# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
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89 | Biggest an' da Best |
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Score this in an end phase if your leader took an enemy fighter out of action in the preceding action phase. | 1 | - |
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- | - | |||
90 | Call of the Waaagh! |
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Score this immediately if three or more of your fighters made a Charge action this phase. (Able to be scored if you draw this card after the condition was met). | 1 | - |
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- | - | |||
92 | Dere's More of Us |
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Score this in an end phase if you have more fighters on the battlefield than your opponent. | 1 | - |
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- | - | |||
93 | Get Da Boss |
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Score this in an end phase if your warband took an enemy leader out of action in the preceding action phase. | 1 | - |
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- | - | |||
94 | Good Scrap |
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Score this in an end phase if three or more fighters were taken out of action in the preceding action phase. | 2 | - |
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- | - | |||
95 | Punch-Up |
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Score this in an end phase if each of your surviving fighters (at least two) made an Attack action against a different enemy fighter in the preceding action phase. | 2 | - |
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- | - | |||
98 | Brutal But Kunnin' |
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Reaction: Play this after a friendly fighter's Attack action. You can push that fighter up to three hexes. | - | - |
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- | - | |||
100 | Gorkamorka's Blessing |
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The first Attack action with a Range of 1 or 2 in the next activation has +1 Damage. | - | - |
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- | - | |||
101 | Kunnin' But Brutal |
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Reaction: Play this after a friendly fighter's Move action. That fighter can make an Attack action. You cannot play this during a Charge action. | - | - |
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- | - | |||
110 | Brutal Swing |
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(Errata update) The Scything keyword replaces the similar ability on this card.
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- | Bonekutta |
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- | - | |||
113 | 'Eadbutt |
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- | Gurzag Ironskull |
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- | - | |||
116 | Waaagh! |
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This fighter's Attack actions with a Range of 1 or 2 have +1 Damage in a phase in which they make a Charge action. | - | - |
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- | - | |||
247 | Conquest |
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Score this in the third end phase if all of your surviving fighters are in your opponent's territory. | 2 | - |
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? | SSduplicate | |||
253 | Denial |
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Score this in the third end phase if there are no enemy fighters in your territory. | 3 | - |
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- | SSduplicate | |||
281 | Plant a Standard |
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Score this in an end phase if your leader is holding an objective in enemy territory. | 1 | - |
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- | SSduplicate | |||
282 | Ploymaster |
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Score this in an end phase if you played three or more ploys in the preceding action phase. | 1 | - |
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- | - | |||
293 | Swift Advance |
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Score this in an end phase if all of your surviving fighters are in enemy territory. | 1 | - |
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- | - | |||
305 | Victorious Duel |
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Score this immediately if your leader takes an enemy leader out of action. | 2 | - |
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- | SSduplicate | |||
321 | Earthquake |
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Push all fighters one hex. You must push them all in the same direction. Any that cannot be pushed this way are not pushed. Restricted |
- | - |
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? | - | |||
339 | Mighty Swing |
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(Errata update) The Scything keyword replaces the similar ability on this card. Your first Attack action with a Range characteristic of 1 in the next activation targets all adjacent enemy fighters. Roll for each. |
- | - |
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? | SSduplicate | 4/24 (16.67%) | ||
348 | Ready for Action |
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Reaction: Play this after you upgrade a fighter in an action phase. They can make a Move or Attack action. Restricted |
- | - |
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? | - | |||
360 | Sidestep |
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Choose a friendly fighter and push them one hex. | - | - |
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- | SSduplicate | 8/24 (33.33%) | ||
362 | Spoils of Battle |
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Play an upgrade card. This doesn't cost a glory point. | - | - |
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- | - | |||
368 | Time Trap |
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Choose a fighter. They can take an action. Skip your next activation (you cannot play this card after your fourth activation). Forsaken Forsaken |
- | - |
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- | - | |||
369 | Trap |
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Reaction: Play this during a friendly fighter's Attack action that drives an enemy fighter back. The enemy fighter suffers 1 damage. Restricted |
- | - |
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? | - | |||
389 | Great Fortitude |
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+1 Wounds. | - | - |
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- | SSduplicate | 13/24 (54.17%) | ||
390 | Great Speed |
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+1 Move. | - | - |
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- | SSduplicate | |||
391 | Great Strength |
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+1 Damage to all Attack actions with a Range of 1 or 2. | - | - |
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- | SSduplicate | 22/24 (91.67%) | ||
393 | Helpful Whispers |
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If this fighter has no adjacent friendly fighters, rolls of ![]() Restricted |
- | - |
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- | - | |||
394 | Heroslayer |
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- | - |
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- | - | |||
420 | Soultrap |
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Reaction: During an Attack action or ploy that takes this fighter out of action, roll a defence dice. If you roll a ![]() ![]() Restricted |
- | - |
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435 | Vampiric Weapon |
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When this fighter takes an enemy fighter out of action, remove one wound token from this fighter. | - | - |
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