# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
176 | Bane of Champions | Score this immediately if Riptooth takes an enemy leader out of action. | 2 | - | - | - | ||||||
180 | No Escape | Score this immediately if three or more of your fighters made a Charge action this phase. (Able to be scored if you draw this card after the condition was met). | 1 | - | - | - | ||||||
181 | Rivers of Blood | Score this in an end phase if all surviving fighters (at least four) are wounded. | 2 | - | - | - | ||||||
183 | Show of Strength | Score this immediately if your leader takes an enemy fighter out of action. | 1 | - | - | - | ||||||
185 | Bloodslick Ground | In the next activation, enemy fighters have -2 Move. | - | - | - | - | ||||||
190 | Furious Inspiration | Choose a friendly fighter. The become Inspired. | - | - | - | - | ||||||
194 | Brutal Charge | Roll an extra attack dice when this fighter makes a Charge action. | - | Magore Redhand, Ghartok Flayskull, Zharkus the Bloodsighted | - | - | ||||||
201 | Trophy Hunter | When this fighter takes an enemy fighter out of action, gain 1 additional glory point. | - | Magore Redhand | - | - | ||||||
203 | Wrathful Blows | All of this fighter's Attack actions have +1 Dice. | - | Ghartok Flayskull | - | - | ||||||
239 | Blooded | Score this in an end phase if all of your surviving fighters (at least three) have at least one wound token. | 1 | - | - | - | ||||||
243 | Change of Tactics | Score this immediately if a friendly fighter on Guard makes a Charge action. Restricted |
1 | - | - | - | ||||||
249 | Cover Ground | Score this immediately if a friendly fighter makes a Move action of six or more hexes. | 1 | - | ? | SSduplicate | ||||||
257 | Escalation | Score this in an end phase if three or more upgrade cards were played in the preceding action phase. Restricted |
2 | - | ? | - | ||||||
327 | Fuelled by Fury | You can re-roll any attack dice for the first friendly fighter's Attack action in the next activation. | - | - | ? | - | ||||||
348 | Ready for Action | Reaction: Play this after you upgrade a fighter in an action phase. They can make a Move or Attack action. Restricted |
- | - | ? | - | ||||||
349 | Rebound | Reaction: Play this during an enemy Attack action that would succeed. Roll a defence dice. On a roll of Dodge or Critical success the attacker suffers the damage, rather than the target, and neither fighter is driven back. | - | - | ? | SSduplicate | ||||||
356 | Shardgale | All fighters suffer 1 damage. | - | - | - | - | ||||||
361 | Spectral Wings | The first fighter to make a Move action in the next activation has +2 Move. | - | - | - | SSduplicate | ||||||
365 | Tainted Vitality | Remove one wound token from each fighter who has at least one wound token. | - | - | - | - | ||||||
376 | Awakened Weapon | You can re-roll one attack dice each time this fighter makes an Attack action. Restricted |
- | - | - | - | ||||||
383 | Dark Darts | 3 Fury 3 1 |
- | - | - | SSduplicate | ||||||
384 | Deathly Fortitude | -2 Move, +2 Wounds. Restricted |
- | - | - | - | ||||||
389 | Great Fortitude | +1 Wounds. | - | - | - | SSduplicate | 19/44 (43.18%) | |||||
391 | Great Strength | +1 Damage to all Attack actions with a Range of 1 or 2. | - | - | - | SSduplicate | 37/44 (84.09%) | |||||
L14 | Gory Visage | Attack actions that target this fighter deal 1 less damage, to a minimum of 1. | - | Magore Redhand | - | - | ||||||
L24 | Shining Example | Score this in an end phase if your leader is on the battlefield and Inspired. | 1 | - | - | - | ||||||
L42 | Quick Advance | Choose up to two friendly fighters (other than your leader) and push each of them up to one hex. You can only play this if your leader is on the battlefield. | - | - | ? | - | ||||||
N340 | Keep Them Guessing | (Errata update) Score this in an end phase if your warband made at least four different actions from the following list in the preceding action phase: Move (other than as part of a Charge), Attack (other than as part of a Charge), Charge, Guard, another action on a fighter card (other than a reaction). Forsaken |
2 | - | - | - | ||||||
N373 | Strong Start | Score this immediately if the first fighter taken out of action in this round is an enemy fighter. | 1 | - | ? | NVduplicate | ||||||
N385 | What Armour? | Score this immediately if a friendly fighter's Attack action with Cleave succeeds. | 1 | - | - | - | ||||||
N420 | Haymaker | +2 Dice for the first Attack action made by a friendly fighter in the next activation. You cannot make defence rolls for that fighter. The latter effect persists until that fighter is out of action or the end of the round, whichever happens first. | - | - | - | - | ||||||
N529 | Potion of Rage | Reaction: During this fighter's Attack action, before any dice are rolled, discard this card. The Attack action has +2 Dice until the action is resolved. | - | - | ? | - | ||||||
P56 | Spectral Armour | If this fighter's Defence characteristic is Dodge, they have +1 Defence. | - | - | - | - |