Faction

Steelheart's Champions - Steelheart's Champions


Card sets (3)

Core setSepulchral Guard expansionIronskull's Boyz expansion


Organised play

0 | 0 - VALID

Objectives (12)

Core set - Consecrated Area (1)
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Core set - Immovable Object (1)
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Core set - Lightning Strikes (1)
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Core set - Sigmar's Bulwark (1)
  • FAQ:

    Q: Can I score Sigmar’s Bulwark if one of my fighters was damaged and then healed for the full amount (and all other fighters were unharmed)?


    A: No.


    Q: Can I score Sigmar’s Bulwark following an action phase where none of my fighters were alive?


    A: Yes.


    Current as at official Nightvault Designer's Commentary, November 2018


Sepulchral Guard expansion - Bloodless (1)
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Core set - Conquest (2)
  • FAQ:

    Q: Can I score Conquest if all of my fighters are out of action?


    A: No.


    Current as at official Nightvault Designer's Commentary, November 2018


Core set - Denial (3)
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Core set - Hold Objective 1 (1)
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Core set - Hold Objective 2 (1)
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Core set - Hold Objective 3 (1)
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Core set - Hold Objective 4 (1)
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Core set - Hold Objective 5 (1)
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Total glory - 15
1 | 0 | 9 | 2

Gambits (10)

Core set - Heroic Guard
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Core set - Peal of Thunder
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Core set - Righteous Zeal
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Core set - Sigmarite Wall
  • FAQ:

    Q: Can I play this ploy if I do not have two friendly fighters adjacent to each other?


    A: No. You cannot choose two adjacent friendly fighters in that situation, so you cannot meet the condition for the card to be played.


    Current as at official Nightvault Designer's Commentary, November 2018


Core set - Stormforged Resistance
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Core set - Tireless Assault
  • FAQ:

    Q: How do I use Tireless Assault with an Attack action that targets more than one enemy, such as Severin Steelheart’s Mighty Swing?


    A: An attack that targets more than one enemy is treated as a number of individual Attack actions performed one after the other, and each of those Attack actions is judged as succeeding or failing based on whether or not its target is damaged. If one of the Attack actions made as part of a Mighty Swing fails, you can play Tireless Assault (this can interrupt the Mighty Swing, and indeed will, unless the Attack action you are reacting to is the final Attack action made as part of Mighty Swing) to make another Attack action that targets the same fighter. This could be another Mighty Swing (allowing you to target other fighters as well). Once you have resolved the Reaction, if it interrupted Mighty Swing, you would then finish resolving Mighty Swing (unless that was no longer possible).


    Current as at official Nightvault Designer's Commentary, November 2018


Core set - Confusion
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Ironskull's Boyz expansion - Distraction
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Core set - Healing Potion
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Core set - Sidestep
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Upgrades (10)

Core set - Blessed by Sigmar
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Core set - Brave Strike
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Core set - Fatal Riposte
  • FAQ:

    Q: If I use Fatal Riposte against an enemy fighter who is using an Attack action that targets multiple fighters, and it takes that enemy fighter out of action or drives them back so that they are not within range of their remaining targets, what happens to the rest of their Attack action?


    A: As they can no longer resolve their action, it ends without being resolved any further.


    Q: If I use Fatal Riposte and Steelheart has an Attack action that targets all adjacent fighters (e.g. his Mighty Swing) can I use that Attack action rather than an Attack action that only targets the attacker?


    A: Yes, as long the attacker is one of the targets.


    Current as at official Nightvault Designer's Commentary, November 2018


Core set - Heroic Might
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Core set - Heroic Stride
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Core set - Lightning Blade
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Core set - Lightning Blast
  • FAQ:

    Q: Where Lightning Blast says ‘When they make a critical hit’, does ‘they’ refer to Obryn?


    A: Yes.


    Current as at official Nightvault Designer's Commentary, November 2018


Core set - Righteous Strike
  • FAQ:

    Q: If I make the Righteous Strike Attack action and target an enemy leader, and the attack fails, I can make a reaction to make the Attack action again. If it fails a second time, can I make that reaction again (as it is triggered by the new Attack action’s failure)?


    A: Yes (assuming that an opponent doesn’t make a reaction after the Attack action).


    Current as at official Nightvault Designer's Commentary, November 2018


Core set - Great Fortitude
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Core set - Great Strength
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# Name Name Faction Type Description Glory Restrictions Set FAQ Tags
32 Consecrated Area Steelheart's Champions Objective Score this in an end phase if there are no enemy fighters adjacent to your fighters 1 - Core set - SSduplicate
34 Immovable Object Steelheart's Champions Objective Score this in an end phase if the same friendly fighter has held the same objective at the end of two consecutive action phases 1 - Core set - SSduplicate
35 Lightning Strikes Steelheart's Champions Objective Score this immediately if an enemy fighter is taken out of action by a Charge action made by one of your fighters 1 - Core set - SSduplicate
37 Sigmar's Bulwark Steelheart's Champions Objective Score this in an end phase if none of your fighters suffered any damage in the preceding action phase 1 - Core set ? SSduplicate
39 Heroic Guard Steelheart's Champions Ploy Choose a friendly fighter and put them on Guard - - Core set - SSduplicate
40 Peal of Thunder Steelheart's Champions Ploy Choose any enemy fighter and push them one hex in any direction - - Core set - SSduplicate
41 Righteous Zeal Steelheart's Champions Ploy +1 Damage to the first Attack action with a Range of 1 or 2 in the next activation - - Core set - SSduplicate
42 Sigmarite Wall Steelheart's Champions Ploy Choose two adjacent friendly fighters and put them on Guard - - Core set ? SSduplicate
43 Stormforged Resistance Steelheart's Champions Ploy Friendly fighters cannot be driven back by the first Attack action in the next activation - - Core set - SSduplicate
45 Tireless Assault Steelheart's Champions Ploy Reaction: Play this after a friendly fighter's Attack action that fails. That fighter can make another Attack action that targets the same fighter - - Core set ? SSduplicate
49 Blessed by Sigmar Steelheart's Champions Upgrade +1 Wounds - - Core set - SSduplicate
51 Brave Strike Steelheart's Champions Upgrade

Hex 1 Hammer 2 Damage 2

Roll an extra attack dice if there are no adjacent friendly fighters
- Obryn the Bold Core set - SSduplicate
52 Fatal Riposte Steelheart's Champions Upgrade Reaction: During an Attack action that targets this fighter and fails, roll an attack dice. On a roll of Hammer or Critical Hit this fighter cannot be driven back and they can make an Attack action. It must target the attacker. - Severin Steelheart Core set ? SSduplicate
53 Heroic Might Steelheart's Champions Upgrade This fighter's Attack action gains Cleave - Severin Steelheart, Obryn the Bold Core set - SSduplicate
54 Heroic Stride Steelheart's Champions Upgrade Reaction: After an enemy fighter ends their activation within two hexes of this fighter, you can push this fighter one hex - Severin Steelheart Core set - SSduplicate
55 Lightning Blade Steelheart's Champions Upgrade

Hex 2 Hammer 2 Damage 1

On a critical hit, this Attack action has +1 Damage
- Severin Steelheart Core set - SSduplicate
56 Lightning Blast Steelheart's Champions Upgrade When they make a critical hit, this fighter also inflicts 1 damage on enemy fighters adjacent to the target's hex - Obryn the Bold Core set ? SSduplicate
57 Righteous Strike Steelheart's Champions Upgrade

Hex 1 Hammer 3 Damage 2

Reaction: After this Attack action, if it failed and the target was an enemy leader, make this Attack action again
- Angharad Brightshield Core set ? SSduplicate
240 Bloodless Universal Objective Score this in an end phase if no fighter suffered any damage in the preceding action phase 1 - Sepulchral Guard expansion - -
247 Conquest Universal Objective Score this in the third end phase if all of your surviving fighters are in your opponent's territory 2 - Core set ? SSduplicate
253 Denial Universal Objective Score this in the third end phase if there are no enemy fighters in your territory 3 - Core set - SSduplicate
263 Hold Objective 1 Universal Objective Score this in an end phase if you are holding objective 1 1 - Core set - SSduplicate
264 Hold Objective 2 Universal Objective Score this in an end phase if you are holding objective 2 1 - Core set - SSduplicate
265 Hold Objective 3 Universal Objective Score this in an end phase if you are holding objective 3 1 - Core set - SSduplicate
266 Hold Objective 4 Universal Objective Score this in an end phase if you are holding objective 4 1 - Core set - SSduplicate
267 Hold Objective 5 Universal Objective Score this in an end phase if you are holding objective 5 1 - Core set - SSduplicate
311 Confusion Universal Ploy Choose two fighters that are adjacent to each other and switch them - - Core set - SSduplicate
318 Distraction Universal Ploy Choose an enemy fighter and push them one hex - - Ironskull's Boyz expansion - -
330 Healing Potion Universal Ploy Choose a friendly fighter and roll a defence dice. On a roll of Shield or Critical Hit remove up to two wound tokens from them. Otherwise remove one wound token from them - - Core set - -
360 Sidestep Universal Ploy Choose a friendly fighter and push them one hex - - Core set - SSduplicate
389 Great Fortitude Universal Upgrade +1 Wounds - - Core set - SSduplicate
391 Great Strength Universal Upgrade +1 Damage to all Attack actions with a Range of 1 or 2 - - Core set - SSduplicate