The Troll Unleashed v12.5
|318||Distraction||Choose an enemy fighter and push them one hex.||-||-||-||SSduplicate||22/27 (81.48%)|
|340||Mischievous Spirits||Taking it in turns with your opponent(s), starting with you and going clockwise, move each objective one hex. Objectives cannot be moved into a hex that already contains an objective.||-||-||-||SSduplicate||12/27 (44.44%)|
|389||Great Fortitude||+1 Wounds.||-||-||-||SSduplicate||15/27 (55.56%)|
|391||Great Strength||+1 Damage to all Attack actions with a Range of 1 or 2.||-||-||-||SSduplicate||18/27 (66.67%)|
|N218||Predatory Growls||Choose an enemy fighter and push them one hex.||-||-||-||-|
|N224||Foul Temper||You can re-roll one dice in each attack roll for this fighter's Attack actions.||-||-||-||-|
|N319||Fired Up||Score this in an end phase if at least one surviving friendly fighter is Inspired.||1||-||-||-||19/27 (70.37%)|
|N326||Great Gains||Score this in an end phase if you gained at least 5 glory points in this round.||2||-||-||-||13/27 (48.15%)|
|N328||Heroic Effort||Score this in an end phase if you activated the same fighter four times in the preceding action phase.||1||-||-||-|
|N343||Longstrider||Score this immediately when a friendly fighter makes their second or subsequent Move action in a single action phase.
|N357||Opening Gambit||Score this in an end phase if you scored at least one objective card in the preceding action phase.
|N367||Singled Out||Score this in an end phase if a surviving friendly fighter has three or more upgrades.||1||-||-||-|
|N368||Solid Gains||Score this in an end phase if you gained at least 3 glory points in this round.||1||-||-||-||15/27 (55.56%)|
|N373||Strong Start||Score this immediately if the first fighter taken out of action in this round is an enemy fighter.||1||-||?||-||4/27 (14.81%)|
|N401||Commanding Stride||Push your leader up to three hexes. They must end this push on a starting hex.||-||-||-||-|
|N420||Haymaker||+2 Dice for the first Attack action made by a friendly fighter in the next activation. You cannot make defence rolls for that fighter. The latter effect persists until that fighter is out of action or the end of the round, whichever happens first.||-||-||-||-||6/27 (22.22%)|
|N441||Regal Vision||Choose a friendly fighter that is holding an objective. That fighter becomes Inspired.||-||-||-||-|
|N498||Fading Form||This fighter treats lethal hexes as normal hexes and can move through blocked and occupied hexes, but cannot end their move in a blocked or occupied hex.||-||-||-||-|
|N529||Potion of Rage||Reaction: During this fighter's Attack action, before any dice are rolled, discard this card. The Attack action has +2 Dice until the action is resolved.||-||-||?||-||13/27 (48.15%)|
|N546||Tome of Glories||Katophrane Tome
Action: If this fighter is holding an objective, gain 1 glory point. Place a Charge token next to this fighter.
|N550||Tome of Offerings||Katophrane Tome
If this fighter takes an enemy fighter out of action, gain 1 additional glory point.
|P25||Burst of Speed||Score this immediately when a friendly fighter makes their second or subsequent Move action in this phase.
|P49||Blazing Soul||This fighter is Inspired and cannot be un-Inspired. This upgrade cannot be applied to a fighter that cannot be Inspired.
|P54||Prized Vendetta||(Errata update) When you give a fighter this upgrade, choose an enemy fighter. You can re-roll any number of dice in this fighter's attack rolls for Attack actions that target the chosen fighter.||-||-||-||-||5/27 (18.52%)|
|B304||Steady Assault||Surge: Score this immediately after the same friendly fighter's third or subsequent Attack action in a single phase.||1||-||-||-||2/27 (7.41%)|
|B332||Desperate Flight||Choose one friendly fighter and Scatter 4 from that fighter's hex. Push that fighter 3 hexes along the chain. If a hex that fighter would be pushed into is blocked or occupied, do not push that fighter any further.||-||-||-||-|
|B341||Frenzied Search||Play this only if your warband holds one or more objectives. Discard one power card. If you do, draw up to three power cards.
|B359||Nightmare in the Shadows||Choose one enemy fighter and push them 1 hex.
|B363||Restless Prize||Pick one objective token and move it into an adjacent hex up to two times. You cannot move it into a lethal hex or a hex that includes a feature token.
|B393||Cryptic Companion||This fighter is a Quarry. If this fighter is a Quarry and is holding an objective at the end of an action phase, gain 1 glory point.
|G1||Bold Conquest||Surge, Dual: Score this immediately after an activation
If: Your leader made a Charge action in that activation
And: your leader is holding an objective.
|G12||Victorious Duel||Surge: Score this immediately when your leader's Attack action takes an enemy leader out of action.||2||-||-||NewestDuplicate|