# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
B257 | Absolute Stillness | Dual: Score this in an end phase If: A friendly Quarry is holding an objective And: That fighter has no Move or Charge tokens. |
2 | - | - | - | ||||||
B282 | Hidden Purpose | Surge: Score this immediately after an activation if your warband holds two or more objectives. | 1 | - | - | - | ||||||
B288 | Master of Battle | Score this in an end phase if one surviving friendly fighter took three or more actions in the previous phase. | 1 | - | - | - | ||||||
B301 | Show of Force | Surge, Hybrid: Score this immediately after an activation If: Three or more friendly fighters are in enemy territory Or: One or more friendly fighters each have three or more upgrades. |
1 | - | - | - | ||||||
B306 | Swift Capture | Surge, Dual: Score this immediately after an activation If: Your warband holds one or more objectives in friendly territory And: Your warband holds one or more objectives in enemy territory. |
1 | - | - | - | ||||||
B317 | Uncontested | Dual: Score this in an end phase If: Your warband holds two or more objectives And: No enemy fighters hold objectives. |
3 | - | - | - | ||||||
B324 | Buried Instinct | Reaction: Play this during an Attack action, that targets a friendly fighter, before the attack roll. Give that friendly fighter one Guard token. If that friendly fighter is Quarry, you can also re-roll 1 dice in the defence roll for that Attack action. | - | - | - | - | ||||||
B375 | Unnatural Truce | Draw up to two power cards. Each other player draws up to one power card. | - | - | - | - | ||||||
B393 | Cryptic Companion | This fighter is a Quarry. If this fighter is a Quarry and is holding an objective at the end of an action phase, gain 1 glory point. | - | - | - | - | ||||||
B431 | Survival Instincts | This fighter is a Quarry. If this fighter is a Quarry, this fighter is on Guard. | - | - | ? | - | ||||||
G14 | Distraction | Choose one enemy fighter and push them 1 hex. | - | - | ? | NewestDuplicate | ||||||
G17 | Jealous Defence | Choose one friendly fighter with no Charge tokens holding an objective. The chosen fighter makes one Attack action. | - | - | - | - | ||||||
G18 | Mischievous Spirits | Starting with you and going clockwise, each player does the following: pick one objective that has not been moved with this ploy, and move that objective into an adjacent hex. Do this until each objective has been moved once. | - | - | - | NewestDuplicate | ||||||
A23 | Deserved Confidence | This fighter has the following cumulative benefits, depending on how many upgrades they have: 3+: +1 Wound and this fighter cannot be driven back. 5+: +1 Move 9+: This fighter's Attack actions have Innate (Fury Smash). |
- | - | - | - | ||||||
DC272 | Dominant Position | Score this in an end phase if your warband holds more objectives than any other warband. | 2 | - | - | - | ||||||
DC315 | Savage Exemplar | Surge: Score this immediately after your leader's Attack action that takes an enemy fighter out of action. | 1 | - | - | - | ||||||
DC465 | Preybond | This fighter is a Quarry If this fighter is a Quarry, when this fighter is the target of an Attack action, this fighter is considered to have one additional supporting fighter for each other surviving friendly Quarry. | - | - | - | - | ||||||
DC483 | Silent Helm | Silent Relic This fighter is a Quarry. If this fighter is a Quarry, each time this fighter is the target of an Attack action, one Critical success in the attack roll is considered to be a success instead. If this fighter has three or more Silent Relics, you can re-roll one dice in this fighter's defence rolls. |
- | - | - | - | ||||||
S37 | Ethereal Hunters | Surge: Score this immediately after an activation in which a friendly fighter made a Charge action in which they moved through one or more blocked and/or occupied hexes. Restricted |
1 | - | - | - | 2/37 (5.41%) | |||||
S46 | Drifting Death | Choose up to two friendly fighters. Push each chosen fighter 1 hex closer to the nearest enemy fighter. | - | - | - | - | ||||||
S50 | Horrifying Shriek | Choose one enemy fighter within 3 hexes of one or more friendly fighters. Push the chosen fighter 1 hex. | - | - | - | - | 2/37 (5.41%) | |||||
S51 | Methodical Attacks | Reaction: Play this after an activation in which a friendly fighter made a failed Attack action. That fighter makes an Attack action. | - | - | - | - | 2/37 (5.41%) | |||||
S55 | Bitter Strength | +1 Damage to this fighter's Range 1 and Range 2 Attack actions. Restricted |
- | - | - | - | 2/37 (5.41%) | |||||
S62 | Pall of Fear | -1 Dice from enemy fighter's Range 1 and Range 2 Attack actions that target this fighter (to a minimum of 1). Restricted |
- | - | - | - | 2/37 (5.41%) | |||||
E2 | Branching Fate | Surge: Score this immediately after an Attack action if you roll three or more dice during the attack or defence roll and they all show a different symbol. | 1 | - | - | NewestDuplicate | 7/37 (18.92%) | |||||
E5 | Great Gains | Score this in an end phase if you scored five or more glory points in this round. | 2 | - | - | NewestDuplicate | 21/37 (56.76%) | |||||
E13 | Path to Victory | Dual: Score this in an end phase if One or more enemy fighters were taken out of action in the preceding action phase And: Your warband holds two or more objectives. |
2 | - | - | NewestDuplicate | 5/37 (13.51%) | |||||
E24 | Countercharge | Reaction: Play this after an enemy fighter's Move action that is part of a Charge action. Choose one friendly fighter and push the chosen fighter up to 3 hexes. The chosen fighter must end this push adjacent to the enemy fighter. | - | - | ? | NewestDuplicate | ||||||
E27 | Duel of Wits | Reaction: Play this after an opponent plays a ploy. Draw two power cards. Restricted |
- | - | - | NewestDuplicate | 10/37 (27.03%) | |||||
E48 | Gloryseeker | +1 Damage to this fighter's Attack actions that target a fighter with a Wounds characteristic of 4 or more. | - | - | - | NewestDuplicate | 29/37 (78.38%) | |||||
E51 | Great Strength | +1 Damage to this fighter's Range 1 and Range 2 Attack actions. | - | - | - | NewestDuplicate | 31/37 (83.78%) | |||||
E57 | Quickening Greaves | In each round, you can do one of the following: push this fighter 1 hex before the roll to determine who has the first activation. or push this fighter 1 hex after the final power step. | - | - | ? | NewestDuplicate | 3/37 (8.11%) |