Faction

Garrek's Reavers - Garrek's Reavers


Card sets (4)

Core setSepulchral Guard expansionIronskull's Boyz expansionThe Chosen Axes expansion


Organised play

0 | 3 - VALID

Gambits (10)

Core set - Blood Offering
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Core set - Final Blow
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Core set - Fuelled by Slaughter
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Core set - Insensate
  • FAQ:

    Q: If a fighter is affected by Insensate, can anything increase the damage they suffer beyond 1 damage in that activation (e.g. if Shattering Terrain is also in effect or if I play the Trap ploy)?


    A: No.


    Current as at official Nightvault Designer's Commentary, November 2018


Core set - Khorne Calls
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Ironskull's Boyz expansion - Daylight Robbery
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Ironskull's Boyz expansion - Duel of Wits
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Sepulchral Guard expansion - Illusory Fighter
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Sepulchral Guard expansion - Mighty Swing
  • FAQ:

    Q: What happens when I use Shadeglass Sword with the ploy Mighty Swing, targeting more than one enemy fighter?


    A: You make the Attack action against each fighter in turn, in the order you choose. After the first of these Attack actions to be successful, you discard the upgrade, which means you cannot resolve the Attack action against any remaining targets.


    Q: What happens when I use Daemonic Weapon with the ploy Mighty Swing, targeting more than one enemy fighter?


    A: The fighter suffers 1 damage before making each Attack action, so they would suffer 1 damage, then (assuming they survive) make their first Attack action, then suffer 1 more damage and then (assuming they survive) make their second Attack action and so on. If they are taken out of action, you cannot resolve the Attack action against any remaining targets.


    Current as at official Nightvault Designer's Commentary, November 2018


Core set - Sidestep
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Upgrades (10)

Core set - Bloodslick
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Core set - Frenzy
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Core set - Grisly Trophy
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Core set - Whirlwind of Death
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Ironskull's Boyz expansion - Daemonic Weapon
  • FAQ:

    Q: When does the fighter suffer the wound from using Daemonic Weapon?


    A: The wound is suffered before the Attack action.


    Q: Who has dealt the 1 damage suffered by a fighter making an Attack action with the Daemonic Weapon upgrade?


    A: That fighter.


    Current as at official Nightvault Designer's Commentary, November 2018


Core set - Great Fortitude
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Core set - Great Speed
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Core set - Great Strength
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Sepulchral Guard expansion - Shadeglass Sword
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Sepulchral Guard expansion - Soultrap
  • FAQ:

    Q: Can Soultrap still be used if the attacking player used Twist the Knife?


    A: Yes. Twist the Knife is used when it is determined that the Attack action will succeed, to increase the amount of damage the Attack action deals. Soultrap is used when the fighter is taken out of action (so when the damage is dealt).


    Q: Can Soultrap still be used if either player used Rebound?


    A: Yes. Rebound is used when it is determined that the Attack action would succeed. Soultrap is used when the fighter is taken out of action (so when the damage is dealt).


    Q: If an enemy fighter would be taken out of action by my fighter’s Attack action, but my opponent uses Soultrap or Last Chance so that they are not taken out of action, can I still drive that fighter back?


    A: Yes


    Q: Can any combination of the reactions on Last Chance, Last Lunge and Soultrap be made during the same Attack action?


    A: No.


    Current as at official Nightvault Designer's Commentary, November 2018


# Name Name Faction Type Description Glory Restrictions Set FAQ Tags
1 A Worthy Skull Garrek's Reavers Objective Score this in an end phase if your warband took an enemy leader out of action in the preceding action phase 1 - Core set - SSduplicate
2 Blood for the Blood God! Garrek's Reavers Objective Score this immediately if three or more of your fighters made a Charge action in this phase 1 - Core set - SSduplicate
4 Draw the Gaze of Khorne Garrek's Reavers Objective Score this immediately if your warband takes two or more enemy fighters out of action in this phase 1 - Core set - SSduplicate
5 It Begins Garrek's Reavers Objective Score this in an end phase if at least one fighter from each warband is out of action 1 - Core set - SSduplicate
6 Khorne Cares Not Garrek's Reavers Objective Score this in an end phase if five or more fighters are out of action 2 - Core set - SSduplicate
8 Let the Blood Flow Garrek's Reavers Objective Score this immediately if three or more of your fighters made a successful Attack action in this phase 2 - Core set - SSduplicate
9 There is Only Slaughter Garrek's Reavers Objective Score this in an end phase if no fighter is holding an objective 1 - Core set - SSduplicate
10 Blood Offering Garrek's Reavers Ploy Choose a friendly fighter. They suffer 1 damage. Roll two extra attack dice for their first Attack action in the next activation - - Core set - SSduplicate
14 Final Blow Garrek's Reavers Ploy Reaction: Play this after an enemy fighter's Attack action that takes an adjacent friendly fighter out of action. Their attacker suffers 1 damage - - Core set - SSduplicate
15 Fuelled by Slaughter Garrek's Reavers Ploy Reaction: Play this after an Attack action or ploy that takes a fighter out of action. A friendly fighter can make an Attack action - - Core set - SSduplicate
16 Insensate Garrek's Reavers Ploy The first friendly fighter who suffers any amount of damage in the next activation only suffers one damage - - Core set ? SSduplicate
17 Khorne Calls Garrek's Reavers Ploy Roll one extra attack dice for your first Attack action in the next activation - - Core set - SSduplicate
21 Bloodslick Garrek's Reavers Upgrade +1 Defence - Garrek Gorebeard Core set - SSduplicate
24 Frenzy Garrek's Reavers Upgrade Roll an extra attack dice when this fighter makes a Charge action - - Core set - SSduplicate
25 Grisly Trophy Garrek's Reavers Upgrade When this fighter takes an enemy fighter out of action, gain 1 additional glory point - Garrek Gorebeard Core set - SSduplicate
28 Whirlwind of Death Garrek's Reavers Upgrade +1 Damage to all Attack actions with a Range of 1 or 2 - Karsus the Chained Core set - SSduplicate
253 Denial Universal Objective Score this in the third end phase if there are no enemy fighters in your territory 3 - Core set - SSduplicate
263 Hold Objective 1 Universal Objective Score this in an end phase if you are holding objective 1 1 - Core set - SSduplicate
266 Hold Objective 4 Universal Objective Score this in an end phase if you are holding objective 4 1 - Core set - SSduplicate
282 Ploymaster Universal Objective Score this in an end phase if you played three or more ploys in the preceding action phase 1 - Ironskull's Boyz expansion - -
284 Precise Use of Force Universal Objective
Restricted
Score this immediately if a friendly fighter makes a successful Attack action that deals exactly enough damage to take their target out of action
1 - The Chosen Axes expansion - -
315 Daylight Robbery Universal Ploy Roll an attack dice. If you roll a Hammer or Critical Hit take one of your opponent's unspent glory points - - Ironskull's Boyz expansion - -
320 Duel of Wits Universal Ploy Reaction: Play this when an opponent plays a ploy. Draw two power cards - - Ironskull's Boyz expansion - -
332 Illusory Fighter Universal Ploy
Restricted
Choose one of your fighters on the battlefield. Place them on a starting hex in your territory
- - Sepulchral Guard expansion - -
339 Mighty Swing Universal Ploy Your first Attack action with a Range characteristic of 1 in the next activation targets all adjacent enemy fighters. Roll for each - - Sepulchral Guard expansion ? -
360 Sidestep Universal Ploy Choose a friendly fighter and push them one hex - - Core set - SSduplicate
382 Daemonic Weapon Universal Upgrade

Hex 1 Hammer 2 Damage 3

Each time this fighter makes this Attack action, they first suffer 1 damage
- - Ironskull's Boyz expansion ? -
389 Great Fortitude Universal Upgrade +1 Wounds - - Core set - SSduplicate
390 Great Speed Universal Upgrade +1 Move - - Core set - SSduplicate
391 Great Strength Universal Upgrade +1 Damage to all Attack actions with a Range of 1 or 2 - - Core set - SSduplicate
414 Shadeglass Sword Universal Upgrade

Hex 1 Hammer 3 Damage 2

When this Attack action is successful, discard this upgrade. On a critical hit, this Attack action has +1 Damage
- - Sepulchral Guard expansion - -
420 Soultrap Universal Upgrade
Restricted
Reaction: During an Attack action or ploy that takes this fighter out of action, roll a defence dice. If you roll a Shield or Critical Hit they suffer no damage and are not taken out of action, and you discard this upgrade
- - Sepulchral Guard expansion ? -