|B257||Absolute Stillness||Dual: Score this in an end phase
If: A friendly Quarry is holding an objective
And: That fighter has no Move or Charge tokens.
|B282||Hidden Purpose||Surge: Score this immediately after an activation if your warband holds two or more objectives.
|B288||Master of Battle||Score this in an end phase if one surviving friendly fighter took three or more actions in the previous phase.||1||-||-||-||12/56 (21.43%)|
|B301||Show of Force||Surge, Hybrid: Score this immediately after an activation
If: Three or more friendly fighters are in enemy territory
Or: One or more friendly fighters each have three or more upgrades.
|B306||Swift Capture||Surge, Dual: Score this immediately after an activation
If: Your warband holds one or more objectives in friendly territory
And: Your warband holds one or more objectives in enemy territory.
|B317||Uncontested||Dual: Score this in an end phase
If: Your warband holds two or more objectives
And: No enemy fighters hold objectives.
|B324||Buried Instinct||Reaction: Play this during an Attack action, that targets a friendly fighter, before the attack roll. Give that friendly fighter one Guard token. If that friendly fighter is Quarry, you can also re-roll 1 dice in the defence roll for that Attack action.||-||-||-||-||9/56 (16.07%)|
|B375||Unnatural Truce||Draw up to two power cards. Each other player draws up to one power card.||-||-||-||-||27/56 (48.21%)|
|B393||Cryptic Companion||This fighter is a Quarry. If this fighter is a Quarry and is holding an objective at the end of an action phase, gain 1 glory point.
|B431||Survival Instincts||This fighter is a Quarry. If this fighter is a Quarry, this fighter is on Guard.
|G14||Distraction||Choose one enemy fighter and push them 1 hex.||-||-||-||NewestDuplicate||43/56 (76.79%)|
|G17||Jealous Defence||Choose one friendly fighter with no Charge tokens holding an objective. The chosen fighter makes one Attack action.||-||-||?||-||3/56 (5.36%)|
|G18||Mischievous Spirits||Starting with you and going clockwise, each player does the following: pick one objective that has not been moved with this ploy, and move that objective into an adjacent hex. Do this until each objective has been moved once.
|A23||Deserved Confidence||This fighter has the following cumulative benefits, depending on how many upgrades they have:
3+: +1 Wound and this fighter cannot be driven back.
5+: +1 Move
9+: This fighter's Attack actions have Innate (Fury Smash).
|DC272||Dominant Position||Score this in an end phase if your warband holds more objectives than any other warband.||2||-||-||-||27/56 (48.21%)|
|DC315||Savage Exemplar||Surge: Score this immediately after your leader's Attack action that takes an enemy fighter out of action.||1||-||-||-||5/56 (8.93%)|
|DC465||Preybond||This fighter is a Quarry If this fighter is a Quarry, when this fighter is the target of an Attack action, this fighter is considered to have one additional supporting fighter for each other surviving friendly Quarry.||-||-||-||-|
|DC483||Silent Helm||Silent Relic
This fighter is a Quarry. If this fighter is a Quarry, each time this fighter is the target of an Attack action, one Critical success in the attack roll is considered to be a success instead.
If this fighter has three or more Silent Relics, you can re-roll one dice in this fighter's defence rolls.
|S37||Ethereal Hunters||Surge: Score this immediately after an activation in which a friendly fighter made a Charge action in which they moved through one or more blocked and/or occupied hexes.
|S46||Drifting Death||Choose up to two friendly fighters. Push each chosen fighter 1 hex closer to the nearest enemy fighter.||-||-||-||-|
|S50||Horrifying Shriek||Choose one enemy fighter within 3 hexes of one or more friendly fighters. Push the chosen fighter 1 hex.||-||-||-||-|
|S51||Methodical Attacks||Reaction: Play this after an activation in which a friendly fighter made a failed Attack action. That fighter makes an Attack action.||-||-||-||-|
|S55||Bitter Strength||+1 Damage to this fighter's Range 1 and Range 2 Attack actions.||-||-||-||-|
|S62||Pall of Fear||-1 Dice from enemy fighter's Range 1 and Range 2 Attack actions that target this fighter (to a minimum of 1).||-||-||-||-|
|E2||Branching Fate||Surge: Score this immediately after an Attack action if you roll three or more dice during the attack or defence roll and they all show a different symbol.||1||-||-||NewestDuplicate|
|E5||Great Gains||Score this in an end phase if you scored five or more glory points in this round.||2||-||-||NewestDuplicate|
|E13||Path to Victory||Dual: Score this in an end phase if
One or more enemy fighters were taken out of action in the preceding action phase
And: Your warband holds two or more objectives.
|E24||Countercharge||Reaction: Play this after an enemy fighter's Move action that is part of a Charge action. Choose one friendly fighter and push the chosen fighter up to 3 hexes. The chosen fighter must end this push adjacent to the enemy fighter.||-||-||?||NewestDuplicate|
|E27||Duel of Wits||Reaction: Play this after an opponent plays a ploy. Draw two power cards.||-||-||?||NewestDuplicate|
|E48||Gloryseeker||+1 Damage to this fighter's Attack actions that target a fighter with a Wounds characteristic of 4 or more.||-||-||-||NewestDuplicate|
|E51||Great Strength||+1 Damage to this fighter's Range 1 and Range 2 Attack actions.||-||-||-||NewestDuplicate||19/56 (33.93%)|
|E57||Quickening Greaves||In each round, you can do one of the following: push this fighter 1 hex before the roll to determine who has the first activation. or push this fighter 1 hex after the final power step.||-||-||?||NewestDuplicate|