# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
243 | Change of Tactics | Score this immediately if a friendly fighter on Guard makes a Charge action. Restricted |
1 | - | - | - | ||||||
255 | Divide and Conquer | Score this in an end phase if each player has at least one fighter in their own territory and at least one fighter in enemy territory. | 1 | - | - | - | ||||||
257 | Escalation | Score this in an end phase if three or more upgrade cards were played in the preceding action phase. Restricted |
2 | - | ? | - | ||||||
272 | Master of War | Score this in an end phase if you scored an objective card, played a ploy card and played an upgrade card in this round. | 1 | - | - | - | ||||||
282 | Ploymaster | Score this in an end phase if you played three or more ploys in the preceding action phase. | 1 | - | - | - | ||||||
315 | Daylight Robbery | Roll an attack dice. If you roll a Smash or Critical success take one of your opponent's unspent glory points. Restricted |
- | - | - | SSduplicate | 2/30 (6.67%) | |||||
320 | Duel of Wits | Reaction: Play this when an opponent plays a ploy. Draw two power cards. Restricted |
- | - | - | SSduplicate | 7/30 (23.33%) | |||||
324 | Forceful Denial | Reaction: Play this when an opponent plays a ploy. Roll a defence dice. On a roll of Block or Critical success that ploy has no effect. | - | - | - | - | ||||||
331 | Hidden Paths | Choose a friendly fighter that hasn't made a Move action this phase and is on any edge hex. Place them on any other edge hex. They are considered to have made a Move action. | - | - | ? | - | ||||||
332 | Illusory Fighter | Choose one of your fighters on the battlefield. Place them on a starting hex in your territory. Restricted |
- | - | - | - | ||||||
336 | Last Chance | Reaction: Play this during an Attack action that would take a friendly fighter out of action. Roll a defence dice. If the result would not normally be a success for this fighter, ignore the damage from that Attack action on this fighter. Forsaken |
- | - | - | - | ||||||
352 | Sacrificial Pawn | Choose a friendly fighter. If they are taken out of action in the next activation, you gain a glory point. | - | - | - | - | ||||||
362 | Spoils of Battle | Play an upgrade card. This doesn't cost a glory point. | - | - | - | - | ||||||
384 | Deathly Fortitude | -2 Move, +2 Wounds. Restricted |
- | - | - | - | ||||||
396 | Katophrane's Belt | (Errata update) Katophrane Relic A player can only play this card by spending two glory points (instead of one) and applying the upgrade card to an eligible fighter. If this fighter has two or more Katophrane Relics, they gain the following (cumulative) abilities. 2+ Relics: Reaction: During an Attack action that targets this fighter, re-roll the defence dice. 3+ Relics: Reaction: During this fighter's Attack action, re-roll the attack dice. 4+ Relics: Reaction: After this fighter's action, draw two power cards. 6+ Relics: Action: Gain 4 glory points. |
- | - | ? | - | ||||||
397 | Katophrane's Boots | (Errata update) Katophrane Relic A player can only play this card by spending two glory points (instead of one) and applying the upgrade card to an eligible fighter. If this fighter has two or more Katophrane Relics, they gain the following (cumulative) abilities. 2+ Relics: Reaction: During an Attack action that targets this fighter, re-roll the defence dice. 3+ Relics: Reaction: During this fighter's Attack action, re-roll the attack dice. 4+ Relics: Reaction: After this fighter's action, draw two power cards. 6+ Relics: Action: Gain 4 glory points. |
- | - | ? | - | ||||||
398 | Katophrane's Gloves | (Errata update) Katophrane Relic A player can only play this card by spending two glory points (instead of one) and applying the upgrade card to an eligible fighter. If this fighter has two or more Katophrane Relics, they gain the following (cumulative) abilities. 2+ Relics: Reaction: During an Attack action that targets this fighter, re-roll the defence dice. 3+ Relics: Reaction: During this fighter's Attack action, re-roll the attack dice. 4+ Relics: Reaction: After this fighter's action, draw two power cards. 6+ Relics: Action: Gain 4 glory points. |
- | - | ? | - | ||||||
399 | Katophrane's Hood | (Errata update) Katophrane Relic A player can only play this card by spending two glory points (instead of one) and applying the upgrade card to an eligible fighter. If this fighter has two or more Katophrane Relics, they gain the following (cumulative) abilities. 2+ Relics: Reaction: During an Attack action that targets this fighter, re-roll the defence dice. 3+ Relics: Reaction: During this fighter's Attack action, re-roll the attack dice. 4+ Relics: Reaction: After this fighter's action, draw two power cards. 6+ Relics: Action: Gain 4 glory points. |
- | - | ? | - | ||||||
400 | Katophrane's Locket | (Errata update) Katophrane Relic A player can only play this card by spending two glory points (instead of one) and applying the upgrade card to an eligible fighter. If this fighter has two or more Katophrane Relics, they gain the following (cumulative) abilities. 2+ Relics: Reaction: During an Attack action that targets this fighter, re-roll the defence dice. 3+ Relics: Reaction: During this fighter's Attack action, re-roll the attack dice. 4+ Relics: Reaction: After this fighter's action, draw two power cards. 6+ Relics: Action: Gain 4 glory points. |
- | - | ? | - | ||||||
401 | Katophrane's Plate | (Errata update) Katophrane Relic A player can only play this card by spending two glory points (instead of one) and applying the upgrade card to an eligible fighter. If this fighter has two or more Katophrane Relics, they gain the following (cumulative) abilities. 2+ Relics: Reaction: During an Attack action that targets this fighter, re-roll the defence dice. 3+ Relics: Reaction: During this fighter's Attack action, re-roll the attack dice. 4+ Relics: Reaction: After this fighter's action, draw two power cards. 6+ Relics: Action: Gain 4 glory points. |
- | - | ? | - | ||||||
L24 | Shining Example | Score this in an end phase if your leader is on the battlefield and Inspired. | 1 | - | - | - | ||||||
L29 | Well-guarded | Score this in an end phase if your leader is adjacent to two or more friendly fighters. | 1 | - | - | - | ||||||
L38 | Inspired Command | Choose a friendly fighter (other than your leader) and push them up to one hex or put them on Guard. You can only play this if your leader is on the battlefield. | - | - | - | SSduplicate | ||||||
L51 | Katophrane's Ring | (Errata update) Katophrane Relic A player can only play this card by spending two glory points (instead of one) and applying the upgrade card to an eligible fighter. If this fighter has two or more Katophrane Relics, they gain the following (cumulative) abilities. 2+ Relics: Reaction: During an Attack action that targets this fighter, re-roll the defence dice. 3+ Relics: Reaction: During this fighter's Attack action, re-roll the attack dice. 4+ Relics: Reaction: After this fighter's action, draw two power cards. 6+ Relics: Action: Gain 4 glory points. |
- | - | ? | - | ||||||
N92 | Mad Scurry | Score this in an end phase if at least five of your surviving fighters made a Move action in the preceding action phase. Forsaken Forsaken |
2 | - | - | - | ||||||
N317 | Extreme Flank | Score this in an end phase if there is a friendly fighter on an edge hex and another friendly fighter on an edge hex on the opposite edge of the battlefield to the first fighter. Where there is more than one opposite edge, it must be the furthest of these edges. Forsaken |
2 | - | - | - | ||||||
N319 | Fired Up | Score this in an end phase if at least one surviving friendly fighter is Inspired. | 1 | - | - | - | ||||||
N340 | Keep Them Guessing | (Errata update) Score this in an end phase if your warband made at least four different actions from the following list in the preceding action phase: Move (other than as part of a Charge), Attack (other than as part of a Charge), Charge, Guard, another action on a fighter card (other than a reaction). Forsaken |
2 | - | - | - | ||||||
N347 | Martyred | Score this immediately if the first fighter taken out of action in this round is a friendly fighter. | 1 | - | ? | - | ||||||
N417 | Ghoulish Pact | Choose a friendly fighter and an upgrade card from your hand that you can apply to that fighter. That fighter suffers 1 damage. If they survive, apply the upgrade to that fighter. | - | - | ? | - | ||||||
N499 | Faneway Crystal | When this fighter makes a Move action, they do not move normally. Instead, place them on any objective token, then discard this card. It is still considered to be a Move action. | - | - | ? | - | ||||||
N543 | Sudden Growth | -2 Move (to a minimum of 0), +2 Wounds. | - | - | - | - |