Shared deck

Steelheart's Champions Steelheart's Champions

Card sets (3)

Core setSepulchral Guard expansionIronskull's Boyz expansion


Play formats

Cards: 0 | 0 | 16 | 0

Valid:
Relic Open

Not valid:
Championship/Alliance

Objectives (12)

Core set - Consecrated Area (1)
  • FAQ: -
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Core set - Immovable Object (1)
  • FAQ: -
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Core set - Sigmar's Bulwark (1)
  • FAQ:

    Q: Can I score Sigmar’s Bulwark if one of my fighters was damaged and then healed for the full amount (and all other fighters were unharmed)?


    A: No.


    Q: Can I score Sigmar’s Bulwark following an action phase where none of my fighters were alive?


    A: Yes.


    Current as of official Nightvault Designer's Commentary, June 2019


Sepulchral Guard expansion - Bloodless (1)
  • FAQ: -
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Sepulchral Guard expansion - Determined Defender (1)
  • FAQ: -
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Core set - Hold Objective 1 (1)
  • FAQ: -
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Core set - Hold Objective 2 (1)
  • FAQ: -
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Core set - Hold Objective 3 (1)
  • FAQ: -
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Core set - Hold Objective 4 (1)
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Core set - Hold Objective 5 (1)
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Sepulchral Guard expansion - Tactical Supremacy 1-2 (2)
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Sepulchral Guard expansion - Tactical Supremacy 3-4 (2)
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Total glory - 14
0 | 12 | 0

Gambits (10)

Core set - Peal of Thunder
  • FAQ: -
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Core set - Tireless Assault
  • FAQ:

    Q: How do I use Tireless Assault with an Attack action that targets more than one enemy, such as Severin Steelheart’s Mighty Swing?


    A: An attack that targets more than one enemy is treated as a number of individual Attack actions performed one after the other, and each of those Attack actions is judged as succeeding or failing based on whether or not its target is damaged. If one of the Attack actions made as part of a Mighty Swing fails, you can play Tireless Assault (this can interrupt the Mighty Swing, and indeed will, unless the Attack action you are reacting to is the final Attack action made as part of Mighty Swing) to make another Attack action that targets the same fighter. This could be another Mighty Swing (allowing you to target other fighters as well). Once you have resolved the Reaction, if it interrupted Mighty Swing, you would then finish resolving Mighty Swing (unless that was no longer possible).


    Current as of official Nightvault Designer's Commentary, June 2019


Core set - Confusion
  • FAQ: -
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Ironskull's Boyz expansion - Daylight Robbery
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Ironskull's Boyz expansion - Distraction
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Core set - Healing Potion
  • FAQ: -
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Core set - Shardfall
  • FAQ:

    Q: Can Shardfall be played on an unoccupied hex with an objective token in it?


    A: Yes.


    Current as of official Nightvault Designer's Commentary, June 2019


Ironskull's Boyz expansion - Shifting Shards
  • FAQ:

    Q: Can Shifting Shards be used to move an objective to a starting hex?


    A: Yes. It is still a starting hex.


    Q: Can Shifting Shards be used to move an objective to a blocked hex?


    A: No.


    Current as of official Nightvault Designer's Commentary, June 2019


Core set - Sidestep
  • FAQ: -
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Core set - Sprint
  • FAQ:

    Q: When characteristics are modified, does multiplication happen before or after addition? For example, if a fighter with a Move characteristic of 3 has Great Speed, giving them +1 Move, and you play Sprint, can they move 7 or 8 hexes?


    A: Multiplication (and division) happen before addition (and subtraction). The fighter in your example moves up to 7 hexes.


    Current as of official Nightvault Designer's Commentary, June 2019


10 | 0

Upgrades (10)

Core set - Blessed by Sigmar
  • FAQ: -
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Ironskull's Boyz expansion - Flickering Image
  • FAQ:

    Q: Does Flickering Image allow me to push the upgraded fighter after each separate Attack action in an Attack action that targets multiple fighters (e.g. Whirling Club)?


    A: Yes. However, the only fighters you can target are those who were adjacent at the start of the action, and your fighter must be in range of each of those fighters to make an Attack action against them. If the fighter is pushed in such a way that they are not able to make an Attack action against any of their remaining targets, no further Attack actions are resolved.


    Current as of official Nightvault Designer's Commentary, June 2019


Core set - Great Fortitude
  • FAQ: -
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Core set - Great Speed
  • FAQ: -
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Core set - Great Strength
  • FAQ: -
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Ironskull's Boyz expansion - Legendary Swiftness
  • FAQ: -
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Ironskull's Boyz expansion - Shadeglass Darts
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Ironskull's Boyz expansion - Shardcaller
  • FAQ:

    Q: If both my opponent and I have upgraded a fighter with Shardcaller, whose Shardcaller works first at the beginning of an action phase?


    A: These upgrades would resolve simultaneously, so use the sequencing rules to determine which Shardcaller upgrade takes effect first.


    Current as of official Nightvault Designer's Commentary, June 2019


Sepulchral Guard expansion - The Dazzling Key
  • FAQ: -
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Ironskull's Boyz expansion - The Shadowed Key
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# Name Name Faction Type Description Glory Restricted Set FAQ Tags TDC Popularity
32 Consecrated Area Steelheart's Champions Objective Score this in an end phase if there are no enemy fighters adjacent to your fighters. 1 - Core set - SSduplicate  
34 Immovable Object Steelheart's Champions Objective Score this in an end phase if the same friendly fighter has held the same objective at the end of two consecutive action phases. 1 - Core set - SSduplicate  
37 Sigmar's Bulwark Steelheart's Champions Objective Score this in an end phase if none of your fighters suffered any damage in the preceding action phase. 1 - Core set ? SSduplicate  
40 Peal of Thunder Steelheart's Champions Ploy Choose any enemy fighter and push them one hex in any direction. - - Core set - SSduplicate  
45 Tireless Assault Steelheart's Champions Ploy Reaction: Play this after a friendly fighter's Attack action that fails. That fighter can make another Attack action that targets the same fighter. - - Core set ? SSduplicate  
49 Blessed by Sigmar Steelheart's Champions Upgrade +1 Wounds. - - Core set - SSduplicate  
240 Bloodless Universal Objective Score this in an end phase if no fighter suffered any damage in the preceding action phase. 1 - Sepulchral Guard expansion - -  
254 Determined Defender Universal Objective Score this in an end phase if the same friendly fighter has held the same objective at the end of two consecutive action phases. 1 - Sepulchral Guard expansion - -  
263 Hold Objective 1 Universal Objective Score this in an end phase if you are holding objective 1. 1 - Core set - SSduplicate  
264 Hold Objective 2 Universal Objective Score this in an end phase if you are holding objective 2. 1 - Core set - SSduplicate  
265 Hold Objective 3 Universal Objective Score this in an end phase if you are holding objective 3. 1 - Core set - SSduplicate  
266 Hold Objective 4 Universal Objective Score this in an end phase if you are holding objective 4. 1 - Core set - SSduplicate  
267 Hold Objective 5 Universal Objective Score this in an end phase if you are holding objective 5. 1 - Core set - SSduplicate  
296 Tactical Supremacy 1-2 Universal Objective Score this in an end phase if you hold objectives 1 and 2. 2 - Sepulchral Guard expansion - - 2/36 (5.56%)  
297 Tactical Supremacy 3-4 Universal Objective Score this in an end phase if you hold objectives 3 and 4. 2 - Sepulchral Guard expansion - -  
311 Confusion Universal Ploy Choose two fighters that are adjacent to each other and switch them. - - Core set - SSduplicate 3/36 (8.33%)  
315 Daylight Robbery Universal Ploy Roll an attack dice. If you roll a HammerSmash or Critical successCritical success take one of your opponent's unspent glory points. - - Ironskull's Boyz expansion - -  
318 Distraction Universal Ploy Choose an enemy fighter and push them one hex. - - Ironskull's Boyz expansion - - 17/36 (47.22%)  
330 Healing Potion Universal Ploy Choose a friendly fighter and roll a defence dice. On a roll of BlockBlock or Critical successCritical success remove up to two wound tokens from them. Otherwise remove one wound token from them. - - Core set - - 5/36 (13.89%)  
355 Shardfall Universal Ploy Place a Shardfall token in an unoccupied hex. That hex is blocked until the end of the phase. - - Core set ? -  
359 Shifting Shards Universal Ploy Move an unheld objective one hex. You cannot move it into a hex that already contains an objective. - - Ironskull's Boyz expansion ? -  
360 Sidestep Universal Ploy Choose a friendly fighter and push them one hex. - - Core set - SSduplicate 2/36 (5.56%)  
363 Sprint Universal Ploy Double the move characteristic of the first friendly fighter to make a Move action in the next activation. They may not make a Charge action. Once they have moved, they cannot be activated again in this phase. - - Core set ? -  
387 Flickering Image Universal Upgrade Reaction: After an Attack action made by this fighter that scores a critical hit, you can push them up to two hexes. - - Ironskull's Boyz expansion ? -  
389 Great Fortitude Universal Upgrade +1 Wounds. - - Core set - SSduplicate 15/36 (41.67%)  
390 Great Speed Universal Upgrade +1 Move. - - Core set - SSduplicate  
391 Great Strength Universal Upgrade +1 Damage to all Attack actions with a Range of 1 or 2. - - Core set - SSduplicate 17/36 (47.22%)  
402 Legendary Swiftness Universal Upgrade +1 Move. - - Ironskull's Boyz expansion - -  
411 Shadeglass Darts Universal Upgrade

Hex 3 SwordFury 3 Damage 1

On a critical hit, this Attack action has +1 Damage.
- - Ironskull's Boyz expansion - - 2/36 (5.56%)  
416 Shardcaller Universal Upgrade At the beginning of each action phase, you can switch an objective held by this fighter with any other objective. - - Ironskull's Boyz expansion ? -  
426 The Dazzling Key Universal Upgrade If this fighter is holding objective 4 in the third end phase, score 2 glory points. - - Sepulchral Guard expansion - -  
430 The Shadowed Key Universal Upgrade If this fighter is holding objective 2 in the third end phase, score 2 glory points. - - Ironskull's Boyz expansion - - 2/36 (5.56%)