|32||Consecrated Area||Score this in an end phase if there are no enemy fighters adjacent to your fighters.||1||-||-||SSduplicate|
|35||Lightning Strikes||Score this immediately if an enemy fighter is taken out of action by a Charge action made by one of your fighters.||1||-||-||SSduplicate|
|39||Heroic Guard||Choose a friendly fighter and put them on Guard.||-||-||-||SSduplicate|
|40||Peal of Thunder||Choose any enemy fighter and push them one hex in any direction.||-||-||-||SSduplicate|
|41||Righteous Zeal||+1 Damage to the first Attack action with a Range of 1 or 2 in the next activation.||-||-||-||SSduplicate|
|45||Tireless Assault||Reaction: Play this after a friendly fighter's Attack action that fails. That fighter can make another Attack action that targets the same fighter.||-||-||?||SSduplicate|
|47||Unstoppable Strike||The first Attack action in the next activation gains Cleave.||-||-||-||SSduplicate|
|49||Blessed by Sigmar||+1 Wounds.||-||-||-||SSduplicate|
|53||Heroic Might||This fighter's Attack action gains Cleave.||-||Severin Steelheart, Obryn the Bold||-||SSduplicate|
|54||Heroic Stride||Reaction: After an enemy fighter ends their activation within two hexes of this fighter, you can push this fighter one hex.||-||Severin Steelheart||-||SSduplicate|
|235||Alone in the Darkness||Score this in an end phase if there are no adjacent fighters on the battlefield.
|243||Change of Tactics||Score this immediately if a friendly fighter on Guard makes a Charge action.
|257||Escalation||Score this in an end phase if three or more upgrade cards were played in the preceding action phase.
|272||Master of War||Score this in an end phase if you scored an objective card, played a ploy card and played an upgrade card in this round.||1||-||-||-|
|291||Superior Tactician||Score this in the third end phase if you have scored six or more other objective cards.
|318||Distraction||Choose an enemy fighter and push them one hex.||-||-||-||SSduplicate||37/48 (77.08%)|
|331||Hidden Paths||Choose a friendly fighter that hasn't made a Move action this phase and is on any edge hex. Place them on any other edge hex. They are considered to have made a Move action.||-||-||?||-|
|334||Inspiration Strikes||Choose a friendly fighter. They become Inspired.||-||-||?||-|
|348||Ready for Action||Reaction: Play this after you upgrade a fighter in an action phase. They can make a Move or Attack action.
|360||Sidestep||Choose a friendly fighter and push them one hex.||-||-||-||SSduplicate||14/48 (29.17%)|
|361||Spectral Wings||The first fighter to make a Move action in the next activation has +2 Move.||-||-||?||SSduplicate||23/48 (47.92%)|
|389||Great Fortitude||+1 Wounds.||-||-||-||SSduplicate||17/48 (35.42%)|
|390||Great Speed||+1 Move.||-||-||-||SSduplicate|
|391||Great Strength||+1 Damage to all Attack actions with a Range of 1 or 2.||-||-||-||SSduplicate||19/48 (39.58%)|
3 Fury 3 1On a critical hit, this Attack action has +1 Damage.
|N302||Calculated Risk||Score this immediately if a friendly fighter makes a Move action through a lethal hex that damages them but doesn't take them out of action.||1||-||?||-|
|N305||Combination Strike||Score this in an end phase if you scored at least two objective cards in the preceding action phase.||2||-||-||-|
|N372||Stand Firm||Score this immediately if all surviving friendly fighters (at least three) have one or more Guard tokens.||1||-||-||-|
|N373||Strong Start||Score this immediately if the first fighter taken out of action in this round is an enemy fighter.||1||-||?||NVduplicate|
|N385||What Armour?||Score this immediately if a friendly fighter's Attack action with Cleave succeeds.||1||-||-||-|
|N499||Faneway Crystal||When this fighter makes a Move action, they do not move normally. Instead, place them on any objective token, then discard this card. It is still considered to be a Move action.||-||-||?||-|
|N503||Gloryseeker||+1 Damage to this fighter's Attack actions that target a fighter with a Wounds characteristic of 4 or more.||-||-||-||NVduplicate|
|N529||Potion of Rage||Reaction: During this fighter's Attack action, before any dice are rolled, discard this card. The Attack action has +2 Dice until the action is resolved.||-||-||?||-|