Shared deck

Sepulchral Guard Sepulchral Guard

Card sets (13)

Core setSepulchral Guard expansionIronskull's Boyz expansionSpiteclaw's Swarm expansionMagore's Fiends expansionThe Farstriders expansionLeadersThe Eyes of the Nine expansionZarbag's Gitz expansionGarrek's Reavers expansionSteelheart's Champions expansionMollog's Mob expansionThundrik's Profiteers expansion


Play formats

Cards: 0 | 5 | 9 | 2

Valid:
Open

Not valid:
Championship/Alliance Relic Online

Objectives (12)

Total glory - 18
2 | 9 | 1

Gambits (11)

11 | 0

Upgrades (11)

11 | 0

# Name Name Faction Type Description Glory Restricted Set FAQ Tags TDC Popularity
62 March of the Dead Sepulchral Guard Objective Score this in an end phase if all of your surviving fighters (at least five) made a Move action in the preceding action phase.
2 - Sepulchral Guard expansion ? -  
73 Restless Dead Sepulchral Guard Ploy Place a friendly fighter that was taken out of action (other than the Sepulchral Warden) on a starting hex in your territory.
- - Sepulchral Guard expansion - -  
76 Terrifying Screams Sepulchral Guard Ploy Choose an enemy fighter and push them one hex.
- - Sepulchral Guard expansion - -  
87 Undying Sepulchral Guard Upgrade +1 Wounds.
- - Sepulchral Guard expansion - -  
257 Escalation Universal Objective Score this in an end phase if three or more upgrade cards were played in the preceding action phase.
2 - Spiteclaw's Swarm expansion ? -  
272 Master of War Universal Objective Score this in an end phase if you scored an objective card, played a ploy card and played an upgrade card in this round.
1 - Spiteclaw's Swarm expansion - -  
291 Superior Tactician Universal Objective Score this in the third end phase if you have scored six or more other objective cards.
3 - Ironskull's Boyz expansion - -  
292 Supremacy Universal Objective Score this in an end phase if you hold three or more objectives.
3 - Core set - SSduplicate 10/27 (37.04%)  
326 Frozen in Time Universal Ploy Choose an enemy fighter and roll a defence dice. On a roll of BlockBlock or Critical successCritical success that fighter cannot make any actions or be damaged in this phase.
- - The Farstriders expansion - -  
331 Hidden Paths Universal Ploy Choose a friendly fighter that hasn't made a Move action this phase and is on any edge hex. Place them on any other edge hex. They are considered to have made a Move action.
- - Magore's Fiends expansion ? -  
335 Invisible Walls Universal Ploy All fighters' Move characteristics are reduced to 1 for the next activation.
- - Magore's Fiends expansion ? -  
349 Rebound Universal Ploy Reaction: Play this during an enemy Attack action that would succeed. Roll a defence dice. On a roll of DodgeDodge or Critical successCritical success the attacker suffers the damage, rather than the target, and neither fighter is driven back.
Restricted
- - Spiteclaw's Swarm expansion ? SSduplicate  
354 Second Wind Universal Ploy (Errata update) Choose a friendly fighter that has one or more Charge tokens. In the next activation, treat the chosen fighter as if they had one fewer Charge tokens than they have, and one more Move token than they have.
- - Magore's Fiends expansion ? -  
374 Acrobatic Universal Upgrade If this fighter has a DodgeDodge Defence characteristic or has a BlockBlock Defence characteristic but is on Guard, roll an extra defence dice when they are the target of an Attack action.
- - Spiteclaw's Swarm expansion ? UCR2  
389 Great Fortitude Universal Upgrade +1 Wounds.
- - Core set - SSduplicate 15/27 (55.56%)  
391 Great Strength Universal Upgrade +1 Damage to all Attack actions with a Range of 1 or 2.
- - Core set - SSduplicate 18/27 (66.67%)  
424 Tethered Spirit Universal Upgrade (Errata update) Reaction: During an Attack action or ploy that takes this fighter out of action, roll a defence dice. If you roll a BlockBlock or Critical successCritical success place them on any starting hex in your territory, ignore the damage and discard this upgrade (they cannot be driven back). If you cannot, they are taken out of action.
- - Magore's Fiends expansion ? -  
L29 Well-guarded Universal Objective Score this in an end phase if your leader is adjacent to two or more friendly fighters.
1 - Leaders - -  
L42 Quick Advance Universal Ploy Choose up to two friendly fighters (other than your leader) and push each of them up to one hex. You can only play this if your leader is on the battlefield.
- - Leaders ? -  
N297 Biding Your Time Universal Objective Score this in an end phase if you have at least one fighter on the battlefield and your warband took no Attack actions in the preceding action phase.
1 - Thundrik's Profiteers expansion - -  
N302 Calculated Risk Universal Objective Score this immediately if a friendly fighter makes a Move action through a lethal hex that damages them but doesn't take them out of action.
Restricted
1 - Thundrik's Profiteers expansion ? - 14/27 (51.85%)  
N303 Catching Up Universal Objective Score this in an end phase if you have fewer glory points than an opponent.
1 - Zarbag's Gitz expansion - -  
N342 Loner Universal Objective Score this in an end phase if at least one surviving friendly fighter has no other fighter within three hexes.
1 - The Eyes of the Nine expansion - - 2/27 (7.41%)  
N347 Martyred Universal Objective Score this immediately if the first fighter taken out of action in this round is a friendly fighter.
1 - Garrek's Reavers expansion ? - 8/27 (29.63%)  
N368 Solid Gains Universal Objective Score this in an end phase if you gained at least 3 glory points in this round.
1 - Zarbag's Gitz expansion - - 15/27 (55.56%)  
N397 Baffling Illusion Universal Ploy The first time a fighter would make a Move action in the next activation, their player instead Scatters X from the hex that fighter occupies, and pushes the fighter along the chain to the end hex. X is the fighter's Move characteristic. If the fighter cannot be pushed into a hex, the push ends in the last hex in the chain they can occupy. Place a Move token next to that fighter.
Forsaken
- - Steelheart's Champions expansion ? -  
N401 Commanding Stride Universal Ploy Push your leader up to three hexes. They must end this push on a starting hex.
- - Mollog's Mob expansion - -  
N467 Transfixing Stare Universal Ploy Choose an enemy fighter within two hexes of a friendly fighter and place a Move token next to them.
Restricted
- - Mollog's Mob expansion - -  
N477 Bag of Tricks Universal Upgrade Action: Search your power deck for a card, reveal it and add it to your hand. Then shuffle your power deck and place a Charge token next to this fighter.
- - Mollog's Mob expansion - -  
N489 Crown of Avarice Universal Upgrade (Errata update) Reaction: During an opponent's gambit or during an enemy fighter's Attack action that will take this fighter out of action, after the deal damage step, pick one opponent and take up to one of their unspent glory points.
- - Thundrik's Profiteers expansion ? - 9/27 (33.33%)  
N499 Faneway Crystal Universal Upgrade When this fighter makes a Move action, they do not move normally. Instead, place them on any objective token, then discard this card. It is still considered to be a Move action.
- - Zarbag's Gitz expansion ? - 12/27 (44.44%)  
N539 Slumbering Key Universal Upgrade If this fighter is not out of action in the third end phase, gain 1 glory point.
Restricted
- - Garrek's Reavers expansion - -  
N546 Tome of Glories Universal Upgrade Katophrane Tome
Action: If this fighter is holding an objective, gain 1 glory point. Place a Charge token next to this fighter.
- - Steelheart's Champions expansion - - 9/27 (33.33%)  
N551 Tome of Vitality Universal Upgrade Katophrane Tome
+1 Wounds.
Restricted
- - Mollog's Mob expansion - -