Warhammer World Grand Clash 2 - 4th place
|119||Ferocious Charge||Score this immediately if a friendly fighter takes an enemy fighter out of action with a Charge action.||1||-||-||-|
|124||Scion of Grimnir||Score this immediately if your leader takes an enemy fighter out of action.||1||-||-||-|
|129||Oathsworn||Reaction: Play this after a friendly fighter's Attack action that fails. That fighter can make another Attack action that targets the same fighter.||-||-||-||-|
|132||The Earth Shakes||Choose a fighter and push them one hex.||-||-||-||-|
|133||Treasure-lust||Choose a friendly fighter and push them up to three hexes. They must end up holding an objective.||-||-||-||-|
|136||Activated Runes||Each time this fighter make an Attack action, you can re-roll one dice.||-||-||-||-|
|142||Grimnir's Fortitude||+1 Defence.||-||Fjul-Grimnir||-||-|
|143||Grimnir's Speed||+2 Move.||-||Fjul-Grimnir||-||-|
|252||Defensive Strike||Score this immediately when your warband takes an enemy fighter standing in your territory out of action.
|257||Escalation||Score this in an end phase if three or more upgrade cards were played in the preceding action phase.
|263||Hold Objective 1||Score this in an end phase if you are holding objective 1.||1||-||-||SSduplicate|
|264||Hold Objective 2||Score this in an end phase if you are holding objective 2.||1||-||-||SSduplicate|
|265||Hold Objective 3||Score this in an end phase if you are holding objective 3.||1||-||-||SSduplicate|
|266||Hold Objective 4||Score this in an end phase if you are holding objective 4.||1||-||-||SSduplicate|
|267||Hold Objective 5||Score this in an end phase if you are holding objective 5.||1||-||-||SSduplicate|
|282||Ploymaster||Score this in an end phase if you played three or more ploys in the preceding action phase.||1||-||-||-|
|291||Superior Tactician||Score this in the third end phase if you have scored six or more other objective cards.
|292||Supremacy||Score this in an end phase if you hold three or more objectives.||3||-||-||SSduplicate|
|310||Confused Priorities||Switch two objectives that are currently being held.||-||-||-||-|
|320||Duel of Wits||Reaction: Play this when an opponent plays a ploy. Draw two power cards.
|326||Frozen in Time||Choose an enemy fighter and roll a defence dice. On a roll of Block or Critical success that fighter cannot make any actions or be damaged in this phase.||-||-||-||-|
|329||Great Concussion||Choose a hex on the battlefield, then push all fighters one hex (in whichever order you choose). This push must move them away from the chosen hex. If there is no hex you could push a fighter into, do not push them.
|334||Inspiration Strikes||Choose a friendly fighter. They become Inspired.||-||-||?||-|
|347||Quick Thinker||Reaction: Play this after an enemy fighter's Move action. Make a Move action with a friendly fighter who has not already made a Move action in this phase.
|348||Ready for Action||Reaction: Play this after you upgrade a fighter in an action phase. They can make a Move or Attack action.
|360||Sidestep||Choose a friendly fighter and push them one hex.||-||-||-||SSduplicate||8/24 (33.33%)|
|362||Spoils of Battle||Play an upgrade card. This doesn't cost a glory point.||-||-||-||-|
|373||A Destiny to Meet||If this fighter is not out of action at the end of the third action phase, gain 1 additional glory point.
|391||Great Strength||+1 Damage to all Attack actions with a Range of 1 or 2.||-||-||-||SSduplicate||22/24 (91.67%)|
|393||Helpful Whispers||If this fighter has no adjacent friendly fighters, rolls of Single support are a success when they make an Attack action.
|420||Soultrap||Reaction: During an Attack action or ploy that takes this fighter out of action, roll a defence dice. If you roll a Block or Critical success they suffer no damage and are not taken out of action, and you discard this upgrade.
|425||The Blazing Key||If this fighter is holding objective 3 in the third end phase, score 2 glory points.||-||-||-||SSduplicate|
|426||The Dazzling Key||If this fighter is holding objective 4 in the third end phase, score 2 glory points.||-||-||-||SSduplicate|
|429||The Hallowed Key||If this fighter is holding objective 1 in the third end phase, score 2 glory points.||-||-||-||SSduplicate|
|430||The Shadowed Key||If this fighter is holding objective 2 in the third end phase, score 2 glory points.||-||-||-||SSduplicate|