Shared deck

Sepulchral Guard Sepulchral Guard

Card sets (3)

Core setSepulchral Guard expansionIronskull's Boyz expansion


Play formats

Cards: 0 | 0 | 9 | 3

Valid:
Relic Open

Not valid:
Championship/Alliance Online

Objectives (12)

Total glory - 20
3 | 7 | 2

# Name Name Faction Type Description Glory Restricted Set FAQ Tags TDC Popularity
59 Battle Without End Sepulchral Guard Objective (Errata update) Score this in an end phase if one or more friendly fighters returned to the battlefield in the preceding action phase, and a friendly fighter had already returned to the battlefield in that phase.
1 - Sepulchral Guard expansion - -  
62 March of the Dead Sepulchral Guard Objective Score this in an end phase if all of your surviving fighters (at least five) made a Move action in the preceding action phase.
2 - Sepulchral Guard expansion ? -  
63 More Able Bodies Sepulchral Guard Objective Score this in an end phase if your warband took two or more enemy fighters out of action in the preceding action phase.
1 - Sepulchral Guard expansion - -  
65 Skills Unforgotten Sepulchral Guard Objective Score this immediately if your leader takes an enemy fighter out of action.
1 - Sepulchral Guard expansion - -  
68 Bone Shrapnel Sepulchral Guard Ploy Reaction: Play this after an Attack action that takes a friendly fighter out of action. The fighter that took them out of action suffers 1 damage.
- - Sepulchral Guard expansion - -  
69 Ceaseless Attacks Sepulchral Guard Ploy Reaction: Play this after a friendly fighter's Attack action. Make an Attack action with another friendly fighter.
- - Sepulchral Guard expansion - -  
70 Clawing Hands Sepulchral Guard Ploy Each friendly fighter that is not on the battlefield is considered to be supporting the first Attack action in the next activation.
- - Sepulchral Guard expansion - -  
73 Restless Dead Sepulchral Guard Ploy Place a friendly fighter that was taken out of action (other than the Sepulchral Warden) on a starting hex in your territory.
- - Sepulchral Guard expansion - -  
76 Terrifying Screams Sepulchral Guard Ploy Choose an enemy fighter and push them one hex.
- - Sepulchral Guard expansion - -  
77 The Necromancer Commands Sepulchral Guard Ploy Reaction: Play this after a friendly fighter's Attack action that fails. Make the Attack action again.
- - Sepulchral Guard expansion ? -  
80 Deathly Charge Sepulchral Guard Upgrade This fighter's Attack actions with a Range of 1 or 2 have +1 Damage in a phase in which they make a Charge action.
- The Champion Sepulchral Guard expansion ? -  
81 Fatal Strike Sepulchral Guard Upgrade

Hex 1 HammerSmash 2 Damage 2

Reaction: Make this Attack action during an Attack action that takes this fighter out of action, before they are removed from the battlefield. It must target their attacker.
- The Champion Sepulchral Guard expansion ? -  
83 Frightening Speed Sepulchral Guard Upgrade +2 Move.
- The Harvester, The Champion, The Prince of Dust Sepulchral Guard expansion - -  
84 Grim Cleave Sepulchral Guard Upgrade This fighter's Attack actions gain Cleave.
- The Harvester Sepulchral Guard expansion - -  
85 Lethal Lunge Sepulchral Guard Upgrade

Hex 2 HammerSmash 2 Damage 3
Cleave

- The Sepulchral Warden Sepulchral Guard expansion - -  
87 Undying Sepulchral Guard Upgrade +1 Wounds.
- - Sepulchral Guard expansion - -  
250 Crushing Force Universal Objective Score this immediately if a friendly fighter makes a successful attack that deals at least twice as much damage as is needed to take their target out of action.
1 - Sepulchral Guard expansion - -  
253 Denial Universal Objective Score this in the third end phase if there are no enemy fighters in your territory.
3 - Core set - SSduplicate  
254 Determined Defender Universal Objective Score this in an end phase if the same friendly fighter has held the same objective at the end of two consecutive action phases.
1 - Sepulchral Guard expansion - -  
259 Flawless Strategy Universal Objective Score this in an end phase if you scored two or more other objective cards in this phase.
1 - Sepulchral Guard expansion - UCR2  
282 Ploymaster Universal Objective Score this in an end phase if you played three or more ploys in the preceding action phase.
1 - Ironskull's Boyz expansion - UCR1  
291 Superior Tactician Universal Objective Score this in the third end phase if you have scored six or more other objective cards.
3 - Ironskull's Boyz expansion - -  
292 Supremacy Universal Objective Score this in an end phase if you hold three or more objectives.
3 - Core set - SSduplicate 3/13 (23.08%)  
305 Victorious Duel Universal Objective Score this immediately if your leader takes an enemy leader out of action.
2 - Ironskull's Boyz expansion - UCR2  
315 Daylight Robbery Universal Ploy Roll an attack dice. If you roll a HammerSmash or Critical successCritical success take one of your opponent's unspent glory points.
- - Ironskull's Boyz expansion - SSduplicate 2/13 (15.38%)  
318 Distraction Universal Ploy Choose an enemy fighter and push them one hex.
- - Ironskull's Boyz expansion - SSduplicate 11/13 (84.62%)  
320 Duel of Wits Universal Ploy Reaction: Play this when an opponent plays a ploy. Draw two power cards.
- - Ironskull's Boyz expansion ? UCR1  
360 Sidestep Universal Ploy Choose a friendly fighter and push them one hex.
- - Core set - SSduplicate 3/13 (23.08%)  
382 Daemonic Weapon Universal Upgrade

Hex 1 HammerSmash 2 Damage 3

Each time this fighter makes this Attack action, they first suffer 1 damage.
- - Ironskull's Boyz expansion ? UCR1  
391 Great Strength Universal Upgrade +1 Damage to all Attack actions with a Range of 1 or 2.
- - Core set - SSduplicate 8/13 (61.54%)  
402 Legendary Swiftness Universal Upgrade +1 Move.
- - Ironskull's Boyz expansion - UCR2  
414 Shadeglass Sword Universal Upgrade

Hex 1 HammerSmash 3 Damage 2

When this Attack action is successful, discard this upgrade. On a critical hit, this Attack action has +1 Damage.
- - Sepulchral Guard expansion - UCR1