Blood

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Steelheart's Champions Steelheart's Champions
Order Order

Card sets (3)

Core setSepulchral Guard expansionIronskull's Boyz expansion


Play formats

Cards: 0 | 26 non-Rivals card/s

Valid:
Relic Open

Not valid:
Championship Nemesis Rivals

Upgrades (10)

10 | 0

# Name Name Faction Type Description Glory Restricted Set FAQ Tags TDC Popularity
32 Consecrated Area Steelheart's Champions Objective Score this in an end phase if there are no enemy fighters adjacent to your fighters.
1 - Core set - SSduplicate  
34 Immovable Object Steelheart's Champions Objective Score this in an end phase if the same friendly fighter has held the same objective at the end of two consecutive action phases.
1 - Core set - SSduplicate  
37 Sigmar's Bulwark Steelheart's Champions Objective Score this in an end phase if none of your fighters suffered any damage in the preceding action phase.
1 - Core set ? SSduplicate  
40 Peal of Thunder Steelheart's Champions Ploy Choose any enemy fighter and push them one hex in any direction.
- - Core set - SSduplicate  
45 Tireless Assault Steelheart's Champions Ploy Reaction: Play this after a friendly fighter's Attack action that fails. That fighter can make another Attack action that targets the same fighter.
- - Core set ? SSduplicate  
49 Blessed by Sigmar Steelheart's Champions Upgrade +1 Wounds.
- - Core set - SSduplicate  
240 Bloodless Universal Objective Score this in an end phase if no fighter suffered any damage in the preceding action phase.
1 - Sepulchral Guard expansion - -  
254 Determined Defender Universal Objective Score this in an end phase if the same friendly fighter has held the same objective at the end of two consecutive action phases.
1 - Sepulchral Guard expansion - -  
263 Hold Objective 1 Universal Objective Score this in an end phase if you are holding objective 1.
1 - Core set - SSduplicate  
264 Hold Objective 2 Universal Objective Score this in an end phase if you are holding objective 2.
1 - Core set - SSduplicate  
265 Hold Objective 3 Universal Objective Score this in an end phase if you are holding objective 3.
1 - Core set - SSduplicate  
266 Hold Objective 4 Universal Objective Score this in an end phase if you are holding objective 4.
1 - Core set - SSduplicate  
267 Hold Objective 5 Universal Objective Score this in an end phase if you are holding objective 5.
1 - Core set - SSduplicate  
296 Tactical Supremacy 1-2 Universal Objective Score this in an end phase if you hold objectives 1 and 2.
2 - Sepulchral Guard expansion - SSduplicate  
297 Tactical Supremacy 3-4 Universal Objective Score this in an end phase if you hold objectives 3 and 4.
2 - Sepulchral Guard expansion - SSduplicate  
311 Confusion Universal Ploy Choose two fighters that are adjacent to each other and switch them.
- - Core set - SSduplicate 3/44 (6.82%)  
315 Daylight Robbery Universal Ploy Roll an attack dice. If you roll a HammerSmash or Critical successCritical success take one of your opponent's unspent glory points.
Restricted
- - Ironskull's Boyz expansion - SSduplicate 4/44 (9.09%)  
318 Distraction Universal Ploy Choose an enemy fighter and push them one hex.
- - Ironskull's Boyz expansion ? SSduplicate  
330 Healing Potion Universal Ploy Choose a friendly fighter and roll a defence dice. On a roll of BlockBlock or Critical successCritical success remove up to two wound tokens from them. Otherwise remove one wound token from them.
- - Core set - SSduplicate 13/44 (29.55%)  
355 Shardfall Universal Ploy Place a Shardfall token in an unoccupied hex. That hex is blocked until the end of the phase.
- - Core set ? -  
359 Shifting Shards Universal Ploy Move an unheld objective one hex. You cannot move it into a hex that already contains an objective.
- - Ironskull's Boyz expansion ? SSduplicate  
360 Sidestep Universal Ploy Choose a friendly fighter and push them one hex.
- - Core set - SSduplicate 10/44 (22.73%)  
363 Sprint Universal Ploy Double the move characteristic of the first friendly fighter to make a Move action in the next activation. They may not make a Charge action. Once they have moved, they cannot be activated again in this phase.
- - Core set - -  
387 Flickering Image Universal Upgrade Reaction: After an Attack action made by this fighter that scores a critical hit, you can push them up to two hexes.
- - Ironskull's Boyz expansion ? -  
389 Great Fortitude Universal Upgrade +1 Wounds.
- - Core set - SSduplicate 19/44 (43.18%)  
390 Great Speed Universal Upgrade +1 Move.
- - Core set - SSduplicate  
391 Great Strength Universal Upgrade +1 Damage to all Attack actions with a Range of 1 or 2.
- - Core set - SSduplicate 37/44 (84.09%)  
402 Legendary Swiftness Universal Upgrade +1 Move.
- - Ironskull's Boyz expansion - -  
411 Shadeglass Darts Universal Upgrade (Errata update) The Grievous 1 keyword replaces the similar ability on this card.

Hex 3 SwordFury 3 Damage 1

On a critical hit, this Attack action has +1 Damage.
- - Ironskull's Boyz expansion - -  
416 Shardcaller Universal Upgrade At the beginning of each action phase, you can switch an objective held by this fighter with any other objective.
- - Ironskull's Boyz expansion - SSduplicate  
426 The Dazzling Key Universal Upgrade If this fighter is holding objective 4 in the third end phase, score 2 glory points.
- - Sepulchral Guard expansion - SSduplicate  
430 The Shadowed Key Universal Upgrade If this fighter is holding objective 2 in the third end phase, score 2 glory points.
- - Ironskull's Boyz expansion - SSduplicate