Faction

Garrek's Reavers - Garrek's Reavers


Card sets (10)

Core setSepulchral Guard expansionIronskull's Boyz expansionThe Chosen Axes expansionSpiteclaw's Swarm expansionMagore's Fiends expansionThe Farstriders expansionLeadersThe Eyes of the Nine expansionZarbag's Gitz expansion


Organised play

2 | 12 - NOT VALID

Objectives (12)

Core set - It Begins (1)
  • FAQ: -
    -

Core set - Khorne Cares Not (2)
  • FAQ: -
    -

The Farstriders expansion - Advancing Strike (1)
  • FAQ: -
    -

Spiteclaw's Swarm expansion - Alone in the Darkness (2)
  • FAQ: -
    -

The Farstriders expansion - Defensive Strike (1)
  • FAQ: -
    -

Spiteclaw's Swarm expansion - Escalation (2)
  • FAQ: -
    -

Magore's Fiends expansion - Masterstroke (1)
  • FAQ:

    Q: Can you score Masterstroke with damage caused by Twist the Knife or Trap?


    A: You can score it with Trap (the reaction deals the damage that takes the enemy fighter out of action) but not Twist the Knife (the reaction does not deal damage, it simply increases the Damage characteristic of the Attack action).


    Current as at official Nightvault Designer's Commentary, November 2018


Ironskull's Boyz expansion - Ploymaster (1)
  • FAQ: -
    -

Ironskull's Boyz expansion - Superior Tactician (3)
  • FAQ: -
    -

Core set - Supremacy (3)
  • FAQ: -
    -

Zarbag's Gitz expansion - Extreme Flank (2)
  • FAQ:

    Q: Do both fighters need to be on the furthest opposite edge from each other?


    A: No. The second fighter must be on the furthest opposite edge from the first fighter.


    Current as at official Nightvault Designer's Commentary, November 2018


The Eyes of the Nine expansion - Fired Up (1)
  • FAQ: -
    -

Total glory - 20
3 | 0 | 8 | 1

Gambits (11)

Core set - Blood Offering
  • FAQ: -
    -

Core set - Boon of Khorne
  • FAQ: -
    -

Core set - Insensate
  • FAQ:

    Q: If a fighter is affected by Insensate, can anything increase the damage they suffer beyond 1 damage in that activation (e.g. if Shattering Terrain is also in effect or if I play the Trap ploy)?


    A: No.


    Current as at official Nightvault Designer's Commentary, November 2018


Spiteclaw's Swarm expansion - Curious Inversion
  • FAQ: -
    -

The Farstriders expansion - Great Concussion
  • FAQ: -
    -

Magore's Fiends expansion - My Turn
  • FAQ:

    Q: Can the damage my fighter suffers from using Daemonic Weapon trigger My Turn, and if so in what order is it resolved?


    A: Yes. You would play My Turn after resolving the Daemonic Weapon Attack action.


    Q: Can the damage my fighter suffers from Shattering Terrain while making a Charge action trigger My Turn, and if so how is the this resolved?


    A: Yes. You would play My Turn after the Move action taken as part of the Charge action (this is when Shattering Terrain damages the fighter), resolve My Turn and then (assuming you still could) resolve the Attack action taken as part of the Charge action.


    Current as at official Nightvault Designer's Commentary, November 2018


The Farstriders expansion - Quick Thinker
  • FAQ: -
    -

Spiteclaw's Swarm expansion - Rebound
  • FAQ:

    Q: Who has dealt the damage dealt by Rebound?


    A: The damage is dealt by the warband of the player who played Rebound.


    Current as at official Nightvault Designer's Commentary, November 2018


The Farstriders expansion - Shardgale
  • FAQ: -
    -

The Chosen Axes expansion - Trap
  • FAQ:

    Q: If a fighter is taken out of action by Trap, does that happen before or after they are driven back?


    A: After.


    Q: If a fighter is driven back by an Attack action that was not successful, and then Trap is played to deal damage to that fighter, is the Attack action considered to be successful?


    A: No. The damage is dealt by the ploy, not the Attack action.


    Q: I make an Attack action with my fighter, and after the dice are rolled it is determined that the Attack action is successful and will cause damage. My opponent plays Rebound as a reaction, but fails the roll so nothing happens. We continue to resolve the Attack action: my fighter deals the damage, and I choose to drive the target fighter back. Can I now play the Trap reaction?


    A: Yes. The trigger for Trap is after the fighter is driven back, which is a different trigger to when the Attack action is determined to be successful or not.


    Current as at official Nightvault Designer's Commentary, November 2018


Zarbag's Gitz expansion - Pit Trap
  • FAQ: -
    -

Upgrades (11)

Core set - Frenzy
  • FAQ: -
    -

Core set - Grisly Trophy
  • FAQ: -
    -

Spiteclaw's Swarm expansion - Acrobatic
  • FAQ: -
    -

Sepulchral Guard expansion - Army of One
  • FAQ: -
    -

Spiteclaw's Swarm expansion - Awakened Weapon
  • FAQ: -
    -

Magore's Fiends expansion - Deathly Fortitude
  • FAQ: -
    -

Core set - Great Strength
  • FAQ: -
    -

The Farstriders expansion - Incredible Strength
  • FAQ: -
    -

Sepulchral Guard expansion - Soultrap
  • FAQ:

    Q: Can Soultrap still be used if the attacking player used Twist the Knife?


    A: Yes. Twist the Knife is used when it is determined that the Attack action will succeed, to increase the amount of damage the Attack action deals. Soultrap is used when the fighter is taken out of action (so when the damage is dealt).


    Q: Can Soultrap still be used if either player used Rebound?


    A: Yes. Rebound is used when it is determined that the Attack action would succeed. Soultrap is used when the fighter is taken out of action (so when the damage is dealt).


    Q: If an enemy fighter would be taken out of action by my fighter’s Attack action, but my opponent uses Soultrap or Last Chance so that they are not taken out of action, can I still drive that fighter back?


    A: Yes


    Q: Can any combination of the reactions on Last Chance, Last Lunge and Soultrap be made during the same Attack action?


    A: No.


    Current as at official Nightvault Designer's Commentary, November 2018


Leaders - Rising to the Challenge
  • FAQ: -
    -

The Eyes of the Nine expansion - Sudden Growth
  • FAQ: -
    -

# Name Name Faction Type Description Glory Restrictions Set FAQ Tags
5 It Begins Garrek's Reavers Objective Score this in an end phase if at least one fighter from each warband is out of action 1 - Core set - SSduplicate
6 Khorne Cares Not Garrek's Reavers Objective Score this in an end phase if five or more fighters are out of action 2 - Core set - SSduplicate
10 Blood Offering Garrek's Reavers Ploy Choose a friendly fighter. They suffer 1 damage. Roll two extra attack dice for their first Attack action in the next activation - - Core set - SSduplicate
12 Boon of Khorne Garrek's Reavers Ploy Reaction: Play this after a friendly fighter's Attack action that takes an enemy fighter out of action. Remove all wound tokens from one friendly fighter - - Core set - SSduplicate
16 Insensate Garrek's Reavers Ploy The first friendly fighter who suffers any amount of damage in the next activation only suffers one damage - - Core set ? SSduplicate
24 Frenzy Garrek's Reavers Upgrade Roll an extra attack dice when this fighter makes a Charge action - - Core set - SSduplicate
25 Grisly Trophy Garrek's Reavers Upgrade When this fighter takes an enemy fighter out of action, gain 1 additional glory point - Garrek Gorebeard Core set - SSduplicate
234 Advancing Strike Universal Objective
Restricted
Score this immediately when your warband takes an enemy fighter standing in enemy territory out of action
1 - The Farstriders expansion - -
235 Alone in the Darkness Universal Objective
Restricted
Score this in an end phase if there are no adjacent fighters on the battlefield
2 - Spiteclaw's Swarm expansion - -
252 Defensive Strike Universal Objective
Restricted
Score this immediately when your warband takes an enemy fighter standing in your territory out of action
1 - The Farstriders expansion - -
257 Escalation Universal Objective
Restricted
Score this in an end phase if three or more upgrade cards were played in the preceding action phase
2 - Spiteclaw's Swarm expansion - -
273 Masterstroke Universal Objective Score this immediately if an enemy fighter is taken out of action by an Attack action made as a Reaction by your warband or a Reaction made by your warband that causes damage 1 - Magore's Fiends expansion ? -
282 Ploymaster Universal Objective Score this in an end phase if you played three or more ploys in the preceding action phase 1 - Ironskull's Boyz expansion - -
291 Superior Tactician Universal Objective Score this in the third end phase if you have scored six or more other objective cards 3 - Ironskull's Boyz expansion - -
292 Supremacy Universal Objective Score this in an end phase if you hold three or more objectives 3 - Core set - SSduplicate
313 Curious Inversion Universal Ploy For the first Attack action in the next activation, Hammer characteristics become Sword characteristics and vice versa, and Dodge characteristics become Shield characteristics and vice versa - - Spiteclaw's Swarm expansion - -
329 Great Concussion Universal Ploy
Banned
Choose a hex on the battlefield, then push all fighters one hex (in whichever order you choose). This push must move them away from the chosen hex. If there is no hex you could push a fighter into, do not push them
- - The Farstriders expansion - -
343 My Turn Universal Ploy
Restricted
Reaction: Play this after an Attack action or ploy that damages a friendly fighter. Push them up to one hex and make an Attack action with them
- - Magore's Fiends expansion ? -
347 Quick Thinker Universal Ploy
Banned
Reaction: Play this after an enemy fighter's Move action. Make a Move action with a friendly fighter who has not already made a Move action in this phase
- - The Farstriders expansion - -
349 Rebound Universal Ploy Reaction: Play this during an enemy Attack action that would succeed. Roll a defence dice. On a roll of Dodge or Critical Hit the attacker suffers the damage, rather than the target, and neither fighter is driven back - - Spiteclaw's Swarm expansion ? -
356 Shardgale Universal Ploy All fighters suffer 1 damage - - The Farstriders expansion - -
369 Trap Universal Ploy
Restricted
Reaction: Play this during a friendly fighter's Attack action that drives an enemy fighter back. The enemy fighter suffers 1 damage
- - The Chosen Axes expansion ? -
374 Acrobatic Universal Upgrade If this fighter has a Dodge Defence characteristic or has a Shield Defence characteristic but is on Guard, roll an extra defence dice when they are the target of an Attack action - - Spiteclaw's Swarm expansion - -
375 Army of One Universal Upgrade If this fighter is the last friendly fighter on the battlefield, they have +1 Defence and all of their Attack actions have +1 Dice - - Sepulchral Guard expansion - -
376 Awakened Weapon Universal Upgrade
Restricted
You can re-roll one attack dice each time this fighter makes an Attack action
- - Spiteclaw's Swarm expansion - -
384 Deathly Fortitude Universal Upgrade -2 Move, +2 Wounds - - Magore's Fiends expansion - -
391 Great Strength Universal Upgrade +1 Damage to all Attack actions with a Range of 1 or 2 - - Core set - SSduplicate
395 Incredible Strength Universal Upgrade
Restricted
+1 Damage to all Attack actions with a Range of 1 or 2
- - The Farstriders expansion - -
420 Soultrap Universal Upgrade
Restricted
Reaction: During an Attack action or ploy that takes this fighter out of action, roll a defence dice. If you roll a Shield or Critical Hit they suffer no damage and are not taken out of action, and you discard this upgrade
- - Sepulchral Guard expansion ? -
L56 Rising to the Challenge Universal Upgrade If your leader is out of action, this fighter has +1 Wounds and the Attack actions on their fighter card have +1 Dice - - Leaders - -
N317 Extreme Flank Universal Objective
Restricted
Score this in an end phase if there is a friendly fighter on an edge hex and another friendly fighter on an edge hex on the opposite edge of the battlefield to the first fighter. Where there is more than one opposite edge, it must be the furthest of these edges
2 - Zarbag's Gitz expansion ? -
N319 Fired Up Universal Objective
Restricted
Score this in an end phase if at least one surviving friendly fighter is Inspired
1 - The Eyes of the Nine expansion - -
N436 Pit Trap Universal Ploy
Restricted
Reaction: Play this after an Attack action that drives an enemy fighter back. They suffer 1 damage
- - Zarbag's Gitz expansion - -
N543 Sudden Growth Universal Upgrade -2 Move (to a minimum of 0), +2 Wounds - - The Eyes of the Nine expansion - -