Warhammer Underworlds: Online H4sIAAAAAAAAAx3LwQ3DMAwEwX96CaATLUouwbXEsAEH6T+8/czjuDye+/p+fuf50ju2sLGXM80wW9G1Ss3pQUU6Uvqm1W1QhP+SohWDLAYSh2f1QB67kF30mpjIl+hFL/pG2dYflM9wr8EAAAA=
|89||Biggest an' da Best||Score this in an end phase if your leader took an enemy fighter out of action in the preceding action phase.||1||-||-||-|
|90||Call of the Waaagh!||Score this immediately if three or more of your fighters made a Charge action this phase. (Able to be scored if you draw this card after the condition was met).||1||-||-||-|
|92||Dere's More of Us||Score this in an end phase if you have more fighters on the battlefield than your opponent.||1||-||-||-|
|93||Get Da Boss||Score this in an end phase if your warband took an enemy leader out of action in the preceding action phase.||1||-||-||-|
|94||Good Scrap||Score this in an end phase if three or more fighters were taken out of action in the preceding action phase.||2||-||-||-|
|95||Punch-Up||Score this in an end phase if each of your surviving fighters (at least two) made an Attack action against a different enemy fighter in the preceding action phase.||2||-||-||-|
|97||'Avin' a Good Time||Choose a fighter and roll an attack dice. If you roll a Smash or Critical success the can make an Attack action.||-||-||-||-|
|98||Brutal But Kunnin'||Reaction: Play this after a friendly fighter's Attack action. You can push that fighter up to three hexes.||-||-||-||-|
|100||Gorkamorka's Blessing||The first Attack action with a Range of 1 or 2 in the next activation has +1 Damage.||-||-||-||-|
|101||Kunnin' But Brutal||Reaction: Play this after a friendly fighter's Move action. That fighter can make an Attack action. You cannot play this during a Charge action.||-||-||-||-|
|102||Last Lunge||Reaction: Play this during an Attack action or ploy that will take a friendly fighter out of action, before removing them from the battlefield. Roll an attack dice. On a roll of Smash or Critical success make an Attack action with that fighter. It must target the attacker.||-||-||?||-|
|103||Leadin' By Example||Reaction: Play this after an Attack action made by your leader that takes an enemy fighter out of action. Another friendly fighter that has not already made a Move or Charge action can make a Charge action.||-||-||?||-|
|104||More Choppin'||Roll an extra attack dice for the first Attack action in the next activation.||-||-||-||-|
|111||Crush and Cleave||This fighter's Attack actions gain Cleave.||-||Gurzag Ironskull, Bonekutta||-||-|
|115||Unkillable||Reaction: During an Attack action or ploy that takes this fighter out of action, roll a defence dice. If you roll a Block or Critical success they suffer no damage and are not taken out of action, and you discard this upgrade.||-||Gurzag Ironskull||-||-|
|116||Waaagh!||This fighter's Attack actions with a Range of 1 or 2 have +1 Damage in a phase in which they make a Charge action.||-||-||-||-|
|236||Annihilation||Score this in an end phase if all enemy fighters have been taken out of action.||5||-||-||SSduplicate|
|247||Conquest||Score this in the third end phase if all of your surviving fighters are in your opponent's territory.||2||-||?||SSduplicate|
|253||Denial||Score this in the third end phase if there are no enemy fighters in your territory.||3||-||-||SSduplicate|
|281||Plant a Standard||Score this in an end phase if your leader is holding an objective in enemy territory.||1||-||-||SSduplicate|
|293||Swift Advance||Score this in an end phase if all of your surviving fighters are in enemy territory.||1||-||-||-|
|305||Victorious Duel||Score this immediately if your leader takes an enemy leader out of action.||2||-||-||SSduplicate|
|318||Distraction||Choose an enemy fighter and push them one hex.||-||-||?||SSduplicate|
|330||Healing Potion||Choose a friendly fighter and roll a defence dice. On a roll of Block or Critical success remove up to two wound tokens from them. Otherwise remove one wound token from them.
|360||Sidestep||Choose a friendly fighter and push them one hex.||-||-||-||SSduplicate||8/24 (33.33%)|
|375||Army of One||If this fighter is the last friendly fighter on the battlefield, they have +1 Defence and all of their Attack actions have +1 Dice.||-||-||-||SSduplicate|
1 Smash 2 3Each time this fighter makes this Attack action, they first suffer 1 damage.
|389||Great Fortitude||+1 Wounds.||-||-||-||SSduplicate||13/24 (54.17%)|
|390||Great Speed||+1 Move.||-||-||-||SSduplicate|
|391||Great Strength||+1 Damage to all Attack actions with a Range of 1 or 2.||-||-||-||SSduplicate||22/24 (91.67%)|
|393||Helpful Whispers||If this fighter has no adjacent friendly fighters, rolls of Single support are a success when they make an Attack action.
|420||Soultrap||Reaction: During an Attack action or ploy that takes this fighter out of action, roll a defence dice. If you roll a Block or Critical success they suffer no damage and are not taken out of action, and you discard this upgrade.