Shared deck

Sepulchral Guard Sepulchral Guard

Card sets (11)

Sepulchral Guard expansionIronskull's Boyz expansionThe Chosen Axes expansionSpiteclaw's Swarm expansionMagore's Fiends expansionThe Farstriders expansionNightvault core setZarbag's Gitz expansionGarrek's Reavers expansionSteelheart's Champions expansionMollog's Mob expansion


Play formats

Cards: 2 | 2 | 10 | 2

Valid:
Open

Not valid:
Championship/Alliance Relic Online

Objectives (12)

Total glory - 26
2 | 7 | 3

# Name Name Faction Type Description Glory Restricted Set FAQ Tags TDC Popularity
62 March of the Dead Sepulchral Guard Objective Score this in an end phase if all of your surviving fighters (at least five) made a Move action in the preceding action phase.
2 - Sepulchral Guard expansion ? -  
64 Peerless General Sepulchral Guard Objective Score this in the third end phase if you have four or more surviving fighters, and none are Inspired.
3 - Sepulchral Guard expansion - -  
69 Ceaseless Attacks Sepulchral Guard Ploy Reaction: Play this after a friendly fighter's Attack action. Make an Attack action with another friendly fighter.
- - Sepulchral Guard expansion - -  
71 Danse Macabre Sepulchral Guard Ploy Any friendly fighters that make a Move action in the next activation can move one additional hex.
- - Sepulchral Guard expansion - -  
73 Restless Dead Sepulchral Guard Ploy Place one friendly fighter that is out of action, other than the Sepulchral Warden, on a starting hex in your territory. Give that fighter one Raise counter.
- - Sepulchral Guard expansion - -  
77 The Necromancer Commands Sepulchral Guard Ploy Reaction: Play this after a friendly fighter's Attack action that fails. Make the Attack action again.
- - Sepulchral Guard expansion ? -  
80 Deathly Charge Sepulchral Guard Upgrade This fighter's Attack actions with a Range of 1 or 2 have +1 Damage in a phase in which they make a Charge action.
- The Champion Sepulchral Guard expansion ? -  
81 Fatal Strike Sepulchral Guard Upgrade

Hex 1 HammerSmash 2 Damage 2

Reaction: Make this Attack action during an Attack action that takes this fighter out of action, before they are removed from the battlefield. It must target their attacker.
- The Champion Sepulchral Guard expansion ? -  
83 Frightening Speed Sepulchral Guard Upgrade +2 Move.
- The Harvester, The Champion, The Prince of Dust Sepulchral Guard expansion - -  
235 Alone in the Darkness Universal Objective Score this in an end phase if there are no adjacent fighters on the battlefield.
2 - Spiteclaw's Swarm expansion - -  
257 Escalation Universal Objective Score this in an end phase if three or more upgrade cards were played in the preceding action phase.
2 - Spiteclaw's Swarm expansion ? -  
278 Our Only Way Out Universal Objective Score this in an end phase if you hold three or more objectives.
2 - The Farstriders expansion - -  
285 Pure Carnage Universal Objective Score this in the third end phase if seven or more fighters are out of action.
3 - Magore's Fiends expansion - -  
291 Superior Tactician Universal Objective Score this in the third end phase if you have scored six or more other objective cards.
3 - Ironskull's Boyz expansion - -  
321 Earthquake Universal Ploy Push all fighters one hex. You must push them all in the same direction. Any that cannot be pushed this way are not pushed.
- - The Chosen Axes expansion ? -  
324 Forceful Denial Universal Ploy Reaction: Play this when an opponent plays a ploy. Roll a defence dice. On a roll of BlockBlock or Critical successCritical success that ploy has no effect.
- - Sepulchral Guard expansion ? -  
326 Frozen in Time Universal Ploy Choose an enemy fighter and roll a defence dice. On a roll of BlockBlock or Critical successCritical success that fighter cannot make any actions or be damaged in this phase.
- - The Farstriders expansion - -  
348 Ready for Action Universal Ploy Reaction: Play this after you upgrade a fighter in an action phase. They can make a Move or Attack action.
- - The Chosen Axes expansion ? -  
349 Rebound Universal Ploy Reaction: Play this during an enemy Attack action that would succeed. Roll a defence dice. On a roll of DodgeDodge or Critical successCritical success the attacker suffers the damage, rather than the target, and neither fighter is driven back.
Restricted
- - Spiteclaw's Swarm expansion ? SSduplicate  
374 Acrobatic Universal Upgrade If this fighter has a DodgeDodge Defence characteristic or has a BlockBlock Defence characteristic but is on Guard, roll an extra defence dice when they are the target of an Attack action.
- - Spiteclaw's Swarm expansion ? -  
426 The Dazzling Key Universal Upgrade If this fighter is holding objective 4 in the third end phase, score 2 glory points.
- - Sepulchral Guard expansion - SSduplicate 2/38 (5.26%)  
427 The Formless Key Universal Upgrade If this fighter is holding an objective in the third end phase, score 1 glory point.
- - Magore's Fiends expansion - SSduplicate  
429 The Hallowed Key Universal Upgrade If this fighter is holding objective 1 in the third end phase, score 2 glory points.
- - The Farstriders expansion - SSduplicate 2/38 (5.26%)  
N317 Extreme Flank Universal Objective Score this in an end phase if there is a friendly fighter on an edge hex and another friendly fighter on an edge hex on the opposite edge of the battlefield to the first fighter. Where there is more than one opposite edge, it must be the furthest of these edges.
Forsaken Forsaken
2 - Zarbag's Gitz expansion - -  
N322 Get Thee Hence Universal Objective Score this immediately if a friendly fighter's Attack action drives an enemy fighter back two or more hexes.
1 - Mollog's Mob expansion ? -  
N340 Keep Them Guessing Universal Objective (Errata update) Score this in an end phase if your warband made at least four different actions from the following list in the preceding action phase: Move (other than as part of a Charge), Attack (other than as part of a Charge), Charge, Guard, another action on a fighter card (other than a reaction).
Forsaken Forsaken
2 - Zarbag's Gitz expansion - -  
N347 Martyred Universal Objective Score this immediately if the first fighter taken out of action in this round is a friendly fighter.
1 - Garrek's Reavers expansion ? - 10/38 (26.32%)  
N374 Supremacy Universal Objective Score this in an end phase if you hold three or more objectives.
3 - Nightvault core set - NVduplicate 16/38 (42.11%)  
N467 Transfixing Stare Universal Ploy Choose an enemy fighter within two hexes of a friendly fighter and place a Move token next to them.
Restricted
- - Mollog's Mob expansion - -  
N499 Faneway Crystal Universal Upgrade When this fighter makes a Move action, they do not move normally. Instead, place them on any objective token, then discard this card. It is still considered to be a Move action.
- - Zarbag's Gitz expansion ? - 19/38 (50%)  
N506 Great Strength Universal Upgrade +1 Damage to all Attack actions with a Range of 1 or 2.
- - Nightvault core set - NVduplicate 28/38 (73.68%)  
N546 Tome of Glories Universal Upgrade Katophrane Tome
Action: If this fighter is holding an objective, gain 1 glory point. Place a Charge token next to this fighter.
- - Steelheart's Champions expansion - - 14/38 (36.84%)