# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
B299 | Scrum | Surge: Score this immediately after an activation if four or more fighters on the battlefield are in a single group in which each fighter is adjacent to at least one other fighter in that group. | 1 | - | - | - | ||||||
B307 | Team Effort | Dual: Score this in an end phase If: There are two or more surviving friendly fighters And: Each surviving friendly fighter made one or more actions in the previous phase. |
1 | - | - | - | ||||||
G17 | Jealous Defence | Choose one friendly fighter with no Charge tokens holding an objective. The chosen fighter makes one Attack action. | - | - | - | - | ||||||
G21 | Rebound | Reaction: Play this during an enemy fighter's Attack action, after the defence roll, if that Attack action would succeed. Roll one defence dice. On a roll of Dodge or Critical success the attacker is dealt damage equal to the Damage characteristic of the Attack action, and the combat sequence ends. | - | - | ? | NewestDuplicate | ||||||
A39 | Vision of Glory | Reaction: After an activation, spend 1 glory point. If you do, remove one Move token or one Charge token from this fighter. Then discard this upgrade. | - | - | ? | - | ||||||
DC194 | Created for War | Score this in an end phase if friendly fighters made four or more Attack actions in the preceding action phase. | 2 | - | - | - | ||||||
DC195 | Gruesome Certainty | Surge: Score this immediately after a friendly fighter's Attack action that resulted in a critical hit. | 1 | - | - | - | ||||||
DC200 | Pride of the Emissarian Caste | Surge: Score this immediately after an activation if your leader holds an objective in enemy territory. | 1 | - | - | - | ||||||
DC203 | Tithemasters | Surge: Score this immediately after you gain a second or subsequent tithe counter in the same phase. | 1 | - | - | - | ||||||
DC204 | Walking Mass Grave | Score this in an end phase if each surviving friendly fighter has one or more Move and/or Charge tokens. | 1 | - | - | - | ||||||
DC205 | Ceaseless Advance | When you play this, you can discard any number of your tithe counters. Push one friendly Mortek for each tithe counter you discarded, and one additional friendly Mortek, up to 2 hexes towards the nearest enemy fighter. | - | - | - | - | ||||||
DC208 | Exceptional Efficiency | When you play this card, pick one opponent. That opponent picks one: you gain two tithe counters, or in the next activation, you can re-roll any number of dice in friendly Morteks' attack rolls. | - | - | - | - | ||||||
DC212 | Never Falter | +1 Move to friendly Morteks. This effect persists until the end of the round. | - | Binar Khenta | - | - | ||||||
DC217 | Disciplined Charge | You can re-roll any number of dice in this fighter's attack rolls during this fighter's Charge action. | - | Mortek | - | - | ||||||
DC218 | Empowered Nadirite | +1 Damage to this fighter's Range 1 and Range 2 Nadirite Attack actions. +1 Dice to this fighter's Nadirite Attack actions. |
- | Binar Khenta, Karu, Nohem, Senha | - | - | ||||||
DC219 | Hatred of the Living | You can re-roll one attack dice in this fighter's attack rolls for Range 1 and Range 2 Attack actions. Reaction: During an Attack action that targets this fighter, before the deal damage step, reduce the Damage characteristic of that Attack action by 1, to a minimum of 1, then discard this card. Restricted |
- | Mir Kainan | - | - | ||||||
DC221 | Tithestone | At the end of the action phase, if this fighter is in another player's territory, that player picks one: you gain one tithe counter, or that player discards one glory point. Reaction: During a friendly Mortek's Range 1 or Range 2 Attack action, before the attack roll, discard one tithe counter. If you do, +1 Dice to that Attack action until it has been resolved. |
- | Binar Khenta | - | - | ||||||
DC222 | Unnerving Synchrony | Reaction: After an adjacent friendly Mortek's Attack action, other than a Scything Attack action, this fighter makes an Attack action. | - | Mortek | - | - | ||||||
DC257 | Absolute Dominance | Dual: Score this in an end phase if: There are two or more surviving friendly fighters And: No more than one surviving enemy fighter. |
3 | - | - | - | ||||||
DC267 | Clean Kills | Dual: Score this in an end phase if: Enemy fighters with a combined Wounds characteristic of 6 or more are out of action And: No enemy fighter has one or more wound counters. |
2 | - | - | - | ||||||
DC285 | Impending Doom | Surge: Score this immediately after an activation if one or more enemy fighters are adjacent to two or more friendly fighters. | 1 | - | - | - | ||||||
DC287 | Intimidating Display | Hybrid: Score this in an end phase if: A surviving friendly fighter has a higher Wounds characteristic than any other surviving fighter Or: Three or more friendly fighters are in enemy territory. |
1 | - | - | - | ||||||
DC300 | Orchestrated Kill | Surge: Score this immediately after a friendly fighter's Attack action that takes an enemy fighter out of action, if the friendly fighter had one or more supporting fighters. | 1 | - | - | - | ||||||
DC358 | Eternal Chase | Each fighter's Move characteristic is 4 and cannot be modified further, each fighter is a Hunter and each fighter is a Quarry. This effect persists until the end of the round. | - | - | - | - | ||||||
DC361 | Ferocious Blow | +1 Damage to the first Range 1 or Range 2 Attack action made by a friendly fighter in the next activation. In addition, that Attack action has Cleave if that friendly fighter has one or more Hunger counters. |
- | - | - | - | ||||||
DC398 | Punching Up | Choose one fighter with the lowest Wounds characteristic of any surviving fighters. In the next activation, that fighter is a Hunter and has +1 Dice and +1 Damage to their Range 1 and Range 2 Attack actions. | - | - | ? | - | ||||||
DC410 | Strength of the Swarm | +1 Dice to the next Attack action made by a friendly fighter if the attacker has one or more supporting fighters. In addition, +1 Damage to the next Attack action made by a friendly fighter if the attacker has two or more supporting fighters. This effect persists until after the next Attack action made by a friendly fighter. |
- | - | - | - | ||||||
DC468 | Primal Lunge | Reaction: After an activation, discard the Primacy token. If you do, this fighter makes one Move action or Attack action. Then discard this card. | - | - | - | - | ||||||
DC478 | Savage Strength | This fighter is a Hunter. +1 Damage to this fighter's Range 1 or Range 2 Attack actions. -1 Defence (to a minimum of 1). |
- | - | - | - | ||||||
E27 | Duel of Wits | Reaction: Play this after an opponent plays a ploy. Draw two power cards. Restricted |
- | - | - | NewestDuplicate | 11/44 (25%) | |||||
E48 | Gloryseeker | +1 Damage to this fighter's Attack actions that target a fighter with a Wounds characteristic of 4 or more. | - | - | - | NewestDuplicate | 35/44 (79.55%) | |||||
E51 | Great Strength | +1 Damage to this fighter's Range 1 and Range 2 Attack actions. | - | - | - | NewestDuplicate | 37/44 (84.09%) |