Moscow Grand Tournament - 5th place

Ironskull's Boyz Ironskull's Boyz
Destruction Destruction

Card sets (11)

Ironskull's Boyz expansionThe Chosen Axes expansionSpiteclaw's Swarm expansionMagore's Fiends expansionThe Farstriders expansionLeadersNightvault core setZarbag's Gitz expansionGarrek's Reavers expansionSteelheart's Champions expansionMollog's Mob expansion


Play formats

Cards: 4 | 29 non-Rivals card/s

Valid:
Open

Not valid:
Championship Nemesis Rivals Relic

Objectives (12)

Total glory - 23
4 | 5 | 3
0 | 0

Upgrades (12)

8 | 4

# Name Name Faction Type Description Glory Restricted Set FAQ Tags TDC Popularity
94 Good Scrap Ironskull's Boyz Objective Score this in an end phase if three or more fighters were taken out of action in the preceding action phase.
2 - Ironskull's Boyz expansion - -  
97 'Avin' a Good Time Ironskull's Boyz Ploy Choose a fighter and roll an attack dice. If you roll a HammerSmash or Critical successCritical success the can make an Attack action.
- - Ironskull's Boyz expansion - -  
101 Kunnin' But Brutal Ironskull's Boyz Ploy Reaction: Play this after a friendly fighter's Move action. That fighter can make an Attack action. You cannot play this during a Charge action.
- - Ironskull's Boyz expansion - -  
110 Brutal Swing Ironskull's Boyz Upgrade (Errata update) The Scything keyword replaces the similar ability on this card.

Hex 1 SwordFury 3 Damage 2

Targets all adjacent enemy fighters - roll for each.
- Bonekutta Ironskull's Boyz expansion - -  
111 Crush and Cleave Ironskull's Boyz Upgrade This fighter's Attack actions gain Cleave.
- Gurzag Ironskull, Bonekutta Ironskull's Boyz expansion - -  
113 'Eadbutt Ironskull's Boyz Upgrade

Hex 1 HammerSmash 2 Damage 2

If this Attack action succeeds, the target cannot be activated for the rest of the phase.
- Gurzag Ironskull Ironskull's Boyz expansion - -  
115 Unkillable Ironskull's Boyz Upgrade Reaction: During an Attack action or ploy that takes this fighter out of action, roll a defence dice. If you roll a BlockBlock or Critical successCritical success they suffer no damage and are not taken out of action, and you discard this upgrade.
- Gurzag Ironskull Ironskull's Boyz expansion - -  
234 Advancing Strike Universal Objective Score this immediately when your warband takes an enemy fighter standing in enemy territory out of action.
Restricted
1 - The Farstriders expansion - -  
243 Change of Tactics Universal Objective Score this immediately if a friendly fighter on Guard makes a Charge action.
Restricted
1 - The Farstriders expansion - -  
248 Contained Universal Objective Score this in the third end phase if all surviving enemy fighters are in their territory.
3 - Ironskull's Boyz expansion ? -  
257 Escalation Universal Objective Score this in an end phase if three or more upgrade cards were played in the preceding action phase.
Restricted
2 - Spiteclaw's Swarm expansion ? -  
274 Miraculous Escape Universal Objective Score this immediately if one of your fighters is the target of an enemy Attack action with a Dice characteristic of 3 or more that fails.
1 - Spiteclaw's Swarm expansion - -  
326 Frozen in Time Universal Ploy Choose an enemy fighter and roll a defence dice. On a roll of BlockBlock or Critical successCritical success that fighter cannot make any actions or be damaged in this phase.
- - The Farstriders expansion - -  
335 Invisible Walls Universal Ploy All fighters' Move characteristics are reduced to 1 for the next activation.
- - Magore's Fiends expansion - -  
336 Last Chance Universal Ploy Reaction: Play this during an Attack action that would take a friendly fighter out of action. Roll a defence dice. If the result would not normally be a success for this fighter, ignore the damage from that Attack action on this fighter.
Forsaken
- - Spiteclaw's Swarm expansion - -  
343 My Turn Universal Ploy Reaction: Play this after an Attack action or ploy that damages a friendly fighter. Push them up to one hex and make an Attack action with them.
Restricted
- - Magore's Fiends expansion ? -  
348 Ready for Action Universal Ploy Reaction: Play this after you upgrade a fighter in an action phase. They can make a Move or Attack action.
Restricted
- - The Chosen Axes expansion ? -  
356 Shardgale Universal Ploy All fighters suffer 1 damage.
- - The Farstriders expansion - -  
362 Spoils of Battle Universal Ploy Play an upgrade card. This doesn't cost a glory point.
- - Spiteclaw's Swarm expansion - -  
365 Tainted Vitality Universal Ploy Remove one wound token from each fighter who has at least one wound token.
- - Magore's Fiends expansion - -  
378 Concealed Weapon Universal Upgrade On a critical hit, this fighter's Attack actions with a Range of 1 have +2 Damage.
- - The Farstriders expansion - -  
403 Light Armour Universal Upgrade Rolls of Critical successCritical success on a defence dice are no longer a success for this fighter. Roll an extra attack dice when this fighter make an Attack action.
- - The Chosen Axes expansion - -  
411 Shadeglass Darts Universal Upgrade (Errata update) The Grievous 1 keyword replaces the similar ability on this card.

Hex 3 SwordFury 3 Damage 1

On a critical hit, this Attack action has +1 Damage.
- - Ironskull's Boyz expansion - -  
L56 Rising to the Challenge Universal Upgrade If your leader is out of action, this fighter has +1 Wounds and the Attack actions on their fighter card have +1 Dice.
- - Leaders - -  
N306 Conquest Universal Objective Score this in the third end phase if all of your surviving fighters are in your opponent's territory.
2 - Nightvault core set ? NVduplicate 2/37 (5.41%)  
N310 Denial Universal Objective Score this in the third end phase if there are no enemy fighters in your territory.
3 - Nightvault core set - NVduplicate  
N338 Keep Chopping Universal Objective Score this in an end phase if your warband made an Attack action in four or more activations in the preceding action phase.
2 - Mollog's Mob expansion ? -  
N340 Keep Them Guessing Universal Objective (Errata update) Score this in an end phase if your warband made at least four different actions from the following list in the preceding action phase: Move (other than as part of a Charge), Attack (other than as part of a Charge), Charge, Guard, another action on a fighter card (other than a reaction).
Forsaken
2 - Zarbag's Gitz expansion - -  
N373 Strong Start Universal Objective Score this immediately if the first fighter taken out of action in this round is an enemy fighter.
1 - Steelheart's Champions expansion ? NVduplicate  
N374 Supremacy Universal Objective Score this in an end phase if you hold three or more objectives.
3 - Nightvault core set - NVduplicate 3/37 (8.11%)  
N391 Aggressive Defence Universal Ploy Reaction: Play this during an Attack action that targets a friendly fighter, before the attack roll. You cannot make a defence roll, but the target of the Attack action cannot be driven back. After the Attack action, if the friendly fighter survives, immediately make an attack action with that fighter that targets their attacker.
Forsaken
- - Garrek's Reavers expansion - -  
N467 Transfixing Stare Universal Ploy Choose an enemy fighter within two hexes of a friendly fighter and place a Move token next to them.
- - Mollog's Mob expansion - -  
N503 Gloryseeker Universal Upgrade +1 Damage to this fighter's Attack actions that target a fighter with a Wounds characteristic of 4 or more.
- - Garrek's Reavers expansion - NVduplicate 29/37 (78.38%)  
N504 Great Fortitude Universal Upgrade +1 Wounds.
- - Nightvault core set - NVduplicate 17/37 (45.95%)  
N506 Great Strength Universal Upgrade +1 Damage to all Attack actions with a Range of 1 or 2.
- - Nightvault core set - NVduplicate 31/37 (83.78%)  
N529 Potion of Rage Universal Upgrade Reaction: During this fighter's Attack action, before any dice are rolled, discard this card. The Attack action has +2 Dice until the action is resolved.
- - Zarbag's Gitz expansion ? -