Shared deck

The Farstriders The Farstriders

Card sets (7)

Core setSepulchral Guard expansionIronskull's Boyz expansionThe Chosen Axes expansionSpiteclaw's Swarm expansionMagore's Fiends expansionThe Farstriders expansion


Play formats

Cards: 0 | 0 | 12 | 6

Valid:
Open

Not valid:
Championship/Alliance Relic Online

Upgrades (10)

7 | 3

# Name Name Faction Type Description Glory Restricted Set FAQ Tags TDC Popularity
211 Ranger Strike The Farstriders Objective Score this immediately if your warband has taken two or more fighters out of action in this phase. (Able to be scored if you draw this card after the condition was met).
1 - The Farstriders expansion - -  
215 Lightning Blow The Farstriders Ploy The first Attack action in the next activation has +1 Damage.
- - The Farstriders expansion - -  
216 Lightning Stride The Farstriders Ploy Double the Move characteristic of the first friendly fighter to make a Move action in the next activation. They may not make a Charge action. Once they have moved, they cannot be activated again this phase.
- - The Farstriders expansion - -  
218 Rangers, Advance The Farstriders Ploy Choose two friendly fighters and push them one hex.
- - The Farstriders expansion - -  
219 Rapid Volley The Farstriders Ploy Reaction: Play this after a friendly fighter's Boltstorm Pistol or Overcharged Boltstorm Pistol Attack action. That fighter can make another Boltstorm Pistol or Overcharged Boltstorm Pistol Attack action that targets the same fighter.
- - The Farstriders expansion - -  
225 Flashing Handaxe The Farstriders Upgrade

Hex 1 HammerSmash 2 Damage 3
Cleave

- Sanson Farstrider The Farstriders expansion - -  
227 Lone Warrior The Farstriders Upgrade Rolls of Single SupportSingle support made for this fighter when they are targeted by an Attack action also count as successes when they are adjacent to no friendly fighters.
- - The Farstriders expansion - -  
228 Overcharged Boltstorm Pistol The Farstriders Upgrade

Hex 3 HammerSmash 3 Damage 1
Cleave

- - The Farstriders expansion - -  
229 Sharp Eyes The Farstriders Upgrade This fighter's Attack actions gain Cleave.
- Almeric Eagle-Eye The Farstriders expansion - -  
231 Swift Stride The Farstriders Upgrade +2 Move.
- - The Farstriders expansion - -  
232 Well-timed Lunge The Farstriders Upgrade

Hex 1 HammerSmash 2 Damage 3
Cleave

- Elias Swiftblade The Farstriders expansion - -  
235 Alone in the Darkness Universal Objective Score this in an end phase if there are no adjacent fighters on the battlefield.
2 - Spiteclaw's Swarm expansion - -  
249 Cover Ground Universal Objective Score this immediately if a friendly fighter makes a Move action of six or more hexes.
1 - Spiteclaw's Swarm expansion ? SSduplicate 3/13 (23.08%)  
252 Defensive Strike Universal Objective Score this immediately when your warband takes an enemy fighter standing in your territory out of action.
1 - The Farstriders expansion - UCR3  
263 Hold Objective 1 Universal Objective Score this in an end phase if you are holding objective 1.
1 - Core set - SSduplicate  
264 Hold Objective 2 Universal Objective Score this in an end phase if you are holding objective 2.
1 - Core set - SSduplicate  
265 Hold Objective 3 Universal Objective Score this in an end phase if you are holding objective 3.
1 - Core set - SSduplicate  
266 Hold Objective 4 Universal Objective Score this in an end phase if you are holding objective 4.
1 - Core set - SSduplicate  
267 Hold Objective 5 Universal Objective Score this in an end phase if you are holding objective 5.
1 - Core set - SSduplicate  
284 Precise Use of Force Universal Objective Score this immediately if a friendly fighter makes a successful Attack action that deals exactly enough damage to take their target out of action.
1 - The Chosen Axes expansion - UCR2  
298 The Bigger They Are Universal Objective Score this immediately if a friendly fighter takes an enemy fighter out of action with an Attack action that had a Damage characteristic of 1.
1 - Spiteclaw's Swarm expansion - -  
305 Victorious Duel Universal Objective Score this immediately if your leader takes an enemy leader out of action.
2 - Ironskull's Boyz expansion - UCR2  
329 Great Concussion Universal Ploy Choose a hex on the battlefield, then push all fighters one hex (in whichever order you choose). This push must move them away from the chosen hex. If there is no hex you could push a fighter into, do not push them.
Forsaken
- - The Farstriders expansion - -  
331 Hidden Paths Universal Ploy Choose a friendly fighter that hasn't made a Move action this phase and is on any edge hex. Place them on any other edge hex. They are considered to have made a Move action.
- - Magore's Fiends expansion ? -  
333 Improvisation Universal Ploy Discard all power cards in your hand and draw three power cards.
- - The Farstriders expansion ? UCR3  
357 Shattering Terrain Universal Ploy Any fighters that make a Move action, are pushed or are driven back in the next activation suffer 1 damage.
- - Sepulchral Guard expansion ? -  
361 Spectral Wings Universal Ploy The first fighter to make a Move action in the next activation has +2 Move.
- - The Farstriders expansion ? SSduplicate 7/13 (53.85%)  
369 Trap Universal Ploy Reaction: Play this during a friendly fighter's Attack action that drives an enemy fighter back. The enemy fighter suffers 1 damage.
- - The Chosen Axes expansion ? UCR2  
376 Awakened Weapon Universal Upgrade You can re-roll one attack dice each time this fighter makes an Attack action.
- - Spiteclaw's Swarm expansion - UCR2  
390 Great Speed Universal Upgrade +1 Move.
- - Core set - SSduplicate  
393 Helpful Whispers Universal Upgrade If this fighter has no adjacent friendly fighters, rolls of Single SupportSingle support are a success when they make an Attack action.
- - Sepulchral Guard expansion - -  
424 Tethered Spirit Universal Upgrade (Errata update) Reaction: During an Attack action or ploy that takes this fighter out of action, roll a defence dice. If you roll a BlockBlock or Critical successCritical success place them on any starting hex in your territory, ignore the damage and discard this upgrade (they cannot be driven back). If you cannot, they are taken out of action.
- - Magore's Fiends expansion ? -