Shared deck

Steelheart's Champions Steelheart's Champions
Order Order

Card sets (6)

Core setSepulchral Guard expansionIronskull's Boyz expansionSpiteclaw's Swarm expansionMagore's Fiends expansionThe Farstriders expansion


Play formats

Cards: 2 | 27 non-Rivals card/s

Valid:
Open

Not valid:
Championship Nemesis Rivals Relic

Objectives (12)

Total glory - 20
2 | 8 | 2
0 | 0

Upgrades (10)

10 | 0

# Name Name Faction Type Description Glory Restricted Set FAQ Tags TDC Popularity
32 Consecrated Area Steelheart's Champions Objective Score this in an end phase if there are no enemy fighters adjacent to your fighters.
1 - Core set - SSduplicate  
33 Eternals Steelheart's Champions Objective Score this in the third end phase if none of your fighters are out of action.
3 - Core set - SSduplicate  
35 Lightning Strikes Steelheart's Champions Objective Score this immediately if an enemy fighter is taken out of action by a Charge action made by one of your fighters.
1 - Core set - SSduplicate  
37 Sigmar's Bulwark Steelheart's Champions Objective Score this in an end phase if none of your fighters suffered any damage in the preceding action phase.
1 - Core set ? SSduplicate  
49 Blessed by Sigmar Steelheart's Champions Upgrade +1 Wounds.
- - Core set - SSduplicate  
235 Alone in the Darkness Universal Objective Score this in an end phase if there are no adjacent fighters on the battlefield.
Restricted
2 - Spiteclaw's Swarm expansion - -  
240 Bloodless Universal Objective Score this in an end phase if no fighter suffered any damage in the preceding action phase.
1 - Sepulchral Guard expansion - -  
243 Change of Tactics Universal Objective Score this immediately if a friendly fighter on Guard makes a Charge action.
Restricted
1 - The Farstriders expansion - -  
245 Complete Victory Universal Objective Score this in the third end phase if none of your fighters are out of action.
3 - The Farstriders expansion - -  
257 Escalation Universal Objective Score this in an end phase if three or more upgrade cards were played in the preceding action phase.
Restricted
2 - Spiteclaw's Swarm expansion ? -  
260 Geared for War Universal Objective Score this in an end phase if each of your surviving fighters (at least three) has at least one upgrade.
1 - Ironskull's Boyz expansion - -  
289 Skirting Danger Universal Objective Score this in an end phase if all surviving friendly fighters (at least two) are on edge hexes.
1 - The Farstriders expansion - -  
292 Supremacy Universal Objective Score this in an end phase if you hold three or more objectives.
3 - Core set - SSduplicate 3/37 (8.11%)  
317 Desperate Gambit Universal Ploy When resolving the first Attack action in the next activation, you and your opponent roll off. The winner chooses whether the Attack action fails or succeeds.
- - Spiteclaw's Swarm expansion ? -  
323 Flickering Step Universal Ploy Roll eight dice. Choose a friendly fighter and push them up to a number of hexes equal to the number of Critical successCritical success rolled.
- - Magore's Fiends expansion - SSduplicate  
329 Great Concussion Universal Ploy Choose a hex on the battlefield, then push all fighters one hex (in whichever order you choose). This push must move them away from the chosen hex. If there is no hex you could push a fighter into, do not push them.
Forsaken
- - The Farstriders expansion - -  
330 Healing Potion Universal Ploy Choose a friendly fighter and roll a defence dice. On a roll of BlockBlock or Critical successCritical success remove up to two wound tokens from them. Otherwise remove one wound token from them.
- - Core set - SSduplicate 8/37 (21.62%)  
331 Hidden Paths Universal Ploy Choose a friendly fighter that hasn't made a Move action this phase and is on any edge hex. Place them on any other edge hex. They are considered to have made a Move action.
- - Magore's Fiends expansion ? -  
332 Illusory Fighter Universal Ploy Choose one of your fighters on the battlefield. Place them on a starting hex in your territory.
Restricted
- - Sepulchral Guard expansion - -  
334 Inspiration Strikes Universal Ploy Choose a friendly fighter. They become Inspired.
- - The Farstriders expansion ? -  
336 Last Chance Universal Ploy Reaction: Play this during an Attack action that would take a friendly fighter out of action. Roll a defence dice. If the result would not normally be a success for this fighter, ignore the damage from that Attack action on this fighter.
Forsaken
- - Spiteclaw's Swarm expansion - -  
340 Mischievous Spirits Universal Ploy Taking it in turns with your opponent(s), starting with you and going clockwise, move each objective one hex. Objectives cannot be moved into a hex that already contains an objective.
- - Magore's Fiends expansion - SSduplicate  
368 Time Trap Universal Ploy Choose a fighter. They can take an action. Skip your next activation (you cannot play this card after your fourth activation).
Forsaken
- - Sepulchral Guard expansion - -  
373 A Destiny to Meet Universal Upgrade If this fighter is not out of action at the end of the third action phase, gain 1 additional glory point.
Restricted
- - The Farstriders expansion ? -  
377 Blessed Armour Universal Upgrade When you roll a Critical successCritical success for this fighter when they are targeted by an Attack action, remove one wound token from them before any damage is dealt.
- - Sepulchral Guard expansion ? -  
381 Cursed Artefact Universal Upgrade +1 Defence, -1 Wounds.
- - Ironskull's Boyz expansion - -  
384 Deathly Fortitude Universal Upgrade -2 Move, +2 Wounds.
Restricted
- - Magore's Fiends expansion - -  
389 Great Fortitude Universal Upgrade +1 Wounds.
- - Core set - SSduplicate 17/37 (45.95%)  
420 Soultrap Universal Upgrade Reaction: During an Attack action or ploy that takes this fighter out of action, roll a defence dice. If you roll a BlockBlock or Critical successCritical success they suffer no damage and are not taken out of action, and you discard this upgrade.
Restricted
- - Sepulchral Guard expansion ? -  
424 Tethered Spirit Universal Upgrade (Errata update) Reaction: During an Attack action or ploy that takes this fighter out of action, roll a defence dice. If you roll a BlockBlock or Critical successCritical success place them on any starting hex in your territory, ignore the damage and discard this upgrade (they cannot be driven back). If you cannot, they are taken out of action.
Restricted
- - Magore's Fiends expansion - -  
431 Total Offence Universal Upgrade (Errata update) When this fighter makes their first Attack action in an activation or power step (other than an Attack action made as part of a Charge action), you can choose for that Attack action to have +2 Dice. If you do, this fighter cannot be activated again this phase.
- - Core set - -  
433 Trusted Defender Universal Upgrade You can re-roll one defence dice for this fighter when they are the target of an Attack action.
- - Magore's Fiends expansion ? -