Saint Petersburg GT - 4th place
|65||Skills Unforgotten||Score this immediately if your leader takes an enemy fighter out of action.||1||-||-||-|
|69||Ceaseless Attacks||Reaction: Play this after a friendly fighter's Attack action. Make an Attack action with another friendly fighter.||-||-||-||-|
|73||Restless Dead||Place one friendly fighter that is out of action, other than the Sepulchral Warden, on a starting hex in your territory. Give that fighter one Raise counter.||-||-||-||-|
|76||Terrifying Screams||Choose an enemy fighter and push them one hex.||-||-||-||-|
|77||The Necromancer Commands||Reaction: Play this after a friendly fighter's Attack action that fails. Make the Attack action again.||-||-||?||-|
|78||Ancient Commander||(Errata update) Action: Choose three other friendly fighters that have no Move or Charge tokens. Make one Move action with each of the chosen fighters.||-||The Sepulchral Warden||-||-|
|83||Frightening Speed||+2 Move.||-||The Harvester, The Champion, The Prince of Dust||-||-|
|243||Change of Tactics||Score this immediately if a friendly fighter on Guard makes a Charge action.
|273||Masterstroke||Score this immediately if an enemy fighter is taken out of action by an Attack action made as a Reaction by your warband or a Reaction made by your warband that causes damage.||1||-||?||-|
|278||Our Only Way Out||Score this in an end phase if you hold three or more objectives.||2||-||-||-|
|296||Tactical Supremacy 1-2||Score this in an end phase if you hold objectives 1 and 2.||2||-||-||SSduplicate|
|297||Tactical Supremacy 3-4||Score this in an end phase if you hold objectives 3 and 4.||2||-||-||SSduplicate|
|331||Hidden Paths||Choose a friendly fighter that hasn't made a Move action this phase and is on any edge hex. Place them on any other edge hex. They are considered to have made a Move action.||-||-||?||-|
|340||Mischievous Spirits||Taking it in turns with your opponent(s), starting with you and going clockwise, move each objective one hex. Objectives cannot be moved into a hex that already contains an objective.||-||-||-||SSduplicate||28/56 (50%)|
|348||Ready for Action||Reaction: Play this after you upgrade a fighter in an action phase. They can make a Move or Attack action.
|361||Spectral Wings||The first fighter to make a Move action in the next activation has +2 Move.||-||-||?||SSduplicate||25/56 (44.64%)|
|369||Trap||Reaction: Play this during a friendly fighter's Attack action that drives an enemy fighter back. The enemy fighter suffers 1 damage.
|378||Concealed Weapon||On a critical hit, this fighter's Attack actions with a Range of 1 have +2 Damage.||-||-||-||-|
|427||The Formless Key||If this fighter is holding an objective in the third end phase, score 1 glory point.||-||-||-||SSduplicate|
|L42||Quick Advance||Choose up to two friendly fighters (other than your leader) and push each of them up to one hex. You can only play this if your leader is on the battlefield.||-||-||?||-|
|L49||Hero's Mantle||If this fighter is on the battlefield in the third end phase, gain 1 glory point.||-||Leader||-||-|
|N317||Extreme Flank||Score this in an end phase if there is a friendly fighter on an edge hex and another friendly fighter on an edge hex on the opposite edge of the battlefield to the first fighter. Where there is more than one opposite edge, it must be the furthest of these edges.
|N340||Keep Them Guessing||(Errata update) Score this in an end phase if your warband made at least four different actions from the following list in the preceding action phase: Move (other than as part of a Charge), Attack (other than as part of a Charge), Charge, Guard, another action on a fighter card (other than a reaction).
|N347||Martyred||Score this immediately if the first fighter taken out of action in this round is a friendly fighter.||1||-||?||-|
|N374||Supremacy||Score this in an end phase if you hold three or more objectives.||3||-||-||NVduplicate|
|N376||Tactical Supremacy 1-4||Score this in an end phase if you hold objectives 1 and 4.||2||-||-||-|
|N385||What Armour?||Score this immediately if a friendly fighter's Attack action with Cleave succeeds.||1||-||-||-|
|N436||Pit Trap||Reaction: Play this after an Attack action that drives an enemy fighter back. They suffer 1 damage.||-||-||?||-|
|N499||Faneway Crystal||When this fighter makes a Move action, they do not move normally. Instead, place them on any objective token, then discard this card. It is still considered to be a Move action.||-||-||?||-|
|N503||Gloryseeker||+1 Damage to this fighter's Attack actions that target a fighter with a Wounds characteristic of 4 or more.||-||-||-||NVduplicate|
|N505||Great Speed||+1 Move.||-||-||-||NVduplicate|
|N506||Great Strength||+1 Damage to all Attack actions with a Range of 1 or 2.||-||-||-||NVduplicate||19/56 (33.93%)|
|N543||Sudden Growth||-2 Move (to a minimum of 0), +2 Wounds.||-||-||-||-|
|N546||Tome of Glories||Katophrane Tome
Action: If this fighter is holding an objective, gain 1 glory point. Place a Charge token next to this fighter.