# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
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89 | Biggest an' da Best |
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Score this in an end phase if your leader took an enemy fighter out of action in the preceding action phase. | 1 | - |
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- | - | |||
90 | Call of the Waaagh! |
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Score this immediately if three or more of your fighters made a Charge action this phase. (Able to be scored if you draw this card after the condition was met). | 1 | - |
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- | - | |||
94 | Good Scrap |
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Score this in an end phase if three or more fighters were taken out of action in the preceding action phase. | 2 | - |
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- | - | |||
95 | Punch-Up |
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Score this in an end phase if each of your surviving fighters (at least two) made an Attack action against a different enemy fighter in the preceding action phase. | 2 | - |
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- | - | |||
96 | Too Dumb to Die |
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Score this immediately if a friendly fighter suffers 3 or more damage in a single attack and is not take out of action. | 1 | - |
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? | - | |||
97 | 'Avin' a Good Time |
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Choose a fighter and roll an attack dice. If you roll a ![]() ![]() |
- | - |
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- | - | |||
98 | Brutal But Kunnin' |
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Reaction: Play this after a friendly fighter's Attack action. You can push that fighter up to three hexes. | - | - |
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- | - | |||
100 | Gorkamorka's Blessing |
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The first Attack action with a Range of 1 or 2 in the next activation has +1 Damage. | - | - |
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- | - | |||
101 | Kunnin' But Brutal |
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Reaction: Play this after a friendly fighter's Move action. That fighter can make an Attack action. You cannot play this during a Charge action. | - | - |
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- | - | |||
103 | Leadin' By Example |
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Reaction: Play this after an Attack action made by your leader that takes an enemy fighter out of action. Another friendly fighter that has not already made a Move or Charge action can make a Charge action. | - | - |
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104 | More Choppin' |
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Roll an extra attack dice for the first Attack action in the next activation. | - | - |
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- | - | |||
109 | Brutal Frenzy |
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Roll an extra attack dice when this fighter makes a Charge action. | - | Hakka, Basha |
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- | - | |||
110 | Brutal Swing |
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(Errata update) The Scything keyword replaces the similar ability on this card.
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- | Bonekutta |
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- | - | |||
116 | Waaagh! |
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This fighter's Attack actions with a Range of 1 or 2 have +1 Damage in a phase in which they make a Charge action. | - | - |
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- | - | |||
247 | Conquest |
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Score this in the third end phase if all of your surviving fighters are in your opponent's territory. | 2 | - |
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? | SSduplicate | |||
250 | Crushing Force |
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Score this immediately if a friendly fighter makes a successful attack that deals at least twice as much damage as is needed to take their target out of action. | 1 | - |
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255 | Divide and Conquer |
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Score this in an end phase if each player has at least one fighter in their own territory and at least one fighter in enemy territory. | 1 | - |
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257 | Escalation |
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Score this in an end phase if three or more upgrade cards were played in the preceding action phase. Restricted |
2 | - |
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? | - | |||
272 | Master of War |
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Score this in an end phase if you scored an objective card, played a ploy card and played an upgrade card in this round. | 1 | - |
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282 | Ploymaster |
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Score this in an end phase if you played three or more ploys in the preceding action phase. | 1 | - |
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- | - | |||
292 | Supremacy |
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Score this in an end phase if you hold three or more objectives. | 3 | - |
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- | SSduplicate | |||
318 | Distraction |
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Choose an enemy fighter and push them one hex. | - | - |
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? | SSduplicate | |||
320 | Duel of Wits |
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Reaction: Play this when an opponent plays a ploy. Draw two power cards. Restricted |
- | - |
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- | SSduplicate | 10/24 (41.67%) | ||
348 | Ready for Action |
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Reaction: Play this after you upgrade a fighter in an action phase. They can make a Move or Attack action. Restricted |
- | - |
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? | - | |||
357 | Shattering Terrain |
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Any fighters that make a Move action, are pushed or are driven back in the next activation suffer 1 damage. | - | - |
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? | - | |||
368 | Time Trap |
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Choose a fighter. They can take an action. Skip your next activation (you cannot play this card after your fourth activation). Forsaken Forsaken |
- | - |
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- | - | |||
376 | Awakened Weapon |
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You can re-roll one attack dice each time this fighter makes an Attack action. Restricted |
- | - |
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- | - | |||
381 | Cursed Artefact |
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+1 Defence, -1 Wounds. | - | - |
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- | - | |||
382 | Daemonic Weapon |
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- | - |
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389 | Great Fortitude |
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+1 Wounds. | - | - |
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- | SSduplicate | 13/24 (54.17%) | ||
391 | Great Strength |
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+1 Damage to all Attack actions with a Range of 1 or 2. | - | - |
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- | SSduplicate | 22/24 (91.67%) | ||
393 | Helpful Whispers |
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If this fighter has no adjacent friendly fighters, rolls of ![]() Restricted |
- | - |
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- | - | |||
411 | Shadeglass Darts |
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(Errata update) The Grievous keyword replaces the similar ability on this card.
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- | - |
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420 | Soultrap |
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Reaction: During an Attack action or ploy that takes this fighter out of action, roll a defence dice. If you roll a ![]() ![]() Restricted |
- | - |
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? | - |