# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
89 | Biggest an' da Best |
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Score this in an end phase if your leader took an enemy fighter out of action in the preceding action phase. | 1 | - |
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- | - | |||
90 | Call of the Waaagh! |
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Score this immediately if three or more of your fighters made a Charge action this phase. (Able to be scored if you draw this card after the condition was met). | 1 | - |
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- | - | |||
93 | Get Da Boss |
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Score this in an end phase if your warband took an enemy leader out of action in the preceding action phase. | 1 | - |
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- | - | |||
94 | Good Scrap |
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Score this in an end phase if three or more fighters were taken out of action in the preceding action phase. | 2 | - |
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- | - | |||
96 | Too Dumb to Die |
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Score this immediately if a friendly fighter suffers 3 or more damage in a single attack and is not take out of action. | 1 | - |
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? | - | |||
98 | Brutal But Kunnin' |
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Reaction: Play this after a friendly fighter's Attack action. You can push that fighter up to three hexes. | - | - |
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- | - | |||
100 | Gorkamorka's Blessing |
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The first Attack action with a Range of 1 or 2 in the next activation has +1 Damage. | - | - |
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- | - | |||
101 | Kunnin' But Brutal |
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Reaction: Play this after a friendly fighter's Move action. That fighter can make an Attack action. You cannot play this during a Charge action. | - | - |
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- | - | |||
105 | Pillage |
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Remove one objective that you hold from the battlefield. | - | - |
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- | - | |||
247 | Conquest |
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Score this in the third end phase if all of your surviving fighters are in your opponent's territory. | 2 | - |
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? | SSduplicate | |||
257 | Escalation |
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Score this in an end phase if three or more upgrade cards were played in the preceding action phase. Restricted |
2 | - |
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? | - | |||
272 | Master of War |
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Score this in an end phase if you scored an objective card, played a ploy card and played an upgrade card in this round. | 1 | - |
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- | - | |||
277 | No Remorse |
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Score this immediately if one of your fighters takes an enemy fighter out of action with an Attack action with a Damage characteristic greater than the target's Wounds characteristic. | 1 | - |
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- | SSduplicate | |||
282 | Ploymaster |
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Score this in an end phase if you played three or more ploys in the preceding action phase. | 1 | - |
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- | - | |||
284 | Precise Use of Force |
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Score this immediately if a friendly fighter makes a successful Attack action that deals exactly enough damage to take their target out of action. Restricted |
1 | - |
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- | - | |||
293 | Swift Advance |
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Score this in an end phase if all of your surviving fighters are in enemy territory. | 1 | - |
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- | - | |||
318 | Distraction |
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Choose an enemy fighter and push them one hex. | - | - |
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? | SSduplicate | |||
320 | Duel of Wits |
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Reaction: Play this when an opponent plays a ploy. Draw two power cards. Restricted |
- | - |
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- | SSduplicate | 10/24 (41.67%) | ||
321 | Earthquake |
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Push all fighters one hex. You must push them all in the same direction. Any that cannot be pushed this way are not pushed. Restricted |
- | - |
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? | - | |||
348 | Ready for Action |
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Reaction: Play this after you upgrade a fighter in an action phase. They can make a Move or Attack action. Restricted |
- | - |
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? | - | |||
357 | Shattering Terrain |
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Any fighters that make a Move action, are pushed or are driven back in the next activation suffer 1 damage. | - | - |
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? | - | |||
360 | Sidestep |
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Choose a friendly fighter and push them one hex. | - | - |
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- | SSduplicate | 8/24 (33.33%) | ||
366 | Tantalising Prize |
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The first friendly fighter to take a Move action in the next activation can move up to an additional two hexes if they end their move on an objective. | - | - |
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- | - | |||
376 | Awakened Weapon |
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You can re-roll one attack dice each time this fighter makes an Attack action. Restricted |
- | - |
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- | - | |||
382 | Daemonic Weapon |
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- | - |
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? | - | |||
389 | Great Fortitude |
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+1 Wounds. | - | - |
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- | SSduplicate | 13/24 (54.17%) | ||
390 | Great Speed |
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+1 Move. | - | - |
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- | SSduplicate | |||
391 | Great Strength |
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+1 Damage to all Attack actions with a Range of 1 or 2. | - | - |
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- | SSduplicate | 22/24 (91.67%) | ||
404 | Light-footed |
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Reaction: During an Attack action that could drive this fighter back (whether or not your opponent chose to), you can instead push them one hex. | - | - |
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- | - | |||
412 | Shadeglass Hammer |
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(Errata update) The Grievous keyword replaces the similar ability on this card.
Restricted |
- | - |
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- | - | |||
420 | Soultrap |
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Reaction: During an Attack action or ploy that takes this fighter out of action, roll a defence dice. If you roll a ![]() ![]() Restricted |
- | - |
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? | - | |||
425 | The Blazing Key |
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If this fighter is holding objective 3 in the third end phase, score 2 glory points. | - | - |
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- | SSduplicate | |||
426 | The Dazzling Key |
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If this fighter is holding objective 4 in the third end phase, score 2 glory points. | - | - |
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- | SSduplicate | |||
428 | The Fractured Key |
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If this fighter is holding objective 5 in the third end phase, score 2 glory points. | - | - |
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- | SSduplicate |