Faction

Steelheart's Champions - Steelheart's Champions


Card sets (3)

Core setSepulchral Guard expansionIronskull's Boyz expansion


Organised play

0 | 1 - VALID

Objectives (12)

Total glory - 13
4 | 0 | 8 | 0

Gambits (10)

Core set - Heroic Guard
  • FAQ: -
    -

Core set - Peal of Thunder
  • FAQ: -
    -

Core set - Righteous Zeal
  • FAQ: -
    -

Core set - Sigmarite Wall
  • FAQ:

    Q: Can I play this ploy if I do not have two friendly fighters adjacent to each other?


    A: No. You cannot choose two adjacent friendly fighters in that situation, so you cannot meet the condition for the card to be played.


    Current as at official Nightvault Designer's Commentary, November 2018


Core set - Stormforged Resistance
  • FAQ: -
    -

Core set - Tireless Assault
  • FAQ:

    Q: How do I use Tireless Assault with an Attack action that targets more than one enemy, such as Severin Steelheart’s Mighty Swing?


    A: An attack that targets more than one enemy is treated as a number of individual Attack actions performed one after the other, and each of those Attack actions is judged as succeeding or failing based on whether or not its target is damaged. If one of the Attack actions made as part of a Mighty Swing fails, you can play Tireless Assault (this can interrupt the Mighty Swing, and indeed will, unless the Attack action you are reacting to is the final Attack action made as part of Mighty Swing) to make another Attack action that targets the same fighter. This could be another Mighty Swing (allowing you to target other fighters as well). Once you have resolved the Reaction, if it interrupted Mighty Swing, you would then finish resolving Mighty Swing (unless that was no longer possible).


    Current as at official Nightvault Designer's Commentary, November 2018


Core set - Healing Potion
  • FAQ: -
    -

Ironskull's Boyz expansion - Parry
  • FAQ: -
    -

Core set - Sidestep
  • FAQ: -
    -

Core set - Sprint
  • FAQ:

    Q: When characteristics are modified, does multiplication happen before or after addition? For example, if a fighter with a Move characteristic of 3 has Great Speed, giving them +1 Move, and you play Sprint, can they move 7 or 8 hexes?


    A: Multiplication (and division) happen before addition (and subtraction). The fighter in your example moves up to 7 hexes.


    Current as at official Nightvault Designer's Commentary, November 2018


Upgrades (10)

Core set - Blessed by Sigmar
  • FAQ: -
    -

Core set - Heroic Stride
  • FAQ: -
    -

Core set - Shield Bash
  • FAQ:

    Q: With Angharad’s Furious Parry and Shield Bash: when do you check if the enemy’s Attack action is successful? Before or after Angharad is driven back?


    A: Before. If the Attack action is not successful based on the attack and defence dice rolled (so before you check if the target is trapped) you can make either of these reactions.


    Current as at official Nightvault Designer's Commentary, November 2018


Sepulchral Guard expansion - Blessed Armour
  • FAQ:

    Q: When a fighter with Blessed Armour is targeted by an attack do you roll a single dice separately to see if you roll a Critical Hit to heal or does it refer to the defence roll? If the latter, can you heal multiple wounds with multiple Critical Hit?


    A: This card uses the dice you roll for the fighter’s defence. You heal as many wounds as you roll Critical Hit.


    Current as at official Nightvault Designer's Commentary, November 2018


Ironskull's Boyz expansion - Cursed Artefact
  • FAQ: -
    -

Core set - Great Strength
  • FAQ: -
    -

Sepulchral Guard expansion - Helpful Whispers
  • FAQ: -
    -

Ironskull's Boyz expansion - Shardcaller
  • FAQ:

    Q: If both my opponent and I have upgraded a fighter with Shardcaller, whose Shardcaller works first at the beginning of an action phase?


    A: These upgrades would resolve simultaneously, so use the sequencing rules to determine which Shardcaller upgrade takes effect first.


    Current as at official Nightvault Designer's Commentary, November 2018


Sepulchral Guard expansion - The Dazzling Key
  • FAQ: -
    -

Ironskull's Boyz expansion - The Shadowed Key
  • FAQ: -
    -

# Name Name Faction Type Description Glory Restrictions Set FAQ Tags
30 Awe-Inspiring Steelheart's Champions Objective Score this immediately if your warband has taken two or more fighters out of action in this phase 1 - Core set - SSduplicate
32 Consecrated Area Steelheart's Champions Objective Score this in an end phase if there are no enemy fighters adjacent to your fighters 1 - Core set - SSduplicate
35 Lightning Strikes Steelheart's Champions Objective Score this immediately if an enemy fighter is taken out of action by a Charge action made by one of your fighters 1 - Core set - SSduplicate
36 Seize Ground Steelheart's Champions Objective Score this in an end phase if you hold an objective in enemy territory 1 - Core set - SSduplicate
38 Slayers of Tyrants Steelheart's Champions Objective Score this in an end phase if your warband took an enemy leader out of action in the preceding action phase 1 - Core set - SSduplicate
39 Heroic Guard Steelheart's Champions Ploy Choose a friendly fighter and put them on Guard - - Core set - SSduplicate
40 Peal of Thunder Steelheart's Champions Ploy Choose any enemy fighter and push them one hex in any direction - - Core set - SSduplicate
41 Righteous Zeal Steelheart's Champions Ploy +1 Damage to the first Attack action with a Range of 1 or 2 in the next activation - - Core set - SSduplicate
42 Sigmarite Wall Steelheart's Champions Ploy Choose two adjacent friendly fighters and put them on Guard - - Core set ? SSduplicate
43 Stormforged Resistance Steelheart's Champions Ploy Friendly fighters cannot be driven back by the first Attack action in the next activation - - Core set - SSduplicate
45 Tireless Assault Steelheart's Champions Ploy Reaction: Play this after a friendly fighter's Attack action that fails. That fighter can make another Attack action that targets the same fighter - - Core set ? SSduplicate
49 Blessed by Sigmar Steelheart's Champions Upgrade +1 Wounds - - Core set - SSduplicate
54 Heroic Stride Steelheart's Champions Upgrade Reaction: After an enemy fighter ends their activation within two hexes of this fighter, you can push this fighter one hex - Severin Steelheart Core set - SSduplicate
58 Shield Bash Steelheart's Champions Upgrade Reaction: During an adjacent fighter's Attack action that targets this fighter and fails, this fighter cannot be driven back and you can push their attacker one hex - Angharad Brightshield Core set ? SSduplicate
250 Crushing Force Universal Objective Score this immediately if a friendly fighter makes a successful attack that deals at least twice as much damage as is needed to take their target out of action 1 - Sepulchral Guard expansion - -
263 Hold Objective 1 Universal Objective Score this in an end phase if you are holding objective 1 1 - Core set - SSduplicate
264 Hold Objective 2 Universal Objective Score this in an end phase if you are holding objective 2 1 - Core set - SSduplicate
265 Hold Objective 3 Universal Objective Score this in an end phase if you are holding objective 3 1 - Core set - SSduplicate
266 Hold Objective 4 Universal Objective Score this in an end phase if you are holding objective 4 1 - Core set - SSduplicate
267 Hold Objective 5 Universal Objective Score this in an end phase if you are holding objective 5 1 - Core set - SSduplicate
305 Victorious Duel Universal Objective Score this immediately if your leader takes an enemy leader out of action 2 - Ironskull's Boyz expansion - -
330 Healing Potion Universal Ploy Choose a friendly fighter and roll a defence dice. On a roll of Shield or Critical Hit remove up to two wound tokens from them. Otherwise remove one wound token from them - - Core set - -
346 Parry Universal Ploy The first time one of your fighters is targeted in the next activation, roll an extra defence dice. When counting your successes, ignore one of the defence dice - - Ironskull's Boyz expansion - -
360 Sidestep Universal Ploy Choose a friendly fighter and push them one hex - - Core set - SSduplicate
363 Sprint Universal Ploy Double the move characteristic of the first friendly fighter to make a Move action in the next activation. They may not make a Charge action. Once they have moved, they cannot be activated again in this phase - - Core set ? -
377 Blessed Armour Universal Upgrade When you roll a Critical Hit for this fighter when they are targeted by an Attack action, remove one wound token from them before any damage is dealt - - Sepulchral Guard expansion ? -
381 Cursed Artefact Universal Upgrade +1 Defense, -1 Wounds - - Ironskull's Boyz expansion - -
391 Great Strength Universal Upgrade +1 Damage to all Attack actions with a Range of 1 or 2 - - Core set - SSduplicate
393 Helpful Whispers Universal Upgrade
Restricted
If this fighter has no adjacent friendly fighters, rolls of Single Support are a success when they make an Attack action
- - Sepulchral Guard expansion - -
416 Shardcaller Universal Upgrade At the beginning of each action phase, you can switch an objective held by this fighter with any other objective - - Ironskull's Boyz expansion ? -
426 The Dazzling Key Universal Upgrade If this fighter is holding objective 4 in the third end phase, score 2 glory points - - Sepulchral Guard expansion - -
430 The Shadowed Key Universal Upgrade If this fighter is holding objective 2 in the third end phase, score 2 glory points - - Ironskull's Boyz expansion - -