|235||Alone in the Darkness||Score this in an end phase if there are no adjacent fighters on the battlefield.
|257||Escalation||Score this in an end phase if three or more upgrade cards were played in the preceding action phase.
|259||Flawless Strategy||Score this in an end phase if you scored two or more other objective cards in this phase.||1||-||-||-|
|282||Ploymaster||Score this in an end phase if you played three or more ploys in the preceding action phase.||1||-||-||-|
|289||Skirting Danger||Score this in an end phase if all surviving friendly fighters (at least two) are on edge hexes.||1||-||-||-|
|291||Superior Tactician||Score this in the third end phase if you have scored six or more other objective cards.
|318||Distraction||Choose an enemy fighter and push them one hex.||-||-||-||SSduplicate||37/48 (77.08%)|
|320||Duel of Wits||Reaction: Play this when an opponent plays a ploy. Draw two power cards.||-||-||?||SSduplicate|
|331||Hidden Paths||Choose a friendly fighter that hasn't made a Move action this phase and is on any edge hex. Place them on any other edge hex. They are considered to have made a Move action.||-||-||?||-|
|332||Illusory Fighter||Choose one of your fighters on the battlefield. Place them on a starting hex in your territory.
|334||Inspiration Strikes||Choose a friendly fighter. They become Inspired.||-||-||?||-|
|340||Mischievous Spirits||Taking it in turns with your opponent(s), starting with you and going clockwise, move each objective one hex. Objectives cannot be moved into a hex that already contains an objective.||-||-||-||SSduplicate||28/48 (58.33%)|
|349||Rebound||Reaction: Play this during an enemy Attack action that would succeed. Roll a defence dice. On a roll of Dodge or Critical success the attacker suffers the damage, rather than the target, and neither fighter is driven back.
|375||Army of One||If this fighter is the last friendly fighter on the battlefield, they have +1 Defence and all of their Attack actions have +1 Dice.||-||-||-||SSduplicate|
|384||Deathly Fortitude||-2 Move, +2 Wounds.
|427||The Formless Key||If this fighter is holding an objective in the third end phase, score 1 glory point.||-||-||-||SSduplicate|
|429||The Hallowed Key||If this fighter is holding objective 1 in the third end phase, score 2 glory points.||-||-||-||SSduplicate|
|430||The Shadowed Key||If this fighter is holding objective 2 in the third end phase, score 2 glory points.||-||-||-||SSduplicate|
|L24||Shining Example||Score this in an end phase if your leader is on the battlefield and Inspired.||1||-||-||-|
|L42||Quick Advance||Choose up to two friendly fighters (other than your leader) and push each of them up to one hex. You can only play this if your leader is on the battlefield.||-||-||?||-|
|L49||Hero's Mantle||If this fighter is on the battlefield in the third end phase, gain 1 glory point.||-||Leader||-||-|
|N148||Consecrated Area||Score this in an end phase if there are no enemy fighters adjacent to your fighters.||1||-||-||NewestDuplicate|
|N149||Eternals||Score this in the third end phase if none of your fighters are out of action.||3||-||-||NewestDuplicate|
|N153||Sigmar's Bulwark||Score this in an end phase if none of your fighters suffered any damage in the preceding action phase.||1||-||?||NewestDuplicate|
|N156||Peal of Thunder||Choose any enemy fighter and push them one hex in any direction.||-||-||-||NewestDuplicate|
|N165||Blessed by Sigmar||+1 Wounds.||-||-||-||NewestDuplicate|
|N317||Extreme Flank||Score this in an end phase if there is a friendly fighter on an edge hex and another friendly fighter on an edge hex on the opposite edge of the battlefield to the first fighter. Where there is more than one opposite edge, it must be the furthest of these edges.
|N319||Fired Up||Score this in an end phase if at least one surviving friendly fighter is Inspired.||1||-||-||-|
|N426||Irresistible Prize||(Errata update) Choose an objective token. Push all fighters that are within 2 hexes 1 hex so that they are standing on or closer to that token in an order you choose.||-||-||-||-|
|N499||Faneway Crystal||When this fighter makes a Move action, they do not move normally. Instead, place them on any objective token, then discard this card. It is still considered to be a Move action.||-||-||?||-|
|N504||Great Fortitude||+1 Wounds.||-||-||-||NVduplicate||17/48 (35.42%)|
|N543||Sudden Growth||-2 Move (to a minimum of 0), +2 Wounds.||-||-||-||-|