|B299||Scrum||Surge: Score this immediately after an activation if four or more fighters on the battlefield are in a single group in which each fighter is adjacent to at least one other fighter in that group.
|B307||Team Effort||Dual: Score this in an end phase
If: There are two or more surviving friendly fighters
And: Each surviving friendly fighter made one or more actions in the previous phase.
|G17||Jealous Defence||Choose one friendly fighter with no Charge tokens holding an objective. The chosen fighter makes one Attack action.||-||-||?||-||3/56 (5.36%)|
|G21||Rebound||Reaction: Play this during an enemy fighter's Attack action, after the defence roll, if that Attack action would succeed. Roll one defence dice. On a roll of Dodge or Critical success the attacker is dealt damage equal to the Damage characteristic of the Attack action, and the combat sequence ends.
|A39||Vision of Glory||Reaction: After an activation, spend 1 glory point. If you do, remove one Move token or one Charge token from this fighter. Then discard this upgrade.
|DC194||Created for War||Score this in an end phase if friendly fighters made four or more Attack actions in the preceding action phase.||2||-||-||-|
|DC195||Gruesome Certainty||Surge: Score this immediately after a friendly fighter's Attack action that resulted in a critical hit.||1||-||-||-|
|DC200||Pride of the Emissarian Caste||Surge: Score this immediately after an activation if your leader holds an objective in enemy territory.||1||-||-||-|
|DC203||Tithemasters||Surge: Score this immediately after you gain a second or subsequent tithe counter in the same phase.||1||-||-||-|
|DC204||Walking Mass Grave||Score this in an end phase if each surviving friendly fighter has one or more Move and/or Charge tokens.||1||-||-||-|
|DC205||Ceaseless Advance||When you play this, you can discard any number of your tithe counters. Push one friendly Mortek for each tithe counter you discarded, and one additional friendly Mortek, up to 2 hexes towards the nearest enemy fighter.||-||-||-||-|
|DC208||Exceptional Efficiency||When you play this card, pick one opponent. That opponent picks one: you gain two tithe counters, or in the next activation, you can re-roll any number of dice in friendly Morteks' attack rolls.||-||-||-||-|
|DC212||Never Falter||+1 Move to friendly Morteks. This effect persists until the end of the round.||-||Binar Khenta||-||-|
|DC217||Disciplined Charge||You can re-roll any number of dice in this fighter's attack rolls during this fighter's Charge action.||-||Mortek||-||-|
|DC218||Empowered Nadirite||+1 Damage to this fighter's Range 1 and Range 2 Nadirite Attack actions.
+1 Dice to this fighter's Nadirite Attack actions.
|-||Binar Khenta, Karu, Nohem, Senha||-||-|
|DC219||Hatred of the Living||You can re-roll one attack dice in this fighter's attack rolls for Range 1 and Range 2 Attack actions.
Reaction: During an Attack action that targets this fighter, before the deal damage step, reduce the Damage characteristic of that Attack action by 1, to a minimum of 1, then discard this card.
|DC221||Tithestone||Reaction: During a friendly Mortek's Range 1 or Range 2 Attack action, before the attack roll, discard one tithe counter. If you do, +1 Dice to that Attack action until it has been resolved.||-||Binar Khenta||-||-|
|DC222||Unnerving Synchrony||Reaction: After an adjacent friendly Mortek's Attack action, other than a Scything Attack action, this fighter makes an Attack action.||-||Mortek||-||-|
|DC257||Absolute Dominance||Dual: Score this in an end phase if:
There are two or more surviving friendly fighters
And: No more than one surviving enemy fighter.
|DC267||Clean Kills||Dual: Score this in an end phase if:
Enemy fighters with a combined Wounds characteristic of 6 or more are out of action
And: No enemy fighter has one or more wound counters.
|DC285||Impending Doom||Surge: Score this immediately after an activation if one or more enemy fighters are adjacent to two or more friendly fighters.||1||-||-||-||3/56 (5.36%)|
|DC287||Intimidating Display||Hybrid: Score this in an end phase if:
A surviving friendly fighter has a higher Wounds characteristic than any other surviving fighter
Or: Three or more friendly fighters are in enemy territory.
|DC300||Orchestrated Kill||Surge: Score this immediately after a friendly fighter's Attack action that takes an enemy fighter out of action, if the friendly fighter had one or more supporting fighters.||1||-||-||-||2/56 (3.57%)|
|DC358||Eternal Chase||Each fighter's Move characteristic is 4 and cannot be modified further, each fighter is a Hunter and each fighter is a Quarry. This effect persists until the end of the round.||-||-||-||-|
|DC361||Ferocious Blow||+1 Damage to the first Range 1 or Range 2 Attack action made by a friendly fighter in the next activation.
In addition, that Attack action has Cleave if that friendly fighter has one or more Hunger counters.
|DC398||Punching Up||Choose one fighter with the lowest Wounds characteristic of any surviving fighters. In the next activation, that fighter is a Hunter and has +1 Dice and +1 Damage to their Range 1 and Range 2 Attack actions.||-||-||-||-||3/56 (5.36%)|
|DC410||Strength of the Swarm||+1 Dice to the next Attack action made by a friendly fighter if the attacker has one or more supporting fighters.
In addition, +1 Damage to the next Attack action made by a friendly fighter if the attacker has two or more supporting fighters.
This effect persists until after the next Attack action made by a friendly fighter.
|DC468||Primal Lunge||Reaction: After an activation, discard the Primacy token. If you do, this fighter makes one Move action or Attack action. Then discard this card.||-||-||-||-|
|DC478||Savage Strength||This fighter is a Hunter.
+1 Damage to this fighter's Range 1 or Range 2 Attack actions.
-1 Defence (to a minimum of 1).
|E27||Duel of Wits||Reaction: Play this after an opponent plays a ploy. Draw two power cards.||-||-||?||NewestDuplicate|
|E48||Gloryseeker||+1 Damage to this fighter's Attack actions that target a fighter with a Wounds characteristic of 4 or more.||-||-||-||NewestDuplicate|
|E51||Great Strength||+1 Damage to this fighter's Range 1 and Range 2 Attack actions.||-||-||-||NewestDuplicate||19/56 (33.93%)|