Faction

Garrek's Reavers - Garrek's Reavers


Card sets (8)

Core setSepulchral Guard expansionIronskull's Boyz expansionThe Chosen Axes expansionSpiteclaw's Swarm expansionMagore's Fiends expansionThe Farstriders expansionLeaders


Organised play

2 | 15 - NOT VALID

Objectives (12)

Core set - It Begins (1)
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Core set - Khorne Cares Not (2)
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Core set - There is Only Slaughter (1)
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The Farstriders expansion - Advancing Strike (1)
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Spiteclaw's Swarm expansion - Alone in the Darkness (2)
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Core set - Denial (3)
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Spiteclaw's Swarm expansion - Escalation (2)
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Magore's Fiends expansion - Masterstroke (1)
  • FAQ:

    Q: Can you score Masterstroke with damage caused by Twist the Knife or Trap?


    A: You can score it with Trap (the reaction deals the damage that takes the enemy fighter out of action) but not Twist the Knife (the reaction does not deal damage, it simply increases the Damage characteristic of the Attack action).


    Current as at official Nightvault Designer's Commentary, November 2018


Ironskull's Boyz expansion - Ploymaster (1)
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The Chosen Axes expansion - Precise Use of Force (1)
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Ironskull's Boyz expansion - Superior Tactician (3)
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Leaders - Bold Advance (1)
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Total glory - 19
3 | 1 | 6 | 2

Gambits (10)

Core set - Blood Offering
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The Farstriders expansion - Great Concussion
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Magore's Fiends expansion - Hidden Paths
  • FAQ:

    Q: Hidden Paths says that the fighter is considered to have made a Move action. Does this count towards triggering cards like Quick Thinker, Kunnin’ But Brutal, and March of the Dead?


    A: The fighter gains a Move token but Hidden Paths is not a Move action (or, indeed, an action of any kind). This means that Quick Thinker and Kunnin’ But Brutal cannot be triggered by Hidden Paths (because there was no action to make the reaction to), and you cannot score Cover Ground from Hidden Paths (because it isn’t a Move action). However, as the fighter is considered to have made a Move action in that round, that fighter does count for March of the Dead when you check that in the end phase.


    Current as at official Nightvault Designer's Commentary, November 2018


Magore's Fiends expansion - My Turn
  • FAQ:

    Q: Can the damage my fighter suffers from using Daemonic Weapon trigger My Turn, and if so in what order is it resolved?


    A: Yes. You would play My Turn after resolving the Daemonic Weapon Attack action.


    Q: Can the damage my fighter suffers from Shattering Terrain while making a Charge action trigger My Turn, and if so how is the this resolved?


    A: Yes. You would play My Turn after the Move action taken as part of the Charge action (this is when Shattering Terrain damages the fighter), resolve My Turn and then (assuming you still could) resolve the Attack action taken as part of the Charge action.


    Current as at official Nightvault Designer's Commentary, November 2018


The Chosen Axes expansion - Ready for Action
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Sepulchral Guard expansion - Shattering Terrain
  • FAQ:

    Q: When does the fighter suffer damage as a result of Shattering Terrain – before or after they are moved? If the damage would take a fighter out of action, in which hex would that happen, the starting or ending hex?


    A: After they are moved – if the damage would take them out of action, this happens in the ending hex.


    Q: If a fighter from Ironskull’s Boyz who is not Inspired makes a Charge action after Shattering Terrain has been played, do they suffer damage (and therefore become Inspired) after finishing the whole Charge action, or after the Move action and before the Attack action?


    A: They are damaged (and therefore Inspired) after their Move action and before their Attack action.


    Q: Who gains a glory point if a fighter is taken out of action as a result of Shattering Terrain?


    A: In a two-player game, when a player’s fighter is taken out of action their opponent gains a glory point. In a three- or four-player game, if you play Shattering Terrain and the damage it deals takes an enemy fighter out of action, you gain a glory point; if it takes one of your own fighters out of action, no one gains a glory point.


    Q: How much damage does a fighter driven back by an Attack action with Knockback suffer from Shattering Terrain, if it is in effect?


    A: 1 damage.


    Q: If a fighter both moves and is pushed while Shattering Terrain is in effect, how much damage do they suffer, and when?


    A: They suffer 1 damage after the first move or push. They do not suffer any damage for subsequent moves or pushes in the same activation.


    Current as at official Nightvault Designer's Commentary, November 2018


The Farstriders expansion - Spectral Wings
  • FAQ:

    Q: Can Spectral Wings add 2 to a fighter’s Move action made as part of a Charge action?


    A: Yes.


    Current as at official Nightvault Designer's Commentary, November 2018


Sepulchral Guard expansion - Time Trap
  • FAQ:

    Q: Time Trap instructs you to skip your next activation. Does this mean you have to take a Pass on your next activation, or do you get an extra activation and therefore change the turn order?


    A: When you use Time Trap you take an extra action (not an activation). This action happens in the power step, and you do not flip an activation token when you take the action. You cannot use this action to do something you could not normally do (e.g. make a Move action with a fighter that has already has a Move token). Once you have taken the action, the power step continues. You must take the ‘Pass’ player activation as your next activation, which will be followed by the power step as normal. Time Trap does not change the turn order.


    Q: How do ploys that grant extra actions work?


    A: When a ploy allows a fighter to make an action, but does not specify an action, the fighter cannot make an action that would not normally be allowed by the rules of the game. In the case of Time Trap, if the fighter chosen had a Move token, they could not make a Move or Charge action, as the rules forbid a fighter with a Move token from making a Move action (and a Charge action always includes a Move action). However, if the fighter had a Charge token, this ploy would still allow them to make any action, as a Charge token simply prevents that fighter from being activated.


    Current as at official Nightvault Designer's Commentary, November 2018


The Chosen Axes expansion - Trap
  • FAQ:

    Q: If a fighter is taken out of action by Trap, does that happen before or after they are driven back?


    A: After.


    Q: If a fighter is driven back by an Attack action that was not successful, and then Trap is played to deal damage to that fighter, is the Attack action considered to be successful?


    A: No. The damage is dealt by the ploy, not the Attack action.


    Q: I make an Attack action with my fighter, and after the dice are rolled it is determined that the Attack action is successful and will cause damage. My opponent plays Rebound as a reaction, but fails the roll so nothing happens. We continue to resolve the Attack action: my fighter deals the damage, and I choose to drive the target fighter back. Can I now play the Trap reaction?


    A: Yes. The trigger for Trap is after the fighter is driven back, which is a different trigger to when the Attack action is determined to be successful or not.


    Current as at official Nightvault Designer's Commentary, November 2018


The Farstriders expansion - Twist the Knife
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Upgrades (10)

Core set - Whirlwind of Death
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The Farstriders expansion - A Destiny to Meet
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Spiteclaw's Swarm expansion - Awakened Weapon
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Core set - Great Strength
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Sepulchral Guard expansion - Helpful Whispers
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The Farstriders expansion - Incredible Strength
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The Chosen Axes expansion - Light Armour
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Magore's Fiends expansion - Shadeglass Dagger
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Spiteclaw's Swarm expansion - Shadeglass Hammer
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Sepulchral Guard expansion - Soultrap
  • FAQ:

    Q: Can Soultrap still be used if the attacking player used Twist the Knife?


    A: Yes. Twist the Knife is used when it is determined that the Attack action will succeed, to increase the amount of damage the Attack action deals. Soultrap is used when the fighter is taken out of action (so when the damage is dealt).


    Q: Can Soultrap still be used if either player used Rebound?


    A: Yes. Rebound is used when it is determined that the Attack action would succeed. Soultrap is used when the fighter is taken out of action (so when the damage is dealt).


    Q: If an enemy fighter would be taken out of action by my fighter’s Attack action, but my opponent uses Soultrap or Last Chance so that they are not taken out of action, can I still drive that fighter back?


    A: Yes


    Q: Can any combination of the reactions on Last Chance, Last Lunge and Soultrap be made during the same Attack action?


    A: No.


    Current as at official Nightvault Designer's Commentary, November 2018


# Name Name Faction Type Description Glory Restrictions Set FAQ Tags
5 It Begins Garrek's Reavers Objective Score this in an end phase if at least one fighter from each warband is out of action 1 - Core set - SSduplicate
6 Khorne Cares Not Garrek's Reavers Objective Score this in an end phase if five or more fighters are out of action 2 - Core set - SSduplicate
9 There is Only Slaughter Garrek's Reavers Objective Score this in an end phase if no fighter is holding an objective 1 - Core set - SSduplicate
10 Blood Offering Garrek's Reavers Ploy Choose a friendly fighter. They suffer 1 damage. Roll two extra attack dice for their first Attack action in the next activation - - Core set - SSduplicate
28 Whirlwind of Death Garrek's Reavers Upgrade +1 Damage to all Attack actions with a Range of 1 or 2 - Karsus the Chained Core set - SSduplicate
234 Advancing Strike Universal Objective
Restricted
Score this immediately when your warband takes an enemy fighter standing in enemy territory out of action
1 - The Farstriders expansion - -
235 Alone in the Darkness Universal Objective
Restricted
Score this in an end phase if there are no adjacent fighters on the battlefield
2 - Spiteclaw's Swarm expansion - -
253 Denial Universal Objective Score this in the third end phase if there are no enemy fighters in your territory 3 - Core set - SSduplicate
257 Escalation Universal Objective
Restricted
Score this in an end phase if three or more upgrade cards were played in the preceding action phase
2 - Spiteclaw's Swarm expansion - -
273 Masterstroke Universal Objective Score this immediately if an enemy fighter is taken out of action by an Attack action made as a Reaction by your warband or a Reaction made by your warband that causes damage 1 - Magore's Fiends expansion ? -
282 Ploymaster Universal Objective Score this in an end phase if you played three or more ploys in the preceding action phase 1 - Ironskull's Boyz expansion - -
284 Precise Use of Force Universal Objective
Restricted
Score this immediately if a friendly fighter makes a successful Attack action that deals exactly enough damage to take their target out of action
1 - The Chosen Axes expansion - -
291 Superior Tactician Universal Objective Score this in the third end phase if you have scored six or more other objective cards 3 - Ironskull's Boyz expansion - -
329 Great Concussion Universal Ploy
Banned
Choose a hex on the battlefield, then push all fighters one hex (in whichever order you choose). This push must move them away from the chosen hex. If there is no hex you could push a fighter into, do not push them
- - The Farstriders expansion - -
331 Hidden Paths Universal Ploy Choose a friendly fighter that hasn't made a Move action this phase and is on any edge hex. Place them on any other edge hex. They are considered to have made a Move action - - Magore's Fiends expansion ? -
343 My Turn Universal Ploy
Restricted
Reaction: Play this after an Attack action or ploy that damages a friendly fighter. Push them up to one hex and make an Attack action with them
- - Magore's Fiends expansion ? -
348 Ready for Action Universal Ploy
Restricted
Reaction: Play this after you upgrade a fighter in an action phase. They can make a Move or Attack action
- - The Chosen Axes expansion - -
357 Shattering Terrain Universal Ploy Any fighters that make a Move action, are pushed or are driven back in the next activation suffer 1 damage - - Sepulchral Guard expansion ? -
361 Spectral Wings Universal Ploy The first fighter to make a Move action in the next activation has +2 Move - - The Farstriders expansion ? -
368 Time Trap Universal Ploy
Banned
Choose a fighter. They can take an action. Skip your next activation (you cannot play this card after your fourth activation)
- - Sepulchral Guard expansion ? -
369 Trap Universal Ploy
Restricted
Reaction: Play this during a friendly fighter's Attack action that drives an enemy fighter back. The enemy fighter suffers 1 damage
- - The Chosen Axes expansion ? -
372 Twist the Knife Universal Ploy
Restricted
Reaction: Play this during a friendly fighter's Attack action that has a Range of 1 and will succeed. It has +1 Damage for that Attack action
- - The Farstriders expansion - -
373 A Destiny to Meet Universal Upgrade
Restricted
If this fighter is not out of action at the end of the third action phase, gain 1 additional glory point
- - The Farstriders expansion - -
376 Awakened Weapon Universal Upgrade
Restricted
You can re-roll one attack dice each time this fighter makes an Attack action
- - Spiteclaw's Swarm expansion - -
391 Great Strength Universal Upgrade +1 Damage to all Attack actions with a Range of 1 or 2 - - Core set - SSduplicate
393 Helpful Whispers Universal Upgrade
Restricted
If this fighter has no adjacent friendly fighters, rolls of Single Support are a success when they make an Attack action
- - Sepulchral Guard expansion - -
395 Incredible Strength Universal Upgrade
Restricted
+1 Damage to all Attack actions with a Range of 1 or 2
- - The Farstriders expansion - -
403 Light Armour Universal Upgrade Rolls of Critical Hit on a defence dice are no longer a success for this fighter. Roll an extra attack dice when this fighter make an Attack action - - The Chosen Axes expansion - -
410 Shadeglass Dagger Universal Upgrade
Restricted

Hex 1 Sword 3 Damage 3

When this Attack action is successful, discard this upgrade. On a critical hit, this Attack action has +1 Damage
- - Magore's Fiends expansion - -
412 Shadeglass Hammer Universal Upgrade
Restricted

Hex 1 Hammer 2 Damage 3

When this Attack action is successful, discard this upgrade. On a critical hit, this Attack action has +1 Damage
- - Spiteclaw's Swarm expansion - -
420 Soultrap Universal Upgrade
Restricted
Reaction: During an Attack action or ploy that takes this fighter out of action, roll a defence dice. If you roll a Shield or Critical Hit they suffer no damage and are not taken out of action, and you discard this upgrade
- - Sepulchral Guard expansion ? -
L17 Bold Advance Universal Objective Score this in the first end phase if your leader is in enemy territory 1 - Leaders - -