218 |
Rangers, Advance |
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Choose two friendly fighters and push them one hex. Forsaken Forsaken |
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225 |
Flashing Handaxe |
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1 Smash 2 3 Cleave Forsaken Forsaken |
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Sanson Farstrider |
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226 |
Furious Blow |
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Reaction: During an Attack action that targets this fighter and has failed, this fighter cannot be driven back and can make an Attack action. It must target the attacker. Forsaken Forsaken |
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Almeric Eagle-Eye |
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227 |
Lone Warrior |
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Rolls of Single support made for this fighter when they are targeted by an Attack action also count as successes when they are adjacent to no friendly fighters. Forsaken Forsaken |
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229 |
Sharp Eyes |
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This fighter's Attack actions gain Cleave. Forsaken Forsaken |
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Almeric Eagle-Eye |
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232 |
Well-timed Lunge |
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1 Smash 2 3 Cleave Forsaken Forsaken |
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Elias Swiftblade |
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327 |
Fuelled by Fury |
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You can re-roll any attack dice for the first friendly fighter's Attack action in the next activation. |
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?
Q: Which dice can I re-roll using Fuelled by Fury?
A: Any of the attack dice that you choose. You could reroll one or more specific dice, or all of the dice.
Current as of official Deathgorge Designer's Commentary, December 2023
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329 |
Great Concussion |
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Choose a hex on the battlefield, then push all fighters one hex (in whichever order you choose). This push must move them away from the chosen hex. If there is no hex you could push a fighter into, do not push them. Forsaken |
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330 |
Healing Potion |
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Choose a friendly fighter and roll a defence dice. On a roll of Block or Critical success remove up to two wound tokens from them. Otherwise remove one wound token from them. |
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- |
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SSduplicate |
8/30 (26.67%) |
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331 |
Hidden Paths |
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Choose a friendly fighter that hasn't made a Move action this phase and is on any edge hex. Place them on any other edge hex. They are considered to have made a Move action. |
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Q: Hidden Paths says that the fighter is considered to have made a Move action. Does this count towards triggering cards like Kunnin' But Brutal and March of the Dead?
A: The fighter gains a Move token but Hidden Paths is not a Move action (or, indeed, an action of any kind). This means that Kunnin' But Brutal cannot be triggered by Hidden Paths (because there was no action to make the reaction to), and you cannot score Cover Ground from Hidden Paths (because it isn't a Move action). However, as the fighter is considered to have made a Move action in that round, that fighter does count for March of the Dead when you check that in the end phase.
Current as of official Deathgorge Designer's Commentary, December 2023
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334 |
Inspiration Strikes |
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Choose a friendly fighter. They become Inspired. |
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Q: Can I play Inspiration Strikes on a fighter that is already Inspired?
A: No.
Current as of official Deathgorge Designer's Commentary, December 2023
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335 |
Invisible Walls |
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All fighters' Move characteristics are reduced to 1 for the next activation. |
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338 |
Lethal Strike |
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If the first Attack action in the next activation is a critical hit, double its Damage characteristic for that Attack action. |
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343 |
My Turn |
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Reaction: Play this after an Attack action or ploy that damages a friendly fighter. Push them up to one hex and make an Attack action with them. Restricted |
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Q: Can the damage my fighter suffers from using Daemonic Weapon trigger My Turn, and if so in what order is it resolved?
A: Yes. You would play My Turn after resolving the Daemonic Weapon Attack action.
Q: Can the damage my fighter suffers from Shattering Terrain while making a Charge action trigger My Turn, and if so how is the this resolved?
A: Yes. You would play My Turn after the Move action taken as part of the Charge action (this is when Shattering Terrain damages the fighter), resolve My Turn and then (assuming you still could) resolve the Attack action taken as part of the Charge action.
Q: Can the damage that a wizard suffers when there are two or more Critical success symbols in their casting roll trigger the reaction on My Turn?
A: If the spell they were attempting to cast was a spell Attack action, then yes.
Q: Do abilities (other than Attack actions) on fighter cards that cause a fighter to be damaged, e.g. Thundrik's reaction, allow me to play My Turn?
A: No.
Current as of official Deathgorge Designer's Commentary, December 2023
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349 |
Rebound |
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Reaction: Play this during an enemy Attack action that would succeed. Roll a defence dice. On a roll of Dodge or Critical success the attacker suffers the damage, rather than the target, and neither fighter is driven back. |
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Q: If a successful Rebound ends the combat sequence, is there an opportunity to react with “during an Attack action that fails” reactions such as Gorefist?
A: No.
Q: When can I play Rebound?
A: After step 3 of the combat sequence.
Current as of official Deathgorge Designer's Commentary, December 2023
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SSduplicate |
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354 |
Second Wind |
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(Errata update) Choose a friendly fighter that has one or more Charge tokens. In the next activation, treat the chosen fighter as if they had one fewer Charge tokens than they have, and one more Move token than they have. |
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?
Q: Does this card let me activate a friendly fighter in an opponent’s turn?
A: No. It lets you activate a friendly fighter in your turn that you would not normally be able to activate (because they have a Charge token).
Current as of official Deathgorge Designer's Commentary, December 2023
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372 |
Twist the Knife |
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Reaction: Play this during a friendly fighter's Attack action that has a Range of 1 and will succeed. It has +1 Damage for that Attack action. Restricted |
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375 |
Army of One |
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If this fighter is the last friendly fighter on the battlefield, they have +1 Defence and all of their Attack actions have +1 Dice. |
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- |
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SSduplicate |
3/30 (10%) |
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384 |
Deathly Fortitude |
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-2 Move, +2 Wounds. Restricted |
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- |
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387 |
Flickering Image |
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Reaction: After an Attack action made by this fighter that scores a critical hit, you can push them up to two hexes. |
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?
Q: Does Flickering Image allow me to push the upgraded fighter after each separate Attack action in an Attack action that targets multiple fighters (e.g. Whirling Club)?
A: Yes. However, the only fighters you can target are those who were adjacent at the start of the action, and your fighter must be in range of each of those fighters to make an Attack action against them. If the fighter is pushed in such a way that they are not able to make an Attack action against any of their remaining targets, no further Attack actions are resolved.
Current as of official Deathgorge Designer's Commentary, December 2023
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420 |
Soultrap |
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Reaction: During an Attack action or ploy that takes this fighter out of action, roll a defence dice. If you roll a Block or Critical success they suffer no damage and are not taken out of action, and you discard this upgrade. Restricted |
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?
Q: If an enemy fighter would be taken out of action by my fighter's Attack action, but my opponent uses Soultrap so that they are not taken out of action, can I still drive that fighter back?
A: Yes.
Current as of official Deathgorge Designer's Commentary, December 2023
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422 |
Superior Agility |
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Reaction: During an Attack action that could drive this fighter back (whether or not your opponent chose to), you can instead push them one hex. |
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423 |
Swift Strike |
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1 Fury 3 1 Reaction: Before making this Attack action, push this fighter one hex. |
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?
Q: How do I resolve Swift Strike?
A: Choose a fighter with this upgrade that is able to make an Attack action (it does not need to be in Range when you do so). Push this fighter one hex (as a reaction) and then make the Swift Strike Attack action with this fighter. You can use Swift Strike even without an enemy model in range and line of sight, if the one hex push granted by Swift Strike would take your fighter into a hex where they have line of sight to and are within range of the target. Whenever you use Swift Strike the fighter must end the push in a hex in which they can make the Attack action. You cannot use Swift Strike if you can't push the fighter within range to make their Attack action with the one hex push granted by Swift Strike. If something happens (e.g. a reaction to the push) so that the fighter is no longer in range to make the Attack action, the Attack action is not made (it does not fail or succeed) and the activation ends. No reactions can be made that are triggered by an Attack action (because it is not made) and it does not count towards objectives like Let the Blood Flow (because the Attack action is not made). Swift Strike does not change how Charge actions work - at the end of a Charge action's Move action your fighter must have a valid target for one of their Attack actions within range and line of sight.
Current as of official Deathgorge Designer's Commentary, December 2023
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436 |
War Cry |
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When this fighter makes a Charge action, their Attack actions gain Knockback 1 for that activation. |
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