AdeptiCon 2018 Grand Clash - 2nd place
Warhammer Underworlds: Online H4sIAAAAAAAAAx3LMQ6AMAwDwL1/QaqTNqUvYOcHDBUDW5F4P7WXU2Q7xzXneN5zXN+Yb8LmxZdmWLYglRSG2HmyQTD1bIwzYzcmVhvbnpeaBBeBdM/NXWZqXYY0qY2phVpUWaR+oQ200aSR+AEnafOHxAAAAA==
|1||A Worthy Skull||Score this in an end phase if your warband took an enemy leader out of action in the preceding action phase.||1||-||-||SSduplicate|
|2||Blood for the Blood God!||Score this immediately if three or more of your fighters made a Charge action in this phase. (Able to be scored if you draw this card after the condition was met).||1||-||-||SSduplicate|
|4||Draw the Gaze of Khorne||Score this immediately if your warband takes two or more enemy fighters out of action in this phase. (Able to be scored if you draw this card after the condition was met).||1||-||-||SSduplicate|
|5||It Begins||Score this in an end phase if at least one fighter from each warband is out of action.||1||-||-||SSduplicate|
|6||Khorne Cares Not||Score this in an end phase if five or more fighters are out of action.||2||-||-||SSduplicate|
|8||Let the Blood Flow||Score this immediately if three or more of your fighters made a successful Attack action in this phase. (Able to be scored if you draw this card after the condition was met).||2||-||-||SSduplicate|
|9||There is Only Slaughter||Score this in an end phase if no fighter is holding an objective.||1||-||-||SSduplicate|
|10||Blood Offering||Choose a friendly fighter. They suffer 1 damage. Roll two extra attack dice for their first Attack action in the next activation.||-||-||-||SSduplicate|
|14||Final Blow||Reaction: Play this after an enemy fighter's Attack action that takes an adjacent friendly fighter out of action. Their attacker suffers 1 damage.||-||-||-||SSduplicate|
|15||Fuelled by Slaughter||Reaction: Play this after an Attack action or ploy that takes a fighter out of action. A friendly fighter can make an Attack action.||-||-||-||SSduplicate|
|16||Insensate||The first friendly fighter who suffers any amount of damage in the next activation only suffers one damage.||-||-||?||SSduplicate|
|17||Khorne Calls||Roll one extra attack dice for your first Attack action in the next activation.||-||-||-||SSduplicate|
|21||Bloodslick||+1 Defence.||-||Garrek Gorebeard||-||SSduplicate|
|24||Frenzy||Roll an extra attack dice when this fighter makes a Charge action.||-||-||?||SSduplicate|
|25||Grisly Trophy||When this fighter takes an enemy fighter out of action, gain 1 additional glory point.||-||Garrek Gorebeard||-||SSduplicate|
|28||Whirlwind of Death||+1 Damage to all Attack actions with a Range of 1 or 2.||-||Karsus the Chained||-||SSduplicate|
|253||Denial||Score this in the third end phase if there are no enemy fighters in your territory.||3||-||-||SSduplicate|
|263||Hold Objective 1||Score this in an end phase if you are holding objective 1.||1||-||-||SSduplicate|
|266||Hold Objective 4||Score this in an end phase if you are holding objective 4.||1||-||-||SSduplicate|
|282||Ploymaster||Score this in an end phase if you played three or more ploys in the preceding action phase.||1||-||-||-|
|284||Precise Use of Force||Score this immediately if a friendly fighter makes a successful Attack action that deals exactly enough damage to take their target out of action.
|315||Daylight Robbery||Roll an attack dice. If you roll a Smash or Critical success take one of your opponent's unspent glory points.||-||-||-||SSduplicate|
|320||Duel of Wits||Reaction: Play this when an opponent plays a ploy. Draw two power cards.||-||-||?||SSduplicate||22/56 (39.29%)|
|332||Illusory Fighter||Choose one of your fighters on the battlefield. Place them on a starting hex in your territory.
|339||Mighty Swing||Your first Attack action with a Range characteristic of 1 in the next activation targets all adjacent enemy fighters. Roll for each.||-||-||?||SSduplicate||4/56 (7.14%)|
|360||Sidestep||Choose a friendly fighter and push them one hex.||-||-||-||SSduplicate||15/56 (26.79%)|
1 Smash 2 3Each time this fighter makes this Attack action, they first suffer 1 damage.
|389||Great Fortitude||+1 Wounds.||-||-||-||SSduplicate||17/56 (30.36%)|
|390||Great Speed||+1 Move.||-||-||-||SSduplicate||2/56 (3.57%)|
|391||Great Strength||+1 Damage to all Attack actions with a Range of 1 or 2.||-||-||-||SSduplicate||26/56 (46.43%)|
1 Smash 3 2When this Attack action is successful, discard this upgrade. On a critical hit, this Attack action has +1 Damage.
|420||Soultrap||Reaction: During an Attack action or ploy that takes this fighter out of action, roll a defence dice. If you roll a Block or Critical success they suffer no damage and are not taken out of action, and you discard this upgrade.