrave Designer's Commentary, November 2019


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# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
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N299 | Branching Fate |
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Score this immediately if you roll three or more dice in an attack or defence roll and they all show a different symbol. | 1 | - |
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- | - | 8/44 (18.18%) | ||
N302 | Calculated Risk |
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Score this immediately if a friendly fighter makes a Move action through a lethal hex that damages them but doesn't take them out of action. Restricted |
1 | - |
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? | - | 33/44 (75%) | ||
N305 | Combination Strike |
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Score this in an end phase if you scored at least two objective cards in the preceding action phase. | 2 | - |
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- | - | 22/44 (50%) | ||
N319 | Fired Up |
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Score this in an end phase if at least one surviving friendly fighter is Inspired. | 1 | - |
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- | - | 30/44 (68.18%) | ||
N340 | Keep Them Guessing |
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(Errata update) Score this in an end phase if your warband made at least four different actions from the following list in the preceding action phase: Move (other than as part of a Charge), Attack (other than as part of a Charge), Charge, Guard, another action on a fighter card (other than a reaction). Forsaken |
2 | - |
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? | - | 20/44 (45.45%) | ||
N368 | Solid Gains |
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Score this in an end phase if you gained at least 3 glory points in this round. | 1 | - |
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- | - | 15/44 (34.09%) | ||
N373 | Strong Start |
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Score this immediately if the first fighter taken out of action in this round is an enemy fighter. | 1 | - |
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? | - | 10/44 (22.73%) | ||
N401 | Commanding Stride |
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Push your leader up to three hexes. They must end this push on a starting hex. | - | - |
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- | - | 7/44 (15.91%) | ||
N543 | Sudden Growth |
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-2 Move (to a minimum of 0), +2 Wounds. Restricted |
- | - |
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- | - | 13/44 (29.55%) | ||
P54 | Prized Vendetta |
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(Errata update) When you give a fighter this upgrade, choose an enemy fighter. You can re-roll any number of dice in this fighter's attack rolls for Attack actions that target the chosen fighter. | - | - |
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- | - | 8/44 (18.18%) | ||
P56 | Spectral Armour |
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If this fighter's Defence characteristic is ![]() |
- | - |
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- | - | 10/44 (22.73%) | ||
P57 | Spiritbond |
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When you apply this upgrade, choose a friendly fighter other than the one who receives this upgrade. While the fighter you chose is on the battlefield, they are always considered to be supporting this fighter. Restricted |
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- | - | 7/44 (15.91%) | ||
B100 | Cruel Hunters |
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Dual: Score this in an end phase If: Two or more enemy fighters are out of action And: One or more friendly fighters are in enemy territory. |
2 | - |
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B104 | Loaded with Plunder |
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Score this in an end phase if one or more friendly fighters have three or more upgrades. | 2 | - |
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- | - | 2/44 (4.55%) | ||
B109 | Defensive Manoeuvre |
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Choose one friendly fighter. Push that fighter up to 1 hex away from the nearest enemy fighter. Give the friendly fighter one Guard token. | - | - |
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B112 | Narrow Escape |
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Reaction: Play this when a friendly fighter is dealt damage, before placing wound tokens on their fighter card. Reduce that damage by 1, to a minimum of 1. | - | - |
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- | - | 2/44 (4.55%) | ||
B113 | Pack Tactics |
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Choose one friendly fighter and up to two friendly fighters adjacent to that fighter. Push each chosen fighter 1 hex. | - | - |
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B118 | Vindictive Attack |
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+2 Dice to the first Attack action made by a friendly fighter in the next activation. | - | - |
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- | - | |||
B119 | Bonded |
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When this fighter makes an Attack action that targets an adjacent enemy fighter, or is the target of an Attack action made by an adjacent enemy fighter, this fighter is considered to have one additional supporting fighter. | - | - |
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B121 | Circling Hunter |
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Reaction: After this fighter's Attack action (but not during a superaction) or after an Attack action that targets this fighter (but not during a superaction), push this fighter 1 hex. | - | - |
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B126 | Loping Strides |
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+2 Move. | - | - |
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- | - | 2/44 (4.55%) | ||
B270 | Brought to Bay |
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Surge, Dual: Score this immediately If: A friendly Hunter makes an Attack action that takes an enemy fighter out of action And: That enemy fighter was in enemy territory. |
1 | - |
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B281 | Gathered Momentum |
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Surge, Hybrid: Score this immediately If: You score your second or subsequent surge objective card in a phase Or: A friendly fighter makes a Charge action and ends that action five or more hexes from the hex in which they began the action. |
1 | - |
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- | - | 8/44 (18.18%) | ||
B367 | Sitting Target |
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The first Attack action made by a friendly fighter in the next activation has +1 Dice and Ensnare if the target has no Move or Charge tokens. | - | - |
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- | - | 5/44 (11.36%) | ||
B368 | Snare |
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Reaction: Play this during a friendly Hunter's Attack action, after it drives back an enemy fighter. The enemy fighter is dealt 1 damage. | - | - |
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? | - | 5/44 (11.36%) | ||
B373 | Tracking |
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+1 Move to the first fighter to make a Move action in the next activation. +2 Move instead if that fighter is a Hunter. | - | - |
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- | - | 4/44 (9.09%) | ||
B398 | Great Strength |
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+1 Damage to this fighter's Range 1 and Range 2 Attack actions. | - | - |
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- | NewestDuplicate | 26/44 (59.09%) | ||
B431 | Survival Instincts |
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This fighter is a Quarry. If this fighter is a Quarry, this fighter is on Guard. | - | - |
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? | - | 14/44 (31.82%) | ||
B434 | Trophy Belt |
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Gain 1 spent glory point when this fighter's Attack action takes an adjacent enemy fighter out of action. Gain 1 unspent glory point instead if the target was a Quarry. | - | Hunter |
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- | - | 9/44 (20.45%) | ||
G3 | Cover Ground |
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Surge: Score this immediately after a friendly fighter makes a Move action in which they enter 6 or more hexes. | 1 | - |
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G18 | Mischievous Spirits |
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Starting with you and going clockwise, each player does the following: pick one objective that has not been moved with this ploy, and move that objective into an adjacent hex. Do this until each objective has been moved once. | - | - |
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G22 | Spectral Wings |
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+2 Move to the first fighter to make a Move action in the next activation. | - | - |
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