Shared deck

Ironskull's Boyz Ironskull's Boyz

Card sets (5)

Core setSepulchral Guard expansionIronskull's Boyz expansionThe Chosen Axes expansionSpiteclaw's Swarm expansion


Play formats

Cards: 0 | 1 | 24 | 4

Valid:
Open

Not valid:
Championship/Alliance Relic Online

Objectives (12)

Total glory - 19
4 | 7 | 1

Upgrades (12)

12 | 0

# Name Name Faction Type Description Glory Restricted Set FAQ Tags TDC Popularity
89 Biggest an' da Best Ironskull's Boyz Objective Score this in an end phase if your leader took an enemy fighter out of action in the preceding action phase.
1 - Ironskull's Boyz expansion - -  
90 Call of the Waaagh! Ironskull's Boyz Objective Score this immediately if three or more of your fighters made a Charge action this phase. (Able to be scored if you draw this card after the condition was met).
1 - Ironskull's Boyz expansion - -  
94 Good Scrap Ironskull's Boyz Objective Score this in an end phase if three or more fighters were taken out of action in the preceding action phase.
2 - Ironskull's Boyz expansion - -  
95 Punch-Up Ironskull's Boyz Objective Score this in an end phase if each of your surviving fighters (at least two) made an Attack action against a different enemy fighter in the preceding action phase.
2 - Ironskull's Boyz expansion - -  
101 Kunnin' But Brutal Ironskull's Boyz Ploy Reaction: Play this after a friendly fighter's Move action. That fighter can make an Attack action. You cannot play this during a Charge action.
- - Ironskull's Boyz expansion - -  
104 More Choppin' Ironskull's Boyz Ploy Roll an extra attack dice for the first Attack action in the next activation.
- - Ironskull's Boyz expansion - -  
116 Waaagh! Ironskull's Boyz Upgrade This fighter's Attack actions with a Range of 1 or 2 have +1 Damage in a phase in which they make a Charge action.
- - Ironskull's Boyz expansion - -  
241 Brawl Universal Objective Score this in an end phase if all friendly fighters (at least three) are adjacent to enemy fighters.
2 - Ironskull's Boyz expansion - -  
242 Butchery Universal Objective Score this in an end phase if your warband took three or more enemy fighters out of action in the preceding action phase.
2 - Spiteclaw's Swarm expansion - -  
247 Conquest Universal Objective Score this in the third end phase if all of your surviving fighters are in your opponent's territory.
2 - Core set ? SSduplicate  
250 Crushing Force Universal Objective Score this immediately if a friendly fighter makes a successful attack that deals at least twice as much damage as is needed to take their target out of action.
1 - Sepulchral Guard expansion - -  
257 Escalation Universal Objective Score this in an end phase if three or more upgrade cards were played in the preceding action phase.
2 - Spiteclaw's Swarm expansion ? -  
277 No Remorse Universal Objective Score this immediately if one of your fighters takes an enemy fighter out of action with an Attack action with a Damage characteristic greater than the target's Wounds characteristic.
1 - The Chosen Axes expansion - -  
293 Swift Advance Universal Objective Score this in an end phase if all of your surviving fighters are in enemy territory.
1 - Sepulchral Guard expansion - -  
305 Victorious Duel Universal Objective Score this immediately if your leader takes an enemy leader out of action.
2 - Ironskull's Boyz expansion - UCR2  
321 Earthquake Universal Ploy Push all fighters one hex. You must push them all in the same direction. Any that cannot be pushed this way are not pushed.
- - The Chosen Axes expansion ? -  
324 Forceful Denial Universal Ploy Reaction: Play this when an opponent plays a ploy. Roll a defence dice. On a roll of BlockBlock or Critical successCritical success that ploy has no effect.
- - Sepulchral Guard expansion ? -  
330 Healing Potion Universal Ploy Choose a friendly fighter and roll a defence dice. On a roll of BlockBlock or Critical successCritical success remove up to two wound tokens from them. Otherwise remove one wound token from them.
- - Core set - -  
336 Last Chance Universal Ploy Reaction: Play this during an Attack action that would take a friendly fighter out of action. Roll a defence dice. If the result would not normally be a success for this fighter, ignore the damage from that Attack action on this fighter.
Forsaken
- - Spiteclaw's Swarm expansion - -  
339 Mighty Swing Universal Ploy Your first Attack action with a Range characteristic of 1 in the next activation targets all adjacent enemy fighters. Roll for each.
- - Sepulchral Guard expansion ? -  
348 Ready for Action Universal Ploy Reaction: Play this after you upgrade a fighter in an action phase. They can make a Move or Attack action.
- - The Chosen Axes expansion ? -  
349 Rebound Universal Ploy Reaction: Play this during an enemy Attack action that would succeed. Roll a defence dice. On a roll of DodgeDodge or Critical successCritical success the attacker suffers the damage, rather than the target, and neither fighter is driven back.
Restricted
- - Spiteclaw's Swarm expansion ? SSduplicate  
357 Shattering Terrain Universal Ploy Any fighters that make a Move action, are pushed or are driven back in the next activation suffer 1 damage.
- - Sepulchral Guard expansion ? -  
362 Spoils of Battle Universal Ploy Play an upgrade card. This doesn't cost a glory point.
- - Spiteclaw's Swarm expansion - UCR2  
369 Trap Universal Ploy Reaction: Play this during a friendly fighter's Attack action that drives an enemy fighter back. The enemy fighter suffers 1 damage.
- - The Chosen Axes expansion ? UCR2  
376 Awakened Weapon Universal Upgrade You can re-roll one attack dice each time this fighter makes an Attack action.
- - Spiteclaw's Swarm expansion - UCR2  
382 Daemonic Weapon Universal Upgrade

Hex 1 HammerSmash 2 Damage 3

Each time this fighter makes this Attack action, they first suffer 1 damage.
- - Ironskull's Boyz expansion ? UCR1  
389 Great Fortitude Universal Upgrade +1 Wounds.
- - Core set - SSduplicate 7/13 (53.85%)  
391 Great Strength Universal Upgrade +1 Damage to all Attack actions with a Range of 1 or 2.
- - Core set - SSduplicate 8/13 (61.54%)  
393 Helpful Whispers Universal Upgrade If this fighter has no adjacent friendly fighters, rolls of Single SupportSingle support are a success when they make an Attack action.
- - Sepulchral Guard expansion - -  
394 Heroslayer Universal Upgrade

Hex 1 HammerSmash 1 Damage 4

- - Spiteclaw's Swarm expansion - -  
409 Shadeglass Axe Universal Upgrade

Hex 1 HammerSmash 2 Damage 2

When this Attack action is successful, discard this upgrade. On a critical hit, this Attack action has +1 Damage.

Hex 3 HammerSmash 2 Damage 2

After a fighter makes this Attack action, discard this upgrade. On a critical hit, this Attack action has +1 Damage.
- - The Chosen Axes expansion - -  
420 Soultrap Universal Upgrade Reaction: During an Attack action or ploy that takes this fighter out of action, roll a defence dice. If you roll a BlockBlock or Critical successCritical success they suffer no damage and are not taken out of action, and you discard this upgrade.
- - Sepulchral Guard expansion ? -  
431 Total Offence Universal Upgrade (Errata update) When this fighter makes their first Attack action in an activation or power step (other than an Attack action made as part of a Charge action), you can choose for that Attack action to have +2 Dice. If you do, this fighter cannot be activated again this phase.
- - Core set - -  
432 Trickster's Charm Universal Upgrade If this fighter is on the battlefield, you can play a single ploy card at the beginning of each action phase.
- - Spiteclaw's Swarm expansion ? -  
435 Vampiric Weapon Universal Upgrade When this fighter takes an enemy fighter out of action, remove one wound token from this fighter.
- - The Chosen Axes expansion ? -