Faction

Steelheart's Champions - Steelheart's Champions


Card sets (7)

Core setSepulchral Guard expansionIronskull's Boyz expansionThe Chosen Axes expansionSpiteclaw's Swarm expansionMagore's Fiends expansionThe Farstriders expansion


Organised play

2 | 8 - NOT VALID

Objectives (12)

Core set - Consecrated Area (1)
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Core set - Eternals (3)
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Core set - Lightning Strikes (1)
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Core set - Seize Ground (1)
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Core set - Sigmar's Bulwark (1)
  • FAQ:

    Q: Can I score Sigmar’s Bulwark if one of my fighters was damaged and then healed for the full amount (and all other fighters were unharmed)?


    A: No.


    Q: Can I score Sigmar’s Bulwark following an action phase where none of my fighters were alive?


    A: Yes.


    Current as at official Nightvault Designer's Commentary, November 2018


Sepulchral Guard expansion - Bloodless (1)
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The Farstriders expansion - Complete Victory (3)
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Spiteclaw's Swarm expansion - Escalation (2)
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The Chosen Axes expansion - Honest Opponent (1)
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The Chosen Axes expansion - No Remorse (1)
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The Chosen Axes expansion - Perfect Planning (1)
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Sepulchral Guard expansion - Plant a Standard (1)
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Total glory - 17
2 | 0 | 8 | 2

Gambits (10)

Core set - Peal of Thunder
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Core set - Tireless Assault
  • FAQ:

    Q: How do I use Tireless Assault with an Attack action that targets more than one enemy, such as Severin Steelheart’s Mighty Swing?


    A: An attack that targets more than one enemy is treated as a number of individual Attack actions performed one after the other, and each of those Attack actions is judged as succeeding or failing based on whether or not its target is damaged. If one of the Attack actions made as part of a Mighty Swing fails, you can play Tireless Assault (this can interrupt the Mighty Swing, and indeed will, unless the Attack action you are reacting to is the final Attack action made as part of Mighty Swing) to make another Attack action that targets the same fighter. This could be another Mighty Swing (allowing you to target other fighters as well). Once you have resolved the Reaction, if it interrupted Mighty Swing, you would then finish resolving Mighty Swing (unless that was no longer possible).


    Current as at official Nightvault Designer's Commentary, November 2018


The Chosen Axes expansion - Confused Priorities
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The Chosen Axes expansion - Earthquake
  • FAQ:

    Q: How do I resolve the pushes when I play Earthquake?


    A: Choose a direction, then push every fighter in that direction simultaneously. Any fighters that cannot be pushed in that direction (because of a blocked hex, another fighter that cannot be pushed, the edge of the battlefield or a rule that prevents them being pushed) are not pushed. As pushing every fighter at once is a little tricky to do with more than a few fighters on the battlefield, it is fine to push the fighters one at a time, so long as you bear in mind that all of the pushes happen simultaneously as far as the game is concerned (so, for example, a reaction to Earthquake – or any push made because of Earthquake – can only be made after all of the pushes from Earthquake have been resolved).


    Current as at official Nightvault Designer's Commentary, November 2018


The Farstriders expansion - Great Concussion
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Magore's Fiends expansion - Hidden Paths
  • FAQ:

    Q: Hidden Paths says that the fighter is considered to have made a Move action. Does this count towards triggering cards like Quick Thinker, Kunnin’ But Brutal, and March of the Dead?


    A: The fighter gains a Move token but Hidden Paths is not a Move action (or, indeed, an action of any kind). This means that Quick Thinker and Kunnin’ But Brutal cannot be triggered by Hidden Paths (because there was no action to make the reaction to), and you cannot score Cover Ground from Hidden Paths (because it isn’t a Move action). However, as the fighter is considered to have made a Move action in that round, that fighter does count for March of the Dead when you check that in the end phase.


    Current as at official Nightvault Designer's Commentary, November 2018


Magore's Fiends expansion - Mischievous Spirits
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The Farstriders expansion - Quick Thinker
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The Chosen Axes expansion - Ready for Action
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The Farstriders expansion - Twist the Knife
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Upgrades (10)

The Farstriders expansion - A Destiny to Meet
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Ironskull's Boyz expansion - Shadeglass Darts
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Sepulchral Guard expansion - Soultrap
  • FAQ:

    Q: Can Soultrap still be used if the attacking player used Twist the Knife?


    A: Yes. Twist the Knife is used when it is determined that the Attack action will succeed, to increase the amount of damage the Attack action deals. Soultrap is used when the fighter is taken out of action (so when the damage is dealt).


    Q: Can Soultrap still be used if either player used Rebound?


    A: Yes. Rebound is used when it is determined that the Attack action would succeed. Soultrap is used when the fighter is taken out of action (so when the damage is dealt).


    Q: If an enemy fighter would be taken out of action by my fighter’s Attack action, but my opponent uses Soultrap or Last Chance so that they are not taken out of action, can I still drive that fighter back?


    A: Yes


    Q: Can any combination of the reactions on Last Chance, Last Lunge and Soultrap be made during the same Attack action?


    A: No.


    Current as at official Nightvault Designer's Commentary, November 2018


Magore's Fiends expansion - Tethered Spirit
  • Description:
    (Errata update) Reaction: During an Attack action or ploy that takes this fighter out of action, roll a defence dice. If you roll a Shield or Critical Hit place them on any starting hex in your territory, ignore the damage and discard this upgrade (they cannot be driven back). If you cannot, they are taken out of action
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The Chosen Axes expansion - The Blazing Key
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Sepulchral Guard expansion - The Dazzling Key
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Magore's Fiends expansion - The Formless Key
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Spiteclaw's Swarm expansion - The Fractured Key
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The Farstriders expansion - The Hallowed Key
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Ironskull's Boyz expansion - The Shadowed Key
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# Name Name Faction Type Description Glory Restrictions Set FAQ Tags
32 Consecrated Area Steelheart's Champions Objective Score this in an end phase if there are no enemy fighters adjacent to your fighters 1 - Core set - SSduplicate
33 Eternals Steelheart's Champions Objective Score this in the third end phase if none of your fighters are out of action 3 - Core set - SSduplicate
35 Lightning Strikes Steelheart's Champions Objective Score this immediately if an enemy fighter is taken out of action by a Charge action made by one of your fighters 1 - Core set - SSduplicate
36 Seize Ground Steelheart's Champions Objective Score this in an end phase if you hold an objective in enemy territory 1 - Core set - SSduplicate
37 Sigmar's Bulwark Steelheart's Champions Objective Score this in an end phase if none of your fighters suffered any damage in the preceding action phase 1 - Core set ? SSduplicate
40 Peal of Thunder Steelheart's Champions Ploy Choose any enemy fighter and push them one hex in any direction - - Core set - SSduplicate
45 Tireless Assault Steelheart's Champions Ploy Reaction: Play this after a friendly fighter's Attack action that fails. That fighter can make another Attack action that targets the same fighter - - Core set ? SSduplicate
240 Bloodless Universal Objective Score this in an end phase if no fighter suffered any damage in the preceding action phase 1 - Sepulchral Guard expansion - -
245 Complete Victory Universal Objective Score this in the third end phase if none of your fighters are out of action 3 - The Farstriders expansion - -
257 Escalation Universal Objective
Restricted
Score this in an end phase if three or more upgrade cards were played in the preceding action phase
2 - Spiteclaw's Swarm expansion - -
268 Honest Opponent Universal Objective Score this in an end phase if you played no ploy cards during the preceding action phase 1 - The Chosen Axes expansion - -
277 No Remorse Universal Objective Score this immediately if one of your fighters takes an enemy fighter out of action with an Attack action with a Damage characteristic greater than the target's Wounds characteristic 1 - The Chosen Axes expansion - -
280 Perfect Planning Universal Objective
Restricted
Score this in an end phase if none of your fighters made a Move action in the preceding action phase
1 - The Chosen Axes expansion - -
281 Plant a Standard Universal Objective Score this in an end phase if your leader is holding an objective in enemy territory 1 - Sepulchral Guard expansion - -
310 Confused Priorities Universal Ploy Switch two objectives that are currently being held - - The Chosen Axes expansion - -
321 Earthquake Universal Ploy
Restricted
Push all fighters one hex. You must push them all in the same direction. Any that cannot be pushed this way are not pushed
- - The Chosen Axes expansion ? -
329 Great Concussion Universal Ploy
Banned
Choose a hex on the battlefield, then push all fighters one hex (in whichever order you choose). This push must move them away from the chosen hex. If there is no hex you could push a fighter into, do not push them
- - The Farstriders expansion - -
331 Hidden Paths Universal Ploy Choose a friendly fighter that hasn't made a Move action this phase and is on any edge hex. Place them on any other edge hex. They are considered to have made a Move action - - Magore's Fiends expansion ? -
340 Mischievous Spirits Universal Ploy Taking it in turns with your opponent(s), starting with you and going clockwise, move each objective one hex. Objectives cannot be moved into a hex that already contains an objective - - Magore's Fiends expansion - -
347 Quick Thinker Universal Ploy
Banned
Reaction: Play this after an enemy fighter's Move action. Make a Move action with a friendly fighter who has not already made a Move action in this phase
- - The Farstriders expansion - -
348 Ready for Action Universal Ploy
Restricted
Reaction: Play this after you upgrade a fighter in an action phase. They can make a Move or Attack action
- - The Chosen Axes expansion - -
372 Twist the Knife Universal Ploy
Restricted
Reaction: Play this during a friendly fighter's Attack action that has a Range of 1 and will succeed. It has +1 Damage for that Attack action
- - The Farstriders expansion - -
373 A Destiny to Meet Universal Upgrade
Restricted
If this fighter is not out of action at the end of the third action phase, gain 1 additional glory point
- - The Farstriders expansion - -
411 Shadeglass Darts Universal Upgrade

Hex 3 Sword 3 Damage 1

On a critical hit, this Attack action has +1 Damage
- - Ironskull's Boyz expansion - -
420 Soultrap Universal Upgrade
Restricted
Reaction: During an Attack action or ploy that takes this fighter out of action, roll a defence dice. If you roll a Shield or Critical Hit they suffer no damage and are not taken out of action, and you discard this upgrade
- - Sepulchral Guard expansion ? -
424 Tethered Spirit Universal Upgrade
Restricted
(Errata update) Reaction: During an Attack action or ploy that takes this fighter out of action, roll a defence dice. If you roll a Shield or Critical Hit place them on any starting hex in your territory, ignore the damage and discard this upgrade (they cannot be driven back). If you cannot, they are taken out of action
- - Magore's Fiends expansion - -
425 The Blazing Key Universal Upgrade If this fighter is holding objective 3 in the third end phase, score 2 glory points - - The Chosen Axes expansion - -
426 The Dazzling Key Universal Upgrade If this fighter is holding objective 4 in the third end phase, score 2 glory points - - Sepulchral Guard expansion - -
427 The Formless Key Universal Upgrade If this fighter is holding an objective in the third end phase, score 1 glory point - - Magore's Fiends expansion - -
428 The Fractured Key Universal Upgrade If this fighter is holding objective 5 in the third end phase, score 2 glory points - - Spiteclaw's Swarm expansion - -
429 The Hallowed Key Universal Upgrade If this fighter is holding objective 1 in the third end phase, score 2 glory points - - The Farstriders expansion - -
430 The Shadowed Key Universal Upgrade If this fighter is holding objective 2 in the third end phase, score 2 glory points - - Ironskull's Boyz expansion - -