Shared deck

The Farstriders The Farstriders

Card sets (7)

Core setSepulchral Guard expansionIronskull's Boyz expansionThe Chosen Axes expansionSpiteclaw's Swarm expansionMagore's Fiends expansionThe Farstriders expansion


Play formats

Cards: 0 | 1 | 17 | 0

Valid:
Open

Not valid:
Championship/Alliance Relic Online

Objectives (0)

You must include exactly 12 Objective cards.


Total glory - 0
0 | 0 | 0

Gambits (12)

12 | 0

# Name Name Faction Type Description Glory Restricted Set FAQ Tags TDC Popularity
218 Rangers, Advance The Farstriders Ploy Choose two friendly fighters and push them one hex.
- - The Farstriders expansion - -  
225 Flashing Handaxe The Farstriders Upgrade

Hex 1 HammerSmash 2 Damage 3
Cleave

- Sanson Farstrider The Farstriders expansion - -  
226 Furious Blow The Farstriders Upgrade Reaction: During an Attack action that targets this fighter and has failed, this fighter cannot be driven back and can make an Attack action. It must target the attacker.
- Almeric Eagle-Eye The Farstriders expansion - -  
227 Lone Warrior The Farstriders Upgrade Rolls of Single SupportSingle support made for this fighter when they are targeted by an Attack action also count as successes when they are adjacent to no friendly fighters.
- - The Farstriders expansion - -  
229 Sharp Eyes The Farstriders Upgrade This fighter's Attack actions gain Cleave.
- Almeric Eagle-Eye The Farstriders expansion - -  
232 Well-timed Lunge The Farstriders Upgrade

Hex 1 HammerSmash 2 Damage 3
Cleave

- Elias Swiftblade The Farstriders expansion - -  
327 Fuelled by Fury Universal Ploy You can re-roll any attack dice for the first friendly fighter's Attack action in the next activation.
- - The Chosen Axes expansion ? -  
329 Great Concussion Universal Ploy Choose a hex on the battlefield, then push all fighters one hex (in whichever order you choose). This push must move them away from the chosen hex. If there is no hex you could push a fighter into, do not push them.
Forsaken
- - The Farstriders expansion - -  
330 Healing Potion Universal Ploy Choose a friendly fighter and roll a defence dice. On a roll of BlockBlock or Critical successCritical success remove up to two wound tokens from them. Otherwise remove one wound token from them.
- - Core set - -  
331 Hidden Paths Universal Ploy Choose a friendly fighter that hasn't made a Move action this phase and is on any edge hex. Place them on any other edge hex. They are considered to have made a Move action.
- - Magore's Fiends expansion ? -  
334 Inspiration Strikes Universal Ploy Choose a friendly fighter. They become Inspired.
- - The Farstriders expansion ? UCR3  
335 Invisible Walls Universal Ploy All fighters' Move characteristics are reduced to 1 for the next activation.
- - Magore's Fiends expansion ? -  
338 Lethal Strike Universal Ploy If the first Attack action in the next activation is a critical hit, double its Damage characteristic for that Attack action.
- - The Farstriders expansion - UCR1  
343 My Turn Universal Ploy Reaction: Play this after an Attack action or ploy that damages a friendly fighter. Push them up to one hex and make an Attack action with them.
- - Magore's Fiends expansion ? UCR3  
349 Rebound Universal Ploy Reaction: Play this during an enemy Attack action that would succeed. Roll a defence dice. On a roll of DodgeDodge or Critical successCritical success the attacker suffers the damage, rather than the target, and neither fighter is driven back.
Restricted
- - Spiteclaw's Swarm expansion ? SSduplicate  
354 Second Wind Universal Ploy (Errata update) Choose a friendly fighter that has one or more Charge tokens. In the next activation, treat the chosen fighter as if they had one fewer Charge tokens than they have, and one more Move token than they have.
- - Magore's Fiends expansion ? -  
372 Twist the Knife Universal Ploy Reaction: Play this during a friendly fighter's Attack action that has a Range of 1 and will succeed. It has +1 Damage for that Attack action.
- - The Farstriders expansion ? UCR2  
375 Army of One Universal Upgrade If this fighter is the last friendly fighter on the battlefield, they have +1 Defence and all of their Attack actions have +1 Dice.
- - Sepulchral Guard expansion - -  
384 Deathly Fortitude Universal Upgrade -2 Move, +2 Wounds.
- - Magore's Fiends expansion - UCR3  
387 Flickering Image Universal Upgrade Reaction: After an Attack action made by this fighter that scores a critical hit, you can push them up to two hexes.
- - Ironskull's Boyz expansion ? -  
420 Soultrap Universal Upgrade Reaction: During an Attack action or ploy that takes this fighter out of action, roll a defence dice. If you roll a BlockBlock or Critical successCritical success they suffer no damage and are not taken out of action, and you discard this upgrade.
- - Sepulchral Guard expansion ? -  
422 Superior Agility Universal Upgrade Reaction: During an Attack action that could drive this fighter back (whether or not your opponent chose to), you can instead push them one hex.
- - The Farstriders expansion - -  
423 Swift Strike Universal Upgrade

Hex 1 SwordFury 3 Damage 1

Reaction: Before making this Attack action, push this fighter one hex.
- - Ironskull's Boyz expansion ? -  
436 War Cry Universal Upgrade When this fighter makes a Charge action, their Attack actions gain Knockback 1 for that activation.
- - Magore's Fiends expansion - -