# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
32 | Consecrated Area | Score this in an end phase if there are no enemy fighters adjacent to your fighters. | 1 | - | - | SSduplicate | ||||||
33 | Eternals | Score this in the third end phase if none of your fighters are out of action. | 3 | - | - | SSduplicate | ||||||
35 | Lightning Strikes | Score this immediately if an enemy fighter is taken out of action by a Charge action made by one of your fighters. | 1 | - | - | SSduplicate | ||||||
37 | Sigmar's Bulwark | Score this in an end phase if none of your fighters suffered any damage in the preceding action phase. | 1 | - | ? | SSduplicate | ||||||
45 | Tireless Assault | Reaction: Play this after a friendly fighter's Attack action that fails. That fighter can make another Attack action that targets the same fighter. | - | - | ? | SSduplicate | ||||||
49 | Blessed by Sigmar | +1 Wounds. | - | - | - | SSduplicate | ||||||
235 | Alone in the Darkness | Score this in an end phase if there are no adjacent fighters on the battlefield. Restricted |
2 | - | - | - | ||||||
244 | Chosen Champion | Score this in an end phase if a surviving friendly fighter has three or more upgrades. | 1 | - | - | - | ||||||
245 | Complete Victory | Score this in the third end phase if none of your fighters are out of action. | 3 | - | - | - | ||||||
257 | Escalation | Score this in an end phase if three or more upgrade cards were played in the preceding action phase. Restricted |
2 | - | ? | - | ||||||
272 | Master of War | Score this in an end phase if you scored an objective card, played a ploy card and played an upgrade card in this round. | 1 | - | - | - | ||||||
289 | Skirting Danger | Score this in an end phase if all surviving friendly fighters (at least two) are on edge hexes. | 1 | - | - | - | ||||||
317 | Desperate Gambit | When resolving the first Attack action in the next activation, you and your opponent roll off. The winner chooses whether the Attack action fails or succeeds. | - | - | ? | - | ||||||
321 | Earthquake | Push all fighters one hex. You must push them all in the same direction. Any that cannot be pushed this way are not pushed. Restricted |
- | - | ? | - | ||||||
323 | Flickering Step | Roll eight dice. Choose a friendly fighter and push them up to a number of hexes equal to the number of Critical success rolled. | - | - | - | SSduplicate | ||||||
326 | Frozen in Time | Choose an enemy fighter and roll a defence dice. On a roll of Block or Critical success that fighter cannot make any actions or be damaged in this phase. | - | - | - | - | ||||||
330 | Healing Potion | Choose a friendly fighter and roll a defence dice. On a roll of Block or Critical success remove up to two wound tokens from them. Otherwise remove one wound token from them. | - | - | - | SSduplicate | 8/37 (21.62%) | |||||
331 | Hidden Paths | Choose a friendly fighter that hasn't made a Move action this phase and is on any edge hex. Place them on any other edge hex. They are considered to have made a Move action. | - | - | ? | - | ||||||
332 | Illusory Fighter | Choose one of your fighters on the battlefield. Place them on a starting hex in your territory. Restricted |
- | - | - | - | ||||||
334 | Inspiration Strikes | Choose a friendly fighter. They become Inspired. | - | - | ? | - | ||||||
340 | Mischievous Spirits | Taking it in turns with your opponent(s), starting with you and going clockwise, move each objective one hex. Objectives cannot be moved into a hex that already contains an objective. | - | - | - | SSduplicate | ||||||
381 | Cursed Artefact | +1 Defence, -1 Wounds. | - | - | - | - | ||||||
384 | Deathly Fortitude | -2 Move, +2 Wounds. Restricted |
- | - | - | - | ||||||
389 | Great Fortitude | +1 Wounds. | - | - | - | SSduplicate | 17/37 (45.95%) | |||||
391 | Great Strength | +1 Damage to all Attack actions with a Range of 1 or 2. | - | - | - | SSduplicate | 31/37 (83.78%) | |||||
424 | Tethered Spirit | (Errata update) Reaction: During an Attack action or ploy that takes this fighter out of action, roll a defence dice. If you roll a Block or Critical success place them on any starting hex in your territory, ignore the damage and discard this upgrade (they cannot be driven back). If you cannot, they are taken out of action. Restricted |
- | - | - | - | ||||||
433 | Trusted Defender | You can re-roll one defence dice for this fighter when they are the target of an Attack action. | - | - | ? | - | ||||||
L49 | Hero's Mantle | If this fighter is on the battlefield in the third end phase, gain 1 glory point. | - | Leader | - | - | ||||||
N327 | Hale and Whole | Score this in an end phase if no friendly fighters are out of action and no friendly fighters have wound tokens on their fighter cards. | 1 | - | - | - | ||||||
N373 | Strong Start | Score this immediately if the first fighter taken out of action in this round is an enemy fighter. | 1 | - | ? | NVduplicate | ||||||
N486 | Champion's Fortitude | You can re-roll one defence dice each time you make a defence roll for this fighter. | - | - | ? | NVduplicate | 12/37 (32.43%) | |||||
N543 | Sudden Growth | -2 Move (to a minimum of 0), +2 Wounds. | - | - | - | - |