Shared deck

The Farstriders The Farstriders
Order Order

Card sets (8)

Core setSepulchral Guard expansionIronskull's Boyz expansionThe Chosen Axes expansionSpiteclaw's Swarm expansionMagore's Fiends expansionThe Farstriders expansionLeaders


Play formats

Cards: 3 | 34 non-Rivals card/s

Valid:
Open

Not valid:
Championship Nemesis Rivals Relic

Upgrades (11)

8 | 3

# Name Name Faction Type Description Glory Restricted Set FAQ Tags TDC Popularity
207 Eternal Supremacy The Farstriders Objective Score this in an end phase if you hold three or more objectives.
Forsaken Forsaken
3 - The Farstriders expansion - -  
212 Sigmar's Finest The Farstriders Objective Score this in an end phase if your surviving fighters (at least one) are outnumbered by surviving enemy fighters by at least three to one.
Forsaken Forsaken
2 - The Farstriders expansion - -  
218 Rangers, Advance The Farstriders Ploy Choose two friendly fighters and push them one hex.
Forsaken Forsaken
- - The Farstriders expansion - -  
225 Flashing Handaxe The Farstriders Upgrade

Hex 1 HammerSmash 2 Damage 3
Cleave

Forsaken Forsaken
- Sanson Farstrider The Farstriders expansion - -  
232 Well-timed Lunge The Farstriders Upgrade

Hex 1 HammerSmash 2 Damage 3
Cleave

Forsaken Forsaken
- Elias Swiftblade The Farstriders expansion - -  
234 Advancing Strike Universal Objective Score this immediately when your warband takes an enemy fighter standing in enemy territory out of action.
Restricted
1 - The Farstriders expansion - -  
235 Alone in the Darkness Universal Objective Score this in an end phase if there are no adjacent fighters on the battlefield.
Restricted
2 - Spiteclaw's Swarm expansion - -  
243 Change of Tactics Universal Objective Score this immediately if a friendly fighter on Guard makes a Charge action.
Restricted
1 - The Farstriders expansion - -  
245 Complete Victory Universal Objective Score this in the third end phase if none of your fighters are out of action.
3 - The Farstriders expansion - -  
247 Conquest Universal Objective Score this in the third end phase if all of your surviving fighters are in your opponent's territory.
2 - Core set ? SSduplicate 2/37 (5.41%)  
257 Escalation Universal Objective Score this in an end phase if three or more upgrade cards were played in the preceding action phase.
Restricted
2 - Spiteclaw's Swarm expansion ? -  
270 Making a Statement Universal Objective Score this in an end phase if you hold all objectives (at least one) in your opponent's territory.
3 - The Chosen Axes expansion - SSduplicate  
278 Our Only Way Out Universal Objective Score this in an end phase if you hold three or more objectives.
2 - The Farstriders expansion - -  
292 Supremacy Universal Objective Score this in an end phase if you hold three or more objectives.
3 - Core set - SSduplicate 3/37 (8.11%)  
305 Victorious Duel Universal Objective Score this immediately if your leader takes an enemy leader out of action.
2 - Ironskull's Boyz expansion - SSduplicate  
321 Earthquake Universal Ploy Push all fighters one hex. You must push them all in the same direction. Any that cannot be pushed this way are not pushed.
Restricted
- - The Chosen Axes expansion ? -  
324 Forceful Denial Universal Ploy Reaction: Play this when an opponent plays a ploy. Roll a defence dice. On a roll of BlockBlock or Critical successCritical success that ploy has no effect.
- - Sepulchral Guard expansion - -  
329 Great Concussion Universal Ploy Choose a hex on the battlefield, then push all fighters one hex (in whichever order you choose). This push must move them away from the chosen hex. If there is no hex you could push a fighter into, do not push them.
Forsaken
- - The Farstriders expansion - -  
332 Illusory Fighter Universal Ploy Choose one of your fighters on the battlefield. Place them on a starting hex in your territory.
Restricted
- - Sepulchral Guard expansion - -  
336 Last Chance Universal Ploy Reaction: Play this during an Attack action that would take a friendly fighter out of action. Roll a defence dice. If the result would not normally be a success for this fighter, ignore the damage from that Attack action on this fighter.
Forsaken
- - Spiteclaw's Swarm expansion - -  
347 Quick Thinker Universal Ploy Reaction: Play this after an enemy fighter's Move action. Make a Move action with a friendly fighter who has not already made a Move action in this phase.
Forsaken
- - The Farstriders expansion - -  
349 Rebound Universal Ploy Reaction: Play this during an enemy Attack action that would succeed. Roll a defence dice. On a roll of DodgeDodge or Critical successCritical success the attacker suffers the damage, rather than the target, and neither fighter is driven back.
- - Spiteclaw's Swarm expansion ? SSduplicate  
356 Shardgale Universal Ploy All fighters suffer 1 damage.
- - The Farstriders expansion - -  
369 Trap Universal Ploy Reaction: Play this during a friendly fighter's Attack action that drives an enemy fighter back. The enemy fighter suffers 1 damage.
Restricted
- - The Chosen Axes expansion ? -  
373 A Destiny to Meet Universal Upgrade If this fighter is not out of action at the end of the third action phase, gain 1 additional glory point.
Restricted
- - The Farstriders expansion ? -  
387 Flickering Image Universal Upgrade Reaction: After an Attack action made by this fighter that scores a critical hit, you can push them up to two hexes.
- - Ironskull's Boyz expansion ? -  
406 Opportunist Universal Upgrade Reaction: After a failed Attack action that targets this fighter, you can push them one hex.
- - The Farstriders expansion - -  
409 Shadeglass Axe Universal Upgrade (Errata update) The Grievous 1 keyword replaces the similar ability on this card.

Hex 1 HammerSmash 2 Damage 2

When this Attack action is successful, discard this upgrade. On a critical hit, this Attack action has +1 Damage.

Hex 3 HammerSmash 2 Damage 2

After a fighter makes this Attack action, discard this upgrade. On a critical hit, this Attack action has +1 Damage.
- - The Chosen Axes expansion - -  
412 Shadeglass Hammer Universal Upgrade (Errata update) The Grievous 1 keyword replaces the similar ability on this card.

Hex 1 HammerSmash 2 Damage 3

When this Attack action is successful, discard this upgrade. On a critical hit, this Attack action has +1 Damage.
Restricted
- - Spiteclaw's Swarm expansion - -  
417 Shifting Image Universal Upgrade Reaction: After any Attack action in which you roll a Critical successCritical success for this fighter (with an attack or defence dice), you can push this fighter one hex.
- - The Chosen Axes expansion - -  
420 Soultrap Universal Upgrade Reaction: During an Attack action or ploy that takes this fighter out of action, roll a defence dice. If you roll a BlockBlock or Critical successCritical success they suffer no damage and are not taken out of action, and you discard this upgrade.
Restricted
- - Sepulchral Guard expansion ? -  
427 The Formless Key Universal Upgrade If this fighter is holding an objective in the third end phase, score 1 glory point.
- - Magore's Fiends expansion - SSduplicate  
L42 Quick Advance Universal Ploy Choose up to two friendly fighters (other than your leader) and push each of them up to one hex. You can only play this if your leader is on the battlefield.
- - Leaders ? -  
L47 Commanding Shout Universal Upgrade Action: Push a friendly fighter (other than your leader) up to two hexes.
- Leader Leaders - -