# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
32 | Consecrated Area |
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Score this in an end phase if there are no enemy fighters adjacent to your fighters. | 1 | - |
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- | SSduplicate | |||
35 | Lightning Strikes |
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Score this immediately if an enemy fighter is taken out of action by a Charge action made by one of your fighters. | 1 | - |
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- | SSduplicate | |||
40 | Peal of Thunder |
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Choose any enemy fighter and push them one hex in any direction. | - | - |
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- | SSduplicate | |||
45 | Tireless Assault |
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Reaction: Play this after a friendly fighter's Attack action that fails. That fighter can make another Attack action that targets the same fighter. | - | - |
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? | SSduplicate | |||
49 | Blessed by Sigmar |
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+1 Wounds. | - | - |
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- | SSduplicate | |||
235 | Alone in the Darkness |
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Score this in an end phase if there are no adjacent fighters on the battlefield. Restricted |
2 | - |
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- | - | |||
257 | Escalation |
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Score this in an end phase if three or more upgrade cards were played in the preceding action phase. Restricted |
2 | - |
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? | - | |||
272 | Master of War |
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Score this in an end phase if you scored an objective card, played a ploy card and played an upgrade card in this round. | 1 | - |
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- | - | |||
277 | No Remorse |
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Score this immediately if one of your fighters takes an enemy fighter out of action with an Attack action with a Damage characteristic greater than the target's Wounds characteristic. | 1 | - |
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- | SSduplicate | |||
289 | Skirting Danger |
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Score this in an end phase if all surviving friendly fighters (at least two) are on edge hexes. | 1 | - |
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- | - | |||
291 | Superior Tactician |
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Score this in the third end phase if you have scored six or more other objective cards. Restricted |
3 | - |
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- | - | |||
305 | Victorious Duel |
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Score this immediately if your leader takes an enemy leader out of action. | 2 | - |
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- | SSduplicate | |||
318 | Distraction |
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Choose an enemy fighter and push them one hex. | - | - |
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? | SSduplicate | |||
320 | Duel of Wits |
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Reaction: Play this when an opponent plays a ploy. Draw two power cards. Restricted |
- | - |
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- | SSduplicate | 12/40 (30%) | ||
331 | Hidden Paths |
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Choose a friendly fighter that hasn't made a Move action this phase and is on any edge hex. Place them on any other edge hex. They are considered to have made a Move action. | - | - |
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? | - | |||
332 | Illusory Fighter |
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Choose one of your fighters on the battlefield. Place them on a starting hex in your territory. Restricted |
- | - |
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- | - | |||
348 | Ready for Action |
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Reaction: Play this after you upgrade a fighter in an action phase. They can make a Move or Attack action. Restricted |
- | - |
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? | - | |||
362 | Spoils of Battle |
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Play an upgrade card. This doesn't cost a glory point. | - | - |
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- | - | |||
389 | Great Fortitude |
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+1 Wounds. | - | - |
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- | SSduplicate | 21/40 (52.5%) | ||
391 | Great Strength |
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+1 Damage to all Attack actions with a Range of 1 or 2. | - | - |
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- | SSduplicate | 36/40 (90%) | ||
403 | Light Armour |
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Rolls of ![]() |
- | - |
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- | - | |||
431 | Total Offence |
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(Errata update) When this fighter makes their first Attack action in an activation or power step (other than an Attack action made as part of a Charge action), you can choose for that Attack action to have +2 Dice. If you do, this fighter cannot be activated again this phase. | - | - |
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- | - | |||
N313 | Digging Deep |
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Score this in an end phase if you drew at least four power and/or objective cards in the preceding action phase. | 1 | - |
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- | - | |||
N368 | Solid Gains |
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Score this in an end phase if you gained at least 3 glory points in this round. | 1 | - |
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- | - | |||
N373 | Strong Start |
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Score this immediately if the first fighter taken out of action in this round is an enemy fighter. | 1 | - |
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? | NVduplicate | 3/40 (7.5%) | ||
N401 | Commanding Stride |
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Push your leader up to three hexes. They must end this push on a starting hex. | - | - |
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- | NVduplicate | 6/40 (15%) | ||
N444 | Shadowed Step |
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Choose a friendly fighter with no Move or Charge tokens and place them on an empty hex in no one's territory. Place a Move token next to them. | - | - |
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- | - | |||
N499 | Faneway Crystal |
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When this fighter makes a Move action, they do not move normally. Instead, place them on any objective token, then discard this card. It is still considered to be a Move action. | - | - |
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? | - | |||
N503 | Gloryseeker |
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+1 Damage to this fighter's Attack actions that target a fighter with a Wounds characteristic of 4 or more. | - | - |
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- | NVduplicate | 21/40 (52.5%) | ||
N529 | Potion of Rage |
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Reaction: During this fighter's Attack action, before any dice are rolled, discard this card. The Attack action has +2 Dice until the action is resolved. | - | - |
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? | - | |||
N550 | Tome of Offerings |
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Katophrane Tome If this fighter takes an enemy fighter out of action, gain 1 additional glory point. |
- | - |
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- | - | |||
N551 | Tome of Vitality |
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Katophrane Tome +1 Wounds. |
- | - |
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- | - |