Warhammer Underworlds Masters Germany II - 3rd place
|62||March of the Dead||Score this in an end phase if all of your surviving fighters (at least five) made a Move action in the preceding action phase.||2||-||?||-|
|64||Peerless General||Score this in the third end phase if you have four or more surviving fighters, and none are Inspired.||3||-||-||-|
|69||Ceaseless Attacks||Reaction: Play this after a friendly fighter's Attack action. Make an Attack action with another friendly fighter.||-||-||-||-|
|71||Danse Macabre||Any friendly fighters that make a Move action in the next activation can move one additional hex.||-||-||-||-|
|73||Restless Dead||Place one friendly fighter that is out of action, other than the Sepulchral Warden, on a starting hex in your territory. Give that fighter one Raise counter.||-||-||-||-|
|77||The Necromancer Commands||Reaction: Play this after a friendly fighter's Attack action that fails. Make the Attack action again.||-||-||?||-|
|80||Deathly Charge||This fighter's Attack actions with a Range of 1 or 2 have +1 Damage in a phase in which they make a Charge action.||-||The Champion||?||-|
1 Smash 2 2Reaction: Make this Attack action during an Attack action that takes this fighter out of action, before they are removed from the battlefield. It must target their attacker.
|83||Frightening Speed||+2 Move.||-||The Harvester, The Champion, The Prince of Dust||-||-|
|235||Alone in the Darkness||Score this in an end phase if there are no adjacent fighters on the battlefield.
|257||Escalation||Score this in an end phase if three or more upgrade cards were played in the preceding action phase.
|278||Our Only Way Out||Score this in an end phase if you hold three or more objectives.||2||-||-||-|
|285||Pure Carnage||Score this in the third end phase if seven or more fighters are out of action.||3||-||-||SSduplicate|
|291||Superior Tactician||Score this in the third end phase if you have scored six or more other objective cards.
|321||Earthquake||Push all fighters one hex. You must push them all in the same direction. Any that cannot be pushed this way are not pushed.
|324||Forceful Denial||Reaction: Play this when an opponent plays a ploy. Roll a defence dice. On a roll of Block or Critical success that ploy has no effect.||-||-||?||-|
|326||Frozen in Time||Choose an enemy fighter and roll a defence dice. On a roll of Block or Critical success that fighter cannot make any actions or be damaged in this phase.||-||-||-||-|
|348||Ready for Action||Reaction: Play this after you upgrade a fighter in an action phase. They can make a Move or Attack action.
|349||Rebound||Reaction: Play this during an enemy Attack action that would succeed. Roll a defence dice. On a roll of Dodge or Critical success the attacker suffers the damage, rather than the target, and neither fighter is driven back.||-||-||?||SSduplicate||3/56 (5.36%)|
|374||Acrobatic||If this fighter has a Dodge Defence characteristic or has a Block Defence characteristic but is on Guard, roll an extra defence dice when they are the target of an Attack action.||-||-||?||-|
|426||The Dazzling Key||If this fighter is holding objective 4 in the third end phase, score 2 glory points.||-||-||-||SSduplicate|
|427||The Formless Key||If this fighter is holding an objective in the third end phase, score 1 glory point.||-||-||-||SSduplicate|
|429||The Hallowed Key||If this fighter is holding objective 1 in the third end phase, score 2 glory points.||-||-||-||SSduplicate|
|N317||Extreme Flank||Score this in an end phase if there is a friendly fighter on an edge hex and another friendly fighter on an edge hex on the opposite edge of the battlefield to the first fighter. Where there is more than one opposite edge, it must be the furthest of these edges.
|N322||Get Thee Hence||Score this immediately if a friendly fighter's Attack action drives an enemy fighter back two or more hexes.||1||-||?||-|
|N340||Keep Them Guessing||(Errata update) Score this in an end phase if your warband made at least four different actions from the following list in the preceding action phase: Move (other than as part of a Charge), Attack (other than as part of a Charge), Charge, Guard, another action on a fighter card (other than a reaction).
|N347||Martyred||Score this immediately if the first fighter taken out of action in this round is a friendly fighter.||1||-||?||-|
|N374||Supremacy||Score this in an end phase if you hold three or more objectives.||3||-||-||NVduplicate|
|N467||Transfixing Stare||Choose an enemy fighter within two hexes of a friendly fighter and place a Move token next to them.||-||-||-||-|
|N499||Faneway Crystal||When this fighter makes a Move action, they do not move normally. Instead, place them on any objective token, then discard this card. It is still considered to be a Move action.||-||-||?||-|
|N506||Great Strength||+1 Damage to all Attack actions with a Range of 1 or 2.||-||-||-||NVduplicate||19/56 (33.93%)|
|N546||Tome of Glories||Katophrane Tome
Action: If this fighter is holding an objective, gain 1 glory point. Place a Charge token next to this fighter.