AdeptiCon 2018 Grand Clash - 20th place
|89||Biggest an' da Best||Score this in an end phase if your leader took an enemy fighter out of action in the preceding action phase.||1||-||-||-|
|90||Call of the Waaagh!||Score this immediately if three or more of your fighters made a Charge action this phase. (Able to be scored if you draw this card after the condition was met).||1||-||-||-|
|92||Dere's More of Us||Score this in an end phase if you have more fighters on the battlefield than your opponent.||1||-||-||-|
|93||Get Da Boss||Score this in an end phase if your warband took an enemy leader out of action in the preceding action phase.||1||-||-||-|
|94||Good Scrap||Score this in an end phase if three or more fighters were taken out of action in the preceding action phase.||2||-||-||-|
|95||Punch-Up||Score this in an end phase if each of your surviving fighters (at least two) made an Attack action against a different enemy fighter in the preceding action phase.||2||-||-||-|
|98||Brutal But Kunnin'||Reaction: Play this after a friendly fighter's Attack action. You can push that fighter up to three hexes.||-||-||-||-|
|100||Gorkamorka's Blessing||The first Attack action with a Range of 1 or 2 in the next activation has +1 Damage.||-||-||-||-|
|101||Kunnin' But Brutal||Reaction: Play this after a friendly fighter's Move action. That fighter can make an Attack action. You cannot play this during a Charge action.||-||-||-||-|
1 Fury 3 2Targets all adjacent enemy fighters - roll for each.
1 Smash 2 2If this Attack action succeeds, the target cannot be activated for the rest of the phase.
|116||Waaagh!||This fighter's Attack actions with a Range of 1 or 2 have +1 Damage in a phase in which they make a Charge action.||-||-||-||-|
|247||Conquest||Score this in the third end phase if all of your surviving fighters are in your opponent's territory.||2||-||?||SSduplicate|
|253||Denial||Score this in the third end phase if there are no enemy fighters in your territory.||3||-||-||SSduplicate|
|281||Plant a Standard||Score this in an end phase if your leader is holding an objective in enemy territory.||1||-||-||SSduplicate|
|282||Ploymaster||Score this in an end phase if you played three or more ploys in the preceding action phase.||1||-||-||-|
|293||Swift Advance||Score this in an end phase if all of your surviving fighters are in enemy territory.||1||-||-||-|
|305||Victorious Duel||Score this immediately if your leader takes an enemy leader out of action.||2||-||-||SSduplicate|
|321||Earthquake||Push all fighters one hex. You must push them all in the same direction. Any that cannot be pushed this way are not pushed.
|339||Mighty Swing||Your first Attack action with a Range characteristic of 1 in the next activation targets all adjacent enemy fighters. Roll for each.||-||-||?||SSduplicate||4/56 (7.14%)|
|348||Ready for Action||Reaction: Play this after you upgrade a fighter in an action phase. They can make a Move or Attack action.
|360||Sidestep||Choose a friendly fighter and push them one hex.||-||-||-||SSduplicate||15/56 (26.79%)|
|362||Spoils of Battle||Play an upgrade card. This doesn't cost a glory point.||-||-||-||-|
|368||Time Trap||Choose a fighter. They can take an action. Skip your next activation (you cannot play this card after your fourth activation).
|369||Trap||Reaction: Play this during a friendly fighter's Attack action that drives an enemy fighter back. The enemy fighter suffers 1 damage.
|389||Great Fortitude||+1 Wounds.||-||-||-||SSduplicate||17/56 (30.36%)|
|390||Great Speed||+1 Move.||-||-||-||SSduplicate||2/56 (3.57%)|
|391||Great Strength||+1 Damage to all Attack actions with a Range of 1 or 2.||-||-||-||SSduplicate||26/56 (46.43%)|
|393||Helpful Whispers||If this fighter has no adjacent friendly fighters, rolls of Single support are a success when they make an Attack action.
1 Smash 1 4
|420||Soultrap||Reaction: During an Attack action or ploy that takes this fighter out of action, roll a defence dice. If you roll a Block or Critical success they suffer no damage and are not taken out of action, and you discard this upgrade.
|435||Vampiric Weapon||When this fighter takes an enemy fighter out of action, remove one wound token from this fighter.||-||-||?||-|