|5||It Begins||Score this in an end phase if at least one fighter from each warband is out of action.||1||-||-||SSduplicate|
|6||Khorne Cares Not||Score this in an end phase if five or more fighters are out of action.||2||-||-||SSduplicate|
|10||Blood Offering||Choose a friendly fighter. They suffer 1 damage. Roll two extra attack dice for their first Attack action in the next activation.||-||-||-||SSduplicate|
|12||Boon of Khorne||Reaction: Play this after a friendly fighter's Attack action that takes an enemy fighter out of action. Remove all wound tokens from one friendly fighter.||-||-||-||SSduplicate|
|16||Insensate||The first friendly fighter who suffers any amount of damage in the next activation only suffers one damage.||-||-||?||SSduplicate|
|24||Frenzy||Roll an extra attack dice when this fighter makes a Charge action.||-||-||?||SSduplicate|
|25||Grisly Trophy||When this fighter takes an enemy fighter out of action, gain 1 additional glory point.||-||Garrek Gorebeard||-||SSduplicate|
|234||Advancing Strike||Score this immediately when your warband takes an enemy fighter standing in enemy territory out of action.||1||-||-||UCR2|
|235||Alone in the Darkness||Score this in an end phase if there are no adjacent fighters on the battlefield.||2||-||-||-|
|252||Defensive Strike||Score this immediately when your warband takes an enemy fighter standing in your territory out of action.||1||-||-||UCR3|
|257||Escalation||Score this in an end phase if three or more upgrade cards were played in the preceding action phase.||2||-||?||-|
|273||Masterstroke||Score this immediately if an enemy fighter is taken out of action by an Attack action made as a Reaction by your warband or a Reaction made by your warband that causes damage.||1||-||?||-|
|282||Ploymaster||Score this in an end phase if you played three or more ploys in the preceding action phase.||1||-||-||UCR1|
|291||Superior Tactician||Score this in the third end phase if you have scored six or more other objective cards.||3||-||-||-|
|292||Supremacy||Score this in an end phase if you hold three or more objectives.||3||-||-||SSduplicate||3/13 (23.08%)|
|313||Curious Inversion||For the first Attack action in the next activation, Smash characteristics become Fury characteristics and vice versa, and Dodge characteristics become Block characteristics and vice versa.||-||-||?||-|
|329||Great Concussion||Choose a hex on the battlefield, then push all fighters one hex (in whichever order you choose). This push must move them away from the chosen hex. If there is no hex you could push a fighter into, do not push them.
|343||My Turn||Reaction: Play this after an Attack action or ploy that damages a friendly fighter. Push them up to one hex and make an Attack action with them.||-||-||?||UCR3|
|347||Quick Thinker||Reaction: Play this after an enemy fighter's Move action. Make a Move action with a friendly fighter who has not already made a Move action in this phase.
|349||Rebound||Reaction: Play this during an enemy Attack action that would succeed. Roll a defence dice. On a roll of Dodge or Critical success the attacker suffers the damage, rather than the target, and neither fighter is driven back.
|356||Shardgale||All fighters suffer 1 damage.||-||-||-||UCR3|
|369||Trap||Reaction: Play this during a friendly fighter's Attack action that drives an enemy fighter back. The enemy fighter suffers 1 damage.||-||-||?||UCR2|
|374||Acrobatic||If this fighter has a Dodge Defence characteristic or has a Block Defence characteristic but is on Guard, roll an extra defence dice when they are the target of an Attack action.||-||-||?||UCR2|
|375||Army of One||If this fighter is the last friendly fighter on the battlefield, they have +1 Defence and all of their Attack actions have +1 Dice.||-||-||-||-|
|376||Awakened Weapon||You can re-roll one attack dice each time this fighter makes an Attack action.||-||-||-||UCR2|
|384||Deathly Fortitude||-2 Move, +2 Wounds.||-||-||-||UCR3|
|391||Great Strength||+1 Damage to all Attack actions with a Range of 1 or 2.||-||-||-||SSduplicate||8/13 (61.54%)|
|395||Incredible Strength||+1 Damage to all Attack actions with a Range of 1 or 2.||-||-||-||UCR3|
|420||Soultrap||Reaction: During an Attack action or ploy that takes this fighter out of action, roll a defence dice. If you roll a Block or Critical success they suffer no damage and are not taken out of action, and you discard this upgrade.||-||-||?||-|
|L56||Rising to the Challenge||If your leader is out of action, this fighter has +1 Wounds and the Attack actions on their fighter card have +1 Dice.||-||-||-||-|
|N317||Extreme Flank||Score this in an end phase if there is a friendly fighter on an edge hex and another friendly fighter on an edge hex on the opposite edge of the battlefield to the first fighter. Where there is more than one opposite edge, it must be the furthest of these edges.
|N319||Fired Up||Score this in an end phase if at least one surviving friendly fighter is Inspired.||1||-||-||-||9/13 (69.23%)|
|N436||Pit Trap||Reaction: Play this after an Attack action that drives an enemy fighter back. They suffer 1 damage.
|N543||Sudden Growth||-2 Move (to a minimum of 0), +2 Wounds.