Warhammer World Grand Clash I - 8th place
|59||Battle Without End||(Errata update) Score this in an end phase if one or more friendly fighters returned to the battlefield in the preceding action phase, and a friendly fighter had already returned to the battlefield in that phase.||1||-||-||-|
|69||Ceaseless Attacks||Reaction: Play this after a friendly fighter's Attack action. Make an Attack action with another friendly fighter.||-||-||-||-|
|70||Clawing Hands||Each friendly fighter that is not on the battlefield is considered to be supporting the first Attack action in the next activation.||-||-||-||-|
|73||Restless Dead||Place one friendly fighter that is out of action, other than the Sepulchral Warden, on a starting hex in your territory. Give that fighter one Raise counter.||-||-||-||-|
|76||Terrifying Screams||Choose an enemy fighter and push them one hex.||-||-||-||-|
|77||The Necromancer Commands||Reaction: Play this after a friendly fighter's Attack action that fails. Make the Attack action again.||-||-||?||-|
|83||Frightening Speed||+2 Move.||-||The Harvester, The Champion, The Prince of Dust||-||-|
|254||Determined Defender||Score this in an end phase if the same friendly fighter has held the same objective at the end of two consecutive action phases.||1||-||-||-|
|257||Escalation||Score this in an end phase if three or more upgrade cards were played in the preceding action phase.
|263||Hold Objective 1||Score this in an end phase if you are holding objective 1.||1||-||-||SSduplicate|
|264||Hold Objective 2||Score this in an end phase if you are holding objective 2.||1||-||-||SSduplicate|
|265||Hold Objective 3||Score this in an end phase if you are holding objective 3.||1||-||-||SSduplicate|
|266||Hold Objective 4||Score this in an end phase if you are holding objective 4.||1||-||-||SSduplicate|
|284||Precise Use of Force||Score this immediately if a friendly fighter makes a successful Attack action that deals exactly enough damage to take their target out of action.
|292||Supremacy||Score this in an end phase if you hold three or more objectives.||3||-||-||SSduplicate|
|294||Tactical Genius 1-3||Score this in an end phase if you hold objectives 1, 2 and 3.||3||-||-||SSduplicate|
|296||Tactical Supremacy 1-2||Score this in an end phase if you hold objectives 1 and 2.||2||-||-||SSduplicate|
|297||Tactical Supremacy 3-4||Score this in an end phase if you hold objectives 3 and 4.||2||-||-||SSduplicate|
|310||Confused Priorities||Switch two objectives that are currently being held.||-||-||-||-|
|320||Duel of Wits||Reaction: Play this when an opponent plays a ploy. Draw two power cards.
|321||Earthquake||Push all fighters one hex. You must push them all in the same direction. Any that cannot be pushed this way are not pushed.
|348||Ready for Action||Reaction: Play this after you upgrade a fighter in an action phase. They can make a Move or Attack action.
|351||Rethink Strategy||Discard any number of objective cards and draw that number of objective cards.||-||-||-||-|
|376||Awakened Weapon||You can re-roll one attack dice each time this fighter makes an Attack action.
|389||Great Fortitude||+1 Wounds.||-||-||-||SSduplicate||13/24 (54.17%)|
|390||Great Speed||+1 Move.||-||-||-||SSduplicate|
|391||Great Strength||+1 Damage to all Attack actions with a Range of 1 or 2.||-||-||-||SSduplicate||22/24 (91.67%)|
|393||Helpful Whispers||If this fighter has no adjacent friendly fighters, rolls of Single support are a success when they make an Attack action.
|416||Shardcaller||At the beginning of each action phase, you can switch an objective held by this fighter with any other objective.||-||-||-||SSduplicate|
|425||The Blazing Key||If this fighter is holding objective 3 in the third end phase, score 2 glory points.||-||-||-||SSduplicate|
|426||The Dazzling Key||If this fighter is holding objective 4 in the third end phase, score 2 glory points.||-||-||-||SSduplicate|
|430||The Shadowed Key||If this fighter is holding objective 2 in the third end phase, score 2 glory points.||-||-||-||SSduplicate|