May WUO Grand Championship - 5th place
|32||Consecrated Area||Score this in an end phase if there are no enemy fighters adjacent to your fighters.||1||-||-||SSduplicate|
|33||Eternals||Score this in the third end phase if none of your fighters are out of action.||3||-||-||SSduplicate|
|35||Lightning Strikes||Score this immediately if an enemy fighter is taken out of action by a Charge action made by one of your fighters.||1||-||-||SSduplicate|
|37||Sigmar's Bulwark||Score this in an end phase if none of your fighters suffered any damage in the preceding action phase.||1||-||?||SSduplicate|
|38||Slayers of Tyrants||Score this in an end phase if your warband took an enemy leader out of action in the preceding action phase.||1||-||-||SSduplicate|
|40||Peal of Thunder||Choose any enemy fighter and push them one hex in any direction.||-||-||-||SSduplicate|
|45||Tireless Assault||Reaction: Play this after a friendly fighter's Attack action that fails. That fighter can make another Attack action that targets the same fighter.||-||-||?||SSduplicate|
|49||Blessed by Sigmar||+1 Wounds.||-||-||-||SSduplicate|
|243||Change of Tactics||Score this immediately if a friendly fighter on Guard makes a Charge action.
|244||Chosen Champion||Score this in an end phase if a surviving friendly fighter has three or more upgrades.||1||-||-||-|
|252||Defensive Strike||Score this immediately when your warband takes an enemy fighter standing in your territory out of action.
|264||Hold Objective 2||Score this in an end phase if you are holding objective 2.||1||-||-||SSduplicate|
|265||Hold Objective 3||Score this in an end phase if you are holding objective 3.||1||-||-||SSduplicate|
|266||Hold Objective 4||Score this in an end phase if you are holding objective 4.||1||-||-||SSduplicate|
|282||Ploymaster||Score this in an end phase if you played three or more ploys in the preceding action phase.||1||-||-||-|
|310||Confused Priorities||Switch two objectives that are currently being held.||-||-||-||-|
|318||Distraction||Choose an enemy fighter and push them one hex.||-||-||-||SSduplicate||43/56 (76.79%)|
|327||Fuelled by Fury||You can re-roll any attack dice for the first friendly fighter's Attack action in the next activation.||-||-||?||-|
|335||Invisible Walls||All fighters' Move characteristics are reduced to 1 for the next activation.||-||-||?||-|
|350||Reflected Injury||Choose a friendly fighter with at least one wound token, and an adjacent enemy fighter. The enemy fighter suffers 1 damage.||-||-||-||-|
|354||Second Wind||(Errata update) Choose a friendly fighter that has one or more Charge tokens. In the next activation, treat the chosen fighter as if they had one fewer Charge tokens than they have, and one more Move token than they have.||-||-||?||-|
|360||Sidestep||Choose a friendly fighter and push them one hex.||-||-||-||SSduplicate||15/56 (26.79%)|
|369||Trap||Reaction: Play this during a friendly fighter's Attack action that drives an enemy fighter back. The enemy fighter suffers 1 damage.
|372||Twist the Knife||Reaction: Play this during a friendly fighter's Attack action that has a Range of 1 and will succeed. It has +1 Damage for that Attack action.
|375||Army of One||If this fighter is the last friendly fighter on the battlefield, they have +1 Defence and all of their Attack actions have +1 Dice.||-||-||-||SSduplicate|
|376||Awakened Weapon||You can re-roll one attack dice each time this fighter makes an Attack action.
|378||Concealed Weapon||On a critical hit, this fighter's Attack actions with a Range of 1 have +2 Damage.||-||-||-||-|
|391||Great Strength||+1 Damage to all Attack actions with a Range of 1 or 2.||-||-||-||SSduplicate||26/56 (46.43%)|
|395||Incredible Strength||+1 Damage to all Attack actions with a Range of 1 or 2.
1 Fury 3 3When this Attack action is successful, discard this upgrade. On a critical hit, this Attack action has +1 Damage.
|425||The Blazing Key||If this fighter is holding objective 3 in the third end phase, score 2 glory points.||-||-||-||SSduplicate|
|426||The Dazzling Key||If this fighter is holding objective 4 in the third end phase, score 2 glory points.||-||-||-||SSduplicate|
|427||The Formless Key||If this fighter is holding an objective in the third end phase, score 1 glory point.||-||-||-||SSduplicate|
|433||Trusted Defender||You can re-roll one defence dice for this fighter when they are the target of an Attack action.||-||-||?||-|