Shared deck

Warhammer Underworlds: Online H4sIAAAAAAAAAx2NsQ2AMAwEe3ZB4j/gkDmYgCISBRXK/iLnwifZ959co/f36fc3Fq01wA40EW1CwR4nQMcB8laAQaY30g1t0q6AivNGxVRMxZnGCiGEEOItYfPLObTLDwPZTyioAAAA

Steelheart's Champions Steelheart's Champions
Order Order

Card sets (3)

Core setSepulchral Guard expansionIronskull's Boyz expansion


Play formats

Cards: 1 | 14 non-Rivals card/s

Valid:
Relic Open

Not valid:
Championship Nemesis Rivals

Objectives (12)

Total glory - 15
1 | 9 | 2
0 | 0

Upgrades (10)

3 | 7

# Name Name Faction Type Description Glory Restricted Set FAQ Tags TDC Popularity
32 Consecrated Area Steelheart's Champions Objective Score this in an end phase if there are no enemy fighters adjacent to your fighters.
1 - Core set - SSduplicate  
34 Immovable Object Steelheart's Champions Objective Score this in an end phase if the same friendly fighter has held the same objective at the end of two consecutive action phases.
1 - Core set - SSduplicate  
35 Lightning Strikes Steelheart's Champions Objective Score this immediately if an enemy fighter is taken out of action by a Charge action made by one of your fighters.
1 - Core set - SSduplicate  
37 Sigmar's Bulwark Steelheart's Champions Objective Score this in an end phase if none of your fighters suffered any damage in the preceding action phase.
1 - Core set ? SSduplicate  
39 Heroic Guard Steelheart's Champions Ploy Choose a friendly fighter and put them on Guard.
- - Core set - SSduplicate  
40 Peal of Thunder Steelheart's Champions Ploy Choose any enemy fighter and push them one hex in any direction.
- - Core set - SSduplicate  
41 Righteous Zeal Steelheart's Champions Ploy +1 Damage to the first Attack action with a Range of 1 or 2 in the next activation.
- - Core set - SSduplicate  
42 Sigmarite Wall Steelheart's Champions Ploy Choose two adjacent friendly fighters and put them on Guard.
- - Core set ? SSduplicate  
43 Stormforged Resistance Steelheart's Champions Ploy Friendly fighters cannot be driven back by the first Attack action in the next activation.
- - Core set - SSduplicate  
45 Tireless Assault Steelheart's Champions Ploy Reaction: Play this after a friendly fighter's Attack action that fails. That fighter can make another Attack action that targets the same fighter.
- - Core set ? SSduplicate  
49 Blessed by Sigmar Steelheart's Champions Upgrade +1 Wounds.
- - Core set - SSduplicate  
51 Brave Strike Steelheart's Champions Upgrade

Hex 1 HammerSmash 2 Damage 2

Roll an extra attack dice if there are no adjacent friendly fighters.
- Obryn the Bold Core set - SSduplicate  
52 Fatal Riposte Steelheart's Champions Upgrade Reaction: During an Attack action that targets this fighter and fails, roll an attack dice. On a roll of HammerSmash or Critical successCritical success this fighter cannot be driven back and they can make an Attack action. It must target the attacker.
- Severin Steelheart Core set ? SSduplicate  
53 Heroic Might Steelheart's Champions Upgrade This fighter's Attack action gains Cleave.
- Severin Steelheart, Obryn the Bold Core set - SSduplicate  
54 Heroic Stride Steelheart's Champions Upgrade Reaction: After an enemy fighter ends their activation within two hexes of this fighter, you can push this fighter one hex.
- Severin Steelheart Core set - SSduplicate  
55 Lightning Blade Steelheart's Champions Upgrade (Errata update) The Grievous 1 keyword replaces the similar ability on this card.

Hex 2 HammerSmash 2 Damage 1

On a critical hit, this Attack action has +1 Damage.
- Severin Steelheart Core set - SSduplicate  
56 Lightning Blast Steelheart's Champions Upgrade When they make a critical hit, this fighter also inflicts 1 damage on enemy fighters adjacent to the target's hex.
- Obryn the Bold Core set ? SSduplicate  
57 Righteous Strike Steelheart's Champions Upgrade

Hex 1 HammerSmash 3 Damage 2

Reaction: After this Attack action, if it failed and the target was an enemy leader, make this Attack action again.
- Angharad Brightshield Core set ? SSduplicate  
240 Bloodless Universal Objective Score this in an end phase if no fighter suffered any damage in the preceding action phase.
1 - Sepulchral Guard expansion - -  
247 Conquest Universal Objective Score this in the third end phase if all of your surviving fighters are in your opponent's territory.
2 - Core set ? SSduplicate 2/44 (4.55%)  
253 Denial Universal Objective Score this in the third end phase if there are no enemy fighters in your territory.
3 - Core set - SSduplicate  
263 Hold Objective 1 Universal Objective Score this in an end phase if you are holding objective 1.
1 - Core set - SSduplicate  
264 Hold Objective 2 Universal Objective Score this in an end phase if you are holding objective 2.
1 - Core set - SSduplicate  
265 Hold Objective 3 Universal Objective Score this in an end phase if you are holding objective 3.
1 - Core set - SSduplicate  
266 Hold Objective 4 Universal Objective Score this in an end phase if you are holding objective 4.
1 - Core set - SSduplicate  
267 Hold Objective 5 Universal Objective Score this in an end phase if you are holding objective 5.
1 - Core set - SSduplicate  
311 Confusion Universal Ploy Choose two fighters that are adjacent to each other and switch them.
- - Core set - SSduplicate 3/44 (6.82%)  
318 Distraction Universal Ploy Choose an enemy fighter and push them one hex.
- - Ironskull's Boyz expansion ? SSduplicate  
330 Healing Potion Universal Ploy Choose a friendly fighter and roll a defence dice. On a roll of BlockBlock or Critical successCritical success remove up to two wound tokens from them. Otherwise remove one wound token from them.
- - Core set - SSduplicate 13/44 (29.55%)  
360 Sidestep Universal Ploy Choose a friendly fighter and push them one hex.
- - Core set - SSduplicate 10/44 (22.73%)  
389 Great Fortitude Universal Upgrade +1 Wounds.
- - Core set - SSduplicate 19/44 (43.18%)  
391 Great Strength Universal Upgrade +1 Damage to all Attack actions with a Range of 1 or 2.
- - Core set - SSduplicate 37/44 (84.09%)