# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
B172 | Unexpected Cunning | Surge: Score this immediately after playing your third or subsequent power card in the same phase. Restricted |
1 | - | - | - | ||||||
B187 | Massive Bulk | -2 Move (to a minimum of 0) +2 Wounds. |
- | Hrothgorn Mantrapper | - | - | ||||||
B281 | Gathered Momentum | Surge, Hybrid: Score this immediately If: You score your second or subsequent surge objective card in a phase Or: A friendly fighter makes a Charge action and ends that action five or more hexes from the hex in which they began the action. |
1 | - | - | - | ||||||
B288 | Master of Battle | Score this in an end phase if one surviving friendly fighter took three or more actions in the previous phase. | 1 | - | - | - | ||||||
B301 | Show of Force | Surge, Hybrid: Score this immediately after an activation If: Three or more friendly fighters are in enemy territory Or: One or more friendly fighters each have three or more upgrades. |
1 | - | - | - | ||||||
B311 | The Beast is Slain | Surge: Score this immediately after a friendly Hunter's Attack action that takes an enemy leader or enemy Quarry out of action. | 1 | - | - | - | ||||||
B312 | The Great Hunt | Hybrid: Score this in an end phase If: One or more friendly Hunters each have three or more upgrades Or: Three or more friendly Hunters each have one or more upgrades. |
1 | - | - | - | ||||||
B332 | Desperate Flight | Choose one friendly fighter and Scatter 4 from that fighter's hex. Push that fighter 3 hexes along the chain. If a hex that fighter would be pushed into is blocked or occupied, do not push that fighter any further. | - | - | - | - | ||||||
B368 | Snare | Reaction: Play this during a friendly Hunter's Attack action, after it drives back an enemy fighter. The enemy fighter is dealt 1 damage. | - | - | - | - | ||||||
B377 | Victimise | +1 Dice to the first Range 1 or Range 2 Attack action made by a friendly fighter in the next activation. If that Attack action targets a Quarry you can re-roll any number of attack dice in the attack roll for that Attack action. | - | - | - | - | ||||||
B404 | Hunter's Talisman | +1 Dice to this fighter's Attack actions. If the target is a Quarry, you can re-roll one attack dice in the attack roll. | - | Hunter | - | - | ||||||
B417 | Predatory Instinct | This fighter is a Hunter. You can re-roll one dice in the attack rolls for this fighter's Attack actions that target a Quarry. | - | - | - | - | ||||||
B427 | Sting of the Ur-Grub | Ur-grub Aspect +1 Damage to this fighter's Range 1 Attack actions. If this fighter has three or more Ur-grub Aspects, remove those cards from the game (they do not go into a discard pile) and give the Avatar of the Ur-grub upgrade to this fighter. |
- | - | - | - | ||||||
G14 | Distraction | Choose one enemy fighter and push them 1 hex. | - | - | ? | NewestDuplicate | ||||||
G22 | Spectral Wings | +2 Move to the first fighter to make a Move action in the next activation. | - | - | - | NewestDuplicate | ||||||
A23 | Deserved Confidence | This fighter has the following cumulative benefits, depending on how many upgrades they have: 3+: +1 Wound and this fighter cannot be driven back. 5+: +1 Move 9+: This fighter's Attack actions have Innate (Fury Smash). |
- | - | - | - | ||||||
A28 | Gauntlet of Command | Mortis Relic If this fighter has two or more Mortis Relics, +1 Wounds. Reaction: After this fighter's activation, spend 1 glory point. If you do, push one friendly fighter 1 hex. |
- | - | - | - | ||||||
A29 | Gauntlet of Dominance | Mortis Relic If this fighter has two or more Mortis Relics, +1 Damage to this fighter's Range 1 and Range 2 Attack actions. Reaction: After this fighter's activation, spend 1 glory point. If you do, push one enemy fighter 1 hex. |
- | - | - | - | ||||||
A37 | The Crown of the Dead | Mortis Relic If this fighter has two or more Mortis Relics, you can re-roll one attack dice in this fighter's attack rolls. Reaction: After this fighter's activation, spend 1 glory point. If you do, draw two power cards and then discard one power card. |
- | - | - | - | ||||||
A39 | Vision of Glory | Reaction: After an activation, spend 1 glory point. If you do, remove one Move token or one Charge token from this fighter. Then discard this upgrade. | - | - | ? | - | ||||||
DC262 | Awesome Predator | Hybrid: Score this in an end phase if: You have the Primacy token Or: One or more surviving friendly fighters have one or more Attack actions with a Damage characteristic of 4+. |
1 | - | - | - | ||||||
DC267 | Clean Kills | Dual: Score this in an end phase if: Enemy fighters with a combined Wounds characteristic of 6 or more are out of action And: No enemy fighter has one or more wound counters. |
2 | - | - | - | ||||||
DC269 | Demolish the Opposition | Hybrid: Score this in the third end phase if: There are no enemy fighters in enemy territory Or: There is no more than one surviving enemy fighter. |
3 | - | - | - | ||||||
DC320 | Silver Lining | Surge: Score this immediately after an activation if you have four or more upgrade cards in your hand. You must reveal the power cards in your hand to your opponent(s) when you do so. | 1 | - | - | - | ||||||
DC324 | Successful Hunt | Surge: Score this immediately after a friendly Hunter's Attack action that takes an enemy Quarry out of action. | 1 | - | - | - | ||||||
DC361 | Ferocious Blow | +1 Damage to the first Range 1 or Range 2 Attack action made by a friendly fighter in the next activation. In addition, that Attack action has Cleave if that friendly fighter has one or more Hunger counters. |
- | - | - | - | ||||||
DC363 | Ferocious Resistance | Choose one friendly fighter. Roll one magic dice for each of the chosen fighter's wound counters, and one additional magic dice if that fighter has one or more Hunger counters. For each roll of Channel, Heal (1) that fighter. | - | - | ? | - | ||||||
DC402 | Savage Contest | Reaction: Play this after a friendly Hunter or Quarry's successful Range 1 or Range 2 Attack action, if their target is a Hunter or a Quarry. Deal 1 damage to the target. | - | - | - | - | ||||||
E5 | Great Gains | Score this in an end phase if you scored five or more glory points in this round. | 2 | - | - | NewestDuplicate | 17/30 (56.67%) | |||||
E22 | Commanding Stride | Push your leader up to 3 hexes. After this push your leader must be in a starting hex. | - | - | - | NewestDuplicate | 3/30 (10%) | |||||
E30 | Healing Potion | Choose one friendly fighter and roll one defence dice. On a roll of Block or Critical success Heal (2) that fighter. Otherwise Heal (1) that fighter. | - | - | - | NewestDuplicate | 8/30 (26.67%) | |||||
E35 | Mighty Swing | The first Range 1 Attack action made by a friendly fighter in the next activation has Scything. | - | - | ? | NewestDuplicate | 10/30 (33.33%) | |||||
E48 | Gloryseeker | +1 Damage to this fighter's Attack actions that target a fighter with a Wounds characteristic of 4 or more. | - | - | - | NewestDuplicate | 25/30 (83.33%) | |||||
E51 | Great Strength | +1 Damage to this fighter's Range 1 and Range 2 Attack actions. | - | - | - | NewestDuplicate | 27/30 (90%) |