|N302||Calculated Risk||Score this immediately if a friendly fighter makes a Move action through a lethal hex that damages them but doesn't take them out of action.
|N340||Keep Them Guessing||(Errata update) Score this in an end phase if your warband made at least four different actions from the following list in the preceding action phase: Move (other than as part of a Charge), Attack (other than as part of a Charge), Charge, Guard, another action on a fighter card (other than a reaction).
|N436||Pit Trap||Reaction: Play this after an Attack action that drives an enemy fighter back. They suffer 1 damage.
|N445||Shifting Reflection||Choose a friendly fighter and an enemy fighter that are both holding an objective. Switch those fighters' positions.||-||-||-||-||8/27 (29.63%)|
|N489||Crown of Avarice||(Errata update) Reaction: During an opponent's gambit or during an enemy fighter's Attack action that will take this fighter out of action, after the deal damage step, pick one opponent and take up to one of their unspent glory points.||-||-||?||-||9/27 (33.33%)|
|N499||Faneway Crystal||When this fighter makes a Move action, they do not move normally. Instead, place them on any objective token, then discard this card. It is still considered to be a Move action.||-||-||?||-||12/27 (44.44%)|
|N503||Gloryseeker||+1 Damage to this fighter's Attack actions that target a fighter with a Wounds characteristic of 4 or more.||-||-||-||-||14/27 (51.85%)|
|N529||Potion of Rage||Reaction: During this fighter's Attack action, before any dice are rolled, discard this card. The Attack action has +2 Dice until the action is resolved.||-||-||?||-||13/27 (48.15%)|
|N550||Tome of Offerings||Katophrane Tome
If this fighter takes an enemy fighter out of action, gain 1 additional glory point.
|P32||Shortcut||Score this immediately when a friendly fighter is taken out of one hex and immediately placed in a different hex, but not as a result of a push or a Move action.||1||-||?||-||6/27 (22.22%)|
|P47||Two Steps Forward||Choose two friendly fighters and push each of them one hex. Then choose an opponent: they choose one fighter from their warband and push them up to one hex.||-||-||?||-||10/27 (37.04%)|
|P55||Quickening Greaves||In each round, you can do one of the following: push this fighter one hex before the roll to determine who has the first activation. or push this fighter one hex after the final power step.||-||-||?||-||12/27 (44.44%)|
|B1||Bestial Cunning||Surge: Score this immediately when you play your third or subsequent gambit in a single round.||1||-||-||-|
|B5||Despoilers||Surge: Score this immediately after an activation if your warband holds three or more objectives.||2||-||-||-|
|B6||Killing Blow||Surge: Score this immediately when a friendly fighter's Attack action that targets a fighter that has no wound tokens takes the target fighter out of action.||1||-||-||-|
|B7||Proven Superiority||Dual: Score this in an end phase
If: Any enemy leaders are out of action
And: Your leader is not out of action.
|B10||Survival of the Fittest||Dual: Score this in an end phase
If: There are one or more surviving friendly fighters
And: Five or more fighters are out of action.
|B15||Berserk Bellow||Choose an enemy fighter adjacent to a friendly fighter and push them up to one hex, and up to one additional hex for each wound token the friendly fighter has.||-||-||-||-|
|B17||Blood Taunt||Choose a friendly fighter. They are dealt 1 damage. Give them a Guard token. +2 Dice to the first Attack action made by that fighter in the next activation.||-||-||-||-|
|B18||Bull Charge||The first Attack action made by a friendly fighter as part of a Charge action in the next activation has Innate (Fury).||-||-||-||-|
|B21||Vile Invaders||Choose up to two friendly Hunters and push them up to two hexes each.||-||-||-||-|
|B24||Bloodcrazed||+1 Damage to this fighter's Range 1 and Range 2 Attack actions if this fighter has one or more wound tokens and/or is adjacent to a fighter that has one or more wound tokens.||-||-||-||-|
|B274||Coveted Spoils||Score this in an end phase if all objectives are held.||3||-||-||-|
|B295||Path to Victory||Dual: Score this in an end phase
If: One or more enemy fighters were taken out of action in the previous phase
And: Your warband holds two or more objectives.
|B305||Supremacy||Score this in an end phase if your warband holds three or more objectives.||3||-||-||NewestDuplicate||10/27 (37.04%)|
|B306||Swift Capture||Surge, Dual: Score this immediately after an activation
If: Your warband holds one or more objectives in friendly territory
And: Your warband holds one or more objectives in enemy territory.
|B329||Confusion||Choose two fighters that are adjacent to each other. Place each fighter in the hex that was occupied by the other fighter when you chose them.||-||-||-||NewestDuplicate||8/27 (29.63%)|
|B363||Restless Prize||Pick one objective token and move it into an adjacent hex up to two times. You cannot move it into a lethal hex or a hex that includes a feature token.
|B368||Snare||Reaction: Play this during a friendly Hunter's Attack action, after it drives back an enemy fighter. The enemy fighter is dealt 1 damage.||-||-||?||-||4/27 (14.81%)|
3 Smash 2 1After this fighter makes this Attack action, discard this card.
1 Smash 2 2If this Attack action takes an enemy fighter out of action, discard this card and gain 1 glory point.
|B398||Great Strength||+1 Damage to this fighter's Range 1 and Range 2 Attack actions.||-||-||-||NewestDuplicate||18/27 (66.67%)|
2 Smash - -This Attack action's Dice and Damage characteristics are equal to the current round number (e.g. 1 in the first round). They cannot be modified.