AdeptiCon 2018 Grand Clash - 13th place
|89||Biggest an' da Best||Score this in an end phase if your leader took an enemy fighter out of action in the preceding action phase.||1||-||-||-|
|90||Call of the Waaagh!||Score this immediately if three or more of your fighters made a Charge action this phase. (Able to be scored if you draw this card after the condition was met).||1||-||-||-|
|93||Get Da Boss||Score this in an end phase if your warband took an enemy leader out of action in the preceding action phase.||1||-||-||-|
|94||Good Scrap||Score this in an end phase if three or more fighters were taken out of action in the preceding action phase.||2||-||-||-|
|96||Too Dumb to Die||Score this immediately if a friendly fighter suffers 3 or more damage in a single attack and is not take out of action.||1||-||?||-|
|98||Brutal But Kunnin'||Reaction: Play this after a friendly fighter's Attack action. You can push that fighter up to three hexes.||-||-||-||-|
|100||Gorkamorka's Blessing||The first Attack action with a Range of 1 or 2 in the next activation has +1 Damage.||-||-||-||-|
|101||Kunnin' But Brutal||Reaction: Play this after a friendly fighter's Move action. That fighter can make an Attack action. You cannot play this during a Charge action.||-||-||-||-|
|105||Pillage||Remove one objective that you hold from the battlefield.||-||-||-||-|
|247||Conquest||Score this in the third end phase if all of your surviving fighters are in your opponent's territory.||2||-||?||SSduplicate|
|257||Escalation||Score this in an end phase if three or more upgrade cards were played in the preceding action phase.
|272||Master of War||Score this in an end phase if you scored an objective card, played a ploy card and played an upgrade card in this round.||1||-||-||-|
|277||No Remorse||Score this immediately if one of your fighters takes an enemy fighter out of action with an Attack action with a Damage characteristic greater than the target's Wounds characteristic.||1||-||-||SSduplicate|
|282||Ploymaster||Score this in an end phase if you played three or more ploys in the preceding action phase.||1||-||-||-|
|284||Precise Use of Force||Score this immediately if a friendly fighter makes a successful Attack action that deals exactly enough damage to take their target out of action.
|293||Swift Advance||Score this in an end phase if all of your surviving fighters are in enemy territory.||1||-||-||-|
|318||Distraction||Choose an enemy fighter and push them one hex.||-||-||-||SSduplicate||43/56 (76.79%)|
|320||Duel of Wits||Reaction: Play this when an opponent plays a ploy. Draw two power cards.||-||-||?||SSduplicate||22/56 (39.29%)|
|321||Earthquake||Push all fighters one hex. You must push them all in the same direction. Any that cannot be pushed this way are not pushed.
|348||Ready for Action||Reaction: Play this after you upgrade a fighter in an action phase. They can make a Move or Attack action.
|357||Shattering Terrain||Any fighters that make a Move action, are pushed or are driven back in the next activation suffer 1 damage.||-||-||?||-|
|360||Sidestep||Choose a friendly fighter and push them one hex.||-||-||-||SSduplicate||15/56 (26.79%)|
|366||Tantalising Prize||The first friendly fighter to take a Move action in the next activation can move up to an additional two hexes if they end their move on an objective.||-||-||-||-|
|376||Awakened Weapon||You can re-roll one attack dice each time this fighter makes an Attack action.
1 Smash 2 3Each time this fighter makes this Attack action, they first suffer 1 damage.
|389||Great Fortitude||+1 Wounds.||-||-||-||SSduplicate||17/56 (30.36%)|
|390||Great Speed||+1 Move.||-||-||-||SSduplicate||2/56 (3.57%)|
|391||Great Strength||+1 Damage to all Attack actions with a Range of 1 or 2.||-||-||-||SSduplicate||26/56 (46.43%)|
|404||Light-footed||Reaction: During an Attack action that could drive this fighter back (whether or not your opponent chose to), you can instead push them one hex.||-||-||-||-|
1 Smash 2 3When this Attack action is successful, discard this upgrade. On a critical hit, this Attack action has +1 Damage.
|420||Soultrap||Reaction: During an Attack action or ploy that takes this fighter out of action, roll a defence dice. If you roll a Block or Critical success they suffer no damage and are not taken out of action, and you discard this upgrade.
|425||The Blazing Key||If this fighter is holding objective 3 in the third end phase, score 2 glory points.||-||-||-||SSduplicate|
|426||The Dazzling Key||If this fighter is holding objective 4 in the third end phase, score 2 glory points.||-||-||-||SSduplicate|
|428||The Fractured Key||If this fighter is holding objective 5 in the third end phase, score 2 glory points.||-||-||-||SSduplicate|