# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
32 | Consecrated Area |
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Score this in an end phase if there are no enemy fighters adjacent to your fighters. | 1 | - |
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- | SSduplicate | |||
37 | Sigmar's Bulwark |
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Score this in an end phase if none of your fighters suffered any damage in the preceding action phase. | 1 | - |
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? | SSduplicate | |||
40 | Peal of Thunder |
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Choose any enemy fighter and push them one hex in any direction. | - | - |
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- | SSduplicate | |||
49 | Blessed by Sigmar |
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+1 Wounds. | - | - |
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- | SSduplicate | |||
235 | Alone in the Darkness |
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Score this in an end phase if there are no adjacent fighters on the battlefield. Restricted |
2 | - |
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- | - | |||
240 | Bloodless |
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Score this in an end phase if no fighter suffered any damage in the preceding action phase. | 1 | - |
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- | - | |||
244 | Chosen Champion |
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Score this in an end phase if a surviving friendly fighter has three or more upgrades. | 1 | - |
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- | - | |||
259 | Flawless Strategy |
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Score this in an end phase if you scored two or more other objective cards in this phase. | 1 | - |
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- | - | |||
268 | Honest Opponent |
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Score this in an end phase if you played no ploy cards during the preceding action phase. | 1 | - |
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- | - | |||
272 | Master of War |
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Score this in an end phase if you scored an objective card, played a ploy card and played an upgrade card in this round. | 1 | - |
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- | - | |||
280 | Perfect Planning |
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Score this in an end phase if none of your fighters made a Move action in the preceding action phase. Restricted |
1 | - |
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- | - | |||
282 | Ploymaster |
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Score this in an end phase if you played three or more ploys in the preceding action phase. | 1 | - |
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- | - | |||
289 | Skirting Danger |
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Score this in an end phase if all surviving friendly fighters (at least two) are on edge hexes. | 1 | - |
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- | - | |||
303 | Unbroken Wall |
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Score this in an end phase if all surviving friendly fighters (at least three) are in a single group with each friendly fighter adjacent to another friendly fighter. | 1 | - |
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- | - | |||
318 | Distraction |
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Choose an enemy fighter and push them one hex. | - | - |
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? | SSduplicate | |||
320 | Duel of Wits |
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Reaction: Play this when an opponent plays a ploy. Draw two power cards. Restricted |
- | - |
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- | SSduplicate | 12/40 (30%) | ||
321 | Earthquake |
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Push all fighters one hex. You must push them all in the same direction. Any that cannot be pushed this way are not pushed. Restricted |
- | - |
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? | - | |||
324 | Forceful Denial |
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Reaction: Play this when an opponent plays a ploy. Roll a defence dice. On a roll of ![]() ![]() |
- | - |
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- | - | |||
329 | Great Concussion |
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Choose a hex on the battlefield, then push all fighters one hex (in whichever order you choose). This push must move them away from the chosen hex. If there is no hex you could push a fighter into, do not push them. Forsaken |
- | - |
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- | - | |||
331 | Hidden Paths |
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Choose a friendly fighter that hasn't made a Move action this phase and is on any edge hex. Place them on any other edge hex. They are considered to have made a Move action. | - | - |
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? | - | |||
341 | Misdirection |
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Reaction: Play this when a friendly fighter is chosen by a ploy. Choose another friendly fighter that could be chosen by that ploy. That fighter is chosen instead. | - | - |
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? | SSduplicate | |||
347 | Quick Thinker |
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Reaction: Play this after an enemy fighter's Move action. Make a Move action with a friendly fighter who has not already made a Move action in this phase. Forsaken |
- | - |
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- | - | |||
362 | Spoils of Battle |
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Play an upgrade card. This doesn't cost a glory point. | - | - |
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- | - | |||
373 | A Destiny to Meet |
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If this fighter is not out of action at the end of the third action phase, gain 1 additional glory point. Restricted |
- | - |
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? | - | |||
384 | Deathly Fortitude |
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-2 Move, +2 Wounds. Restricted |
- | - |
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- | - | |||
396 | Katophrane's Belt |
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(Errata update) Katophrane Relic A player can only play this card by spending two glory points (instead of one) and applying the upgrade card to an eligible fighter. If this fighter has two or more Katophrane Relics, they gain the following (cumulative) abilities. 2+ Relics: Reaction: During an Attack action that targets this fighter, re-roll the defence dice. 3+ Relics: Reaction: During this fighter's Attack action, re-roll the attack dice. 4+ Relics: Reaction: After this fighter's action, draw two power cards. 6+ Relics: Action: Gain 4 glory points. |
- | - |
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? | - | |||
397 | Katophrane's Boots |
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(Errata update) Katophrane Relic A player can only play this card by spending two glory points (instead of one) and applying the upgrade card to an eligible fighter. If this fighter has two or more Katophrane Relics, they gain the following (cumulative) abilities. 2+ Relics: Reaction: During an Attack action that targets this fighter, re-roll the defence dice. 3+ Relics: Reaction: During this fighter's Attack action, re-roll the attack dice. 4+ Relics: Reaction: After this fighter's action, draw two power cards. 6+ Relics: Action: Gain 4 glory points. |
- | - |
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? | - | |||
398 | Katophrane's Gloves |
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(Errata update) Katophrane Relic A player can only play this card by spending two glory points (instead of one) and applying the upgrade card to an eligible fighter. If this fighter has two or more Katophrane Relics, they gain the following (cumulative) abilities. 2+ Relics: Reaction: During an Attack action that targets this fighter, re-roll the defence dice. 3+ Relics: Reaction: During this fighter's Attack action, re-roll the attack dice. 4+ Relics: Reaction: After this fighter's action, draw two power cards. 6+ Relics: Action: Gain 4 glory points. |
- | - |
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? | - | |||
399 | Katophrane's Hood |
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(Errata update) Katophrane Relic A player can only play this card by spending two glory points (instead of one) and applying the upgrade card to an eligible fighter. If this fighter has two or more Katophrane Relics, they gain the following (cumulative) abilities. 2+ Relics: Reaction: During an Attack action that targets this fighter, re-roll the defence dice. 3+ Relics: Reaction: During this fighter's Attack action, re-roll the attack dice. 4+ Relics: Reaction: After this fighter's action, draw two power cards. 6+ Relics: Action: Gain 4 glory points. |
- | - |
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? | - | |||
400 | Katophrane's Locket |
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(Errata update) Katophrane Relic A player can only play this card by spending two glory points (instead of one) and applying the upgrade card to an eligible fighter. If this fighter has two or more Katophrane Relics, they gain the following (cumulative) abilities. 2+ Relics: Reaction: During an Attack action that targets this fighter, re-roll the defence dice. 3+ Relics: Reaction: During this fighter's Attack action, re-roll the attack dice. 4+ Relics: Reaction: After this fighter's action, draw two power cards. 6+ Relics: Action: Gain 4 glory points. |
- | - |
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? | - | |||
401 | Katophrane's Plate |
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(Errata update) Katophrane Relic A player can only play this card by spending two glory points (instead of one) and applying the upgrade card to an eligible fighter. If this fighter has two or more Katophrane Relics, they gain the following (cumulative) abilities. 2+ Relics: Reaction: During an Attack action that targets this fighter, re-roll the defence dice. 3+ Relics: Reaction: During this fighter's Attack action, re-roll the attack dice. 4+ Relics: Reaction: After this fighter's action, draw two power cards. 6+ Relics: Action: Gain 4 glory points. |
- | - |
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? | - | |||
424 | Tethered Spirit |
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(Errata update) Reaction: During an Attack action or ploy that takes this fighter out of action, roll a defence dice. If you roll a ![]() ![]() Restricted |
- | - |
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- | - |