Shared deck

Ironskull's Boyz Ironskull's Boyz

Card sets (5)

Core setSepulchral Guard expansionIronskull's Boyz expansionThe Chosen Axes expansionSpiteclaw's Swarm expansion


Play formats

Cards: 0 | 0 | 16 | 4

Valid:
Open

Not valid:
Championship/Alliance Relic Online

Objectives (12)

Total glory - 20
4 | 5 | 3

# Name Name Faction Type Description Glory Restricted Set FAQ Tags TDC Popularity
89 Biggest an' da Best Ironskull's Boyz Objective Score this in an end phase if your leader took an enemy fighter out of action in the preceding action phase.
1 - Ironskull's Boyz expansion - -  
90 Call of the Waaagh! Ironskull's Boyz Objective Score this immediately if three or more of your fighters made a Charge action this phase. (Able to be scored if you draw this card after the condition was met).
1 - Ironskull's Boyz expansion - -  
94 Good Scrap Ironskull's Boyz Objective Score this in an end phase if three or more fighters were taken out of action in the preceding action phase.
2 - Ironskull's Boyz expansion - -  
96 Too Dumb to Die Ironskull's Boyz Objective Score this immediately if a friendly fighter suffers 3 or more damage in a single attack and is not take out of action.
1 - Ironskull's Boyz expansion ? -  
100 Gorkamorka's Blessing Ironskull's Boyz Ploy The first Attack action with a Range of 1 or 2 in the next activation has +1 Damage.
- - Ironskull's Boyz expansion - -  
103 Leadin' By Example Ironskull's Boyz Ploy Reaction: Play this after an Attack action made by your leader that takes an enemy fighter out of action. Another friendly fighter that has not already made a Move or Charge action can make a Charge action.
- - Ironskull's Boyz expansion ? -  
104 More Choppin' Ironskull's Boyz Ploy Roll an extra attack dice for the first Attack action in the next activation.
- - Ironskull's Boyz expansion - -  
111 Crush and Cleave Ironskull's Boyz Upgrade This fighter's Attack actions gain Cleave.
- Gurzag Ironskull, Bonekutta Ironskull's Boyz expansion - -  
116 Waaagh! Ironskull's Boyz Upgrade This fighter's Attack actions with a Range of 1 or 2 have +1 Damage in a phase in which they make a Charge action.
- - Ironskull's Boyz expansion - -  
247 Conquest Universal Objective Score this in the third end phase if all of your surviving fighters are in your opponent's territory.
2 - Core set ? SSduplicate  
248 Contained Universal Objective Score this in the third end phase if all surviving enemy fighters are in their territory.
3 - Ironskull's Boyz expansion ? -  
250 Crushing Force Universal Objective Score this immediately if a friendly fighter makes a successful attack that deals at least twice as much damage as is needed to take their target out of action.
1 - Sepulchral Guard expansion - -  
253 Denial Universal Objective Score this in the third end phase if there are no enemy fighters in your territory.
3 - Core set - SSduplicate  
257 Escalation Universal Objective Score this in an end phase if three or more upgrade cards were played in the preceding action phase.
2 - Spiteclaw's Swarm expansion ? -  
282 Ploymaster Universal Objective Score this in an end phase if you played three or more ploys in the preceding action phase.
1 - Ironskull's Boyz expansion - UCR1  
293 Swift Advance Universal Objective Score this in an end phase if all of your surviving fighters are in enemy territory.
1 - Sepulchral Guard expansion - -  
305 Victorious Duel Universal Objective Score this immediately if your leader takes an enemy leader out of action.
2 - Ironskull's Boyz expansion - UCR2  
318 Distraction Universal Ploy Choose an enemy fighter and push them one hex.
- - Ironskull's Boyz expansion - SSduplicate 11/13 (84.62%)  
320 Duel of Wits Universal Ploy Reaction: Play this when an opponent plays a ploy. Draw two power cards.
- - Ironskull's Boyz expansion ? UCR1  
321 Earthquake Universal Ploy Push all fighters one hex. You must push them all in the same direction. Any that cannot be pushed this way are not pushed.
- - The Chosen Axes expansion ? -  
330 Healing Potion Universal Ploy Choose a friendly fighter and roll a defence dice. On a roll of BlockBlock or Critical successCritical success remove up to two wound tokens from them. Otherwise remove one wound token from them.
- - Core set - -  
348 Ready for Action Universal Ploy Reaction: Play this after you upgrade a fighter in an action phase. They can make a Move or Attack action.
- - The Chosen Axes expansion ? -  
360 Sidestep Universal Ploy Choose a friendly fighter and push them one hex.
- - Core set - SSduplicate 3/13 (23.08%)  
368 Time Trap Universal Ploy Choose a fighter. They can take an action. Skip your next activation (you cannot play this card after your fourth activation).
Forsaken
- - Sepulchral Guard expansion - -  
376 Awakened Weapon Universal Upgrade You can re-roll one attack dice each time this fighter makes an Attack action.
- - Spiteclaw's Swarm expansion - UCR2  
382 Daemonic Weapon Universal Upgrade

Hex 1 HammerSmash 2 Damage 3

Each time this fighter makes this Attack action, they first suffer 1 damage.
- - Ironskull's Boyz expansion ? UCR1  
389 Great Fortitude Universal Upgrade +1 Wounds.
- - Core set - SSduplicate 7/13 (53.85%)  
391 Great Strength Universal Upgrade +1 Damage to all Attack actions with a Range of 1 or 2.
- - Core set - SSduplicate 8/13 (61.54%)  
393 Helpful Whispers Universal Upgrade If this fighter has no adjacent friendly fighters, rolls of Single SupportSingle support are a success when they make an Attack action.
- - Sepulchral Guard expansion - -  
394 Heroslayer Universal Upgrade

Hex 1 HammerSmash 1 Damage 4

- - Spiteclaw's Swarm expansion - -  
411 Shadeglass Darts Universal Upgrade

Hex 3 SwordFury 3 Damage 1

On a critical hit, this Attack action has +1 Damage.
- - Ironskull's Boyz expansion - -  
420 Soultrap Universal Upgrade Reaction: During an Attack action or ploy that takes this fighter out of action, roll a defence dice. If you roll a BlockBlock or Critical successCritical success they suffer no damage and are not taken out of action, and you discard this upgrade.
- - Sepulchral Guard expansion ? -