Faction

Sepulchral Guard - Sepulchral Guard


Card sets (8)

Core setSepulchral Guard expansionIronskull's Boyz expansionThe Chosen Axes expansionSpiteclaw's Swarm expansionMagore's Fiends expansionThe Farstriders expansionLeaders


Organised play

1 | 7 - NOT VALID

Objectives (12)

Sepulchral Guard expansion - March of the Dead (2)
  • FAQ:

    Q: If a fighter, in a single action phase, makes a Move action, is taken out of action and returned to play, is it still considered to have made a Move action in that phase, even though it no longer has a Move token?


    A: Yes.


    Q: If a fighter made a Move action as part of a Charge action, are they still counted for March of the Dead?


    A: Yes.


    Current as of official Nightvault Designer's Commentary, June 2019


The Farstriders expansion - Defensive Strike (1)
  • FAQ: -
    -

Spiteclaw's Swarm expansion - Escalation (2)
  • FAQ:

    Q: Do upgrades applied due to Spoils of Battle or Ghoulish Pact count towards scoring Escalation?


    A: Yes.


    Current as of official Nightvault Designer's Commentary, June 2019


Core set - Hold Objective 1 (1)
  • FAQ: -
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Core set - Hold Objective 2 (1)
  • FAQ: -
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Core set - Hold Objective 3 (1)
  • FAQ: -
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Core set - Hold Objective 4 (1)
  • FAQ: -
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Core set - Hold Objective 5 (1)
  • FAQ: -
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The Farstriders expansion - Our Only Way Out (2)
  • FAQ: -
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Core set - Supremacy (3)
  • FAQ: -
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Sepulchral Guard expansion - Tactical Supremacy 1-2 (2)
  • FAQ: -
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Sepulchral Guard expansion - Tactical Supremacy 3-4 (2)
  • FAQ: -
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Total glory - 19
1 | 0 | 11 | 0

Gambits (12)

Sepulchral Guard expansion - Bone Shrapnel
  • FAQ: -
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Sepulchral Guard expansion - Ceaseless Attacks
  • FAQ: -
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Sepulchral Guard expansion - Restless Dead
  • FAQ: -
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Sepulchral Guard expansion - Terrifying Screams
  • FAQ: -
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Sepulchral Guard expansion - Forceful Denial
  • FAQ:

    Q: When Forceful Denial is played in response to a ploy with a chance of failure (or a degree of success), like Daylight Robbery or Healing Potion, can it be played after it has been determined that the ploy (or how much the ploy) has succeeded?


    A: No, it must be played before the success or failure of that card is determined.


    Q: Can I use Forceful Denial in response to a ploy played as a reaction?


    A: Yes – the trigger for Forceful Denial is your opponent playing a ploy, which is a different trigger to the one they played their reaction against.


    Current as of official Nightvault Designer's Commentary, June 2019


The Farstriders expansion - Frozen in Time
  • FAQ: -
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The Farstriders expansion - Quick Thinker
  • FAQ: -
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Spiteclaw's Swarm expansion - Rebound
  • FAQ:

    Q: Who has dealt the damage dealt by Rebound?


    A: The damage is dealt by the warband of the player who played Rebound.


    Q: If a player plays Rebound during an Attack action and successfully rolls a Dodge or Critical Hit for that reaction, is the Attack action considered to have failed?


    A: Yes.


    Current as of official Nightvault Designer's Commentary, June 2019


Spiteclaw's Swarm expansion - Spoils of Battle
  • FAQ: -
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Sepulchral Guard expansion - Trust to Luck
  • FAQ: -
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The Farstriders expansion - Twist the Knife
  • FAQ:

    Q: Which reactions can be played in the same reaction window as Twist the Knife (thereby preventing the attacking player playing Twist the Knife)?


    A: Rebound, No Retreat and the reaction on Unflinching Guardian (this is a complete list for cards published up to June 2019).


    Current as of official Nightvault Designer's Commentary, June 2019


Leaders - Quick Advance
  • FAQ:

    Q: When I play Quick Advance, do I have to be able to choose two friendly fighters other than my leader, and do I have to push them if I play the card?


    A: You do not have to be able to choose two friendly fighters other than your leader to play the card – you can play this card even if the only friendly fighter on the battlefield is your leader. When you play the card, you can choose to push the chosen fighters 0 hexes.


    Current as of official Nightvault Designer's Commentary, June 2019


12 | 0

Upgrades (12)

Sepulchral Guard expansion - Deathly Charge
  • FAQ:

    Q: If my Champion has the Deathly Charge upgrade, and makes a Charge action, does the +1 Damage apply to their Attack actions with a Range of 1 or 2 for the rest of the action phase (e.g. if the Champion later makes an Attack action from Ready for Action)?


    A: Yes. Note that if the Champion makes another Charge action later in the phase, there is no additional modifier from Deathly Charge.


    Current as of official Nightvault Designer's Commentary, June 2019


Sepulchral Guard expansion - Frightening Speed
  • FAQ: -
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Sepulchral Guard expansion - Grim Cleave
  • FAQ: -
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The Farstriders expansion - A Destiny to Meet
  • FAQ:

    Q: When do I score the glory point from A Destiny to Meet?


    A: At the end of the last action phase, before the third end phase.


    Current as of official Nightvault Designer's Commentary, June 2019


Spiteclaw's Swarm expansion - Awakened Weapon
  • FAQ: -
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The Farstriders expansion - Incredible Strength
  • FAQ: -
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Magore's Fiends expansion - Tethered Spirit
  • Description:
    (Errata update) Reaction: During an Attack action or ploy that takes this fighter out of action, roll a defence dice. If you roll a BlockBlock or Critical successCritical success place them on any starting hex in your territory, ignore the damage and discard this upgrade (they cannot be driven back). If you cannot, they are taken out of action.
  • FAQ:

    Q: If I play Last Chance or use the reaction on Tethered Spirit or Soultrap during an Attack action to save my fighter, is the Attack action successful?


    A: No.


    Current as of official Nightvault Designer's Commentary, June 2019


The Chosen Axes expansion - The Blazing Key
  • FAQ: -
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Sepulchral Guard expansion - The Dazzling Key
  • FAQ: -
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Spiteclaw's Swarm expansion - The Fractured Key
  • FAQ: -
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The Farstriders expansion - The Hallowed Key
  • FAQ: -
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Ironskull's Boyz expansion - The Shadowed Key
  • FAQ: -
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# Name Name Faction Type Description Glory Restricted Set FAQ Tags TDC Popularity
62 March of the Dead Sepulchral Guard Objective Score this in an end phase if all of your surviving fighters (at least five) made a Move action in the preceding action phase. 2 - Sepulchral Guard expansion ? -  
68 Bone Shrapnel Sepulchral Guard Ploy Reaction: Play this after an Attack action that takes a friendly fighter out of action. The fighter that took them out of action suffers 1 damage. - - Sepulchral Guard expansion - -  
69 Ceaseless Attacks Sepulchral Guard Ploy Reaction: Play this after a friendly fighter's Attack action. Make an Attack action with another friendly fighter. - - Sepulchral Guard expansion - -  
73 Restless Dead Sepulchral Guard Ploy Place a friendly fighter that was taken out of action (other than the Sepulchral Warden) on a starting hex in your territory. - - Sepulchral Guard expansion - -  
76 Terrifying Screams Sepulchral Guard Ploy Choose an enemy fighter and push them one hex. - - Sepulchral Guard expansion - -  
80 Deathly Charge Sepulchral Guard Upgrade This fighter's Attack actions with a Range of 1 or 2 have +1 Damage in a phase in which they make a Charge action. - The Champion Sepulchral Guard expansion ? -  
83 Frightening Speed Sepulchral Guard Upgrade +2 Move. - The Harvester, The Champion, The Prince of Dust Sepulchral Guard expansion - -  
84 Grim Cleave Sepulchral Guard Upgrade This fighter's Attack actions gain Cleave. - The Harvester Sepulchral Guard expansion - -  
252 Defensive Strike Universal Objective
Restricted
Score this immediately when your warband takes an enemy fighter standing in your territory out of action.
1 - The Farstriders expansion - -  
257 Escalation Universal Objective
Restricted
Score this in an end phase if three or more upgrade cards were played in the preceding action phase.
2 - Spiteclaw's Swarm expansion ? - 18/23 (78.26%)  
263 Hold Objective 1 Universal Objective Score this in an end phase if you are holding objective 1. 1 - Core set - SSduplicate  
264 Hold Objective 2 Universal Objective Score this in an end phase if you are holding objective 2. 1 - Core set - SSduplicate  
265 Hold Objective 3 Universal Objective Score this in an end phase if you are holding objective 3. 1 - Core set - SSduplicate  
266 Hold Objective 4 Universal Objective Score this in an end phase if you are holding objective 4. 1 - Core set - SSduplicate  
267 Hold Objective 5 Universal Objective Score this in an end phase if you are holding objective 5. 1 - Core set - SSduplicate  
278 Our Only Way Out Universal Objective Score this in an end phase if you hold three or more objectives. 2 - The Farstriders expansion - - 2/23 (8.7%)  
292 Supremacy Universal Objective Score this in an end phase if you hold three or more objectives. 3 - Core set - SSduplicate 2/23 (8.7%)  
296 Tactical Supremacy 1-2 Universal Objective Score this in an end phase if you hold objectives 1 and 2. 2 - Sepulchral Guard expansion - -  
297 Tactical Supremacy 3-4 Universal Objective Score this in an end phase if you hold objectives 3 and 4. 2 - Sepulchral Guard expansion - -  
324 Forceful Denial Universal Ploy Reaction: Play this when an opponent plays a ploy. Roll a defence dice. On a roll of BlockBlock or Critical successCritical success that ploy has no effect. - - Sepulchral Guard expansion ? - 3/23 (13.04%)  
326 Frozen in Time Universal Ploy Choose an enemy fighter and roll a defence dice. On a roll of BlockBlock or Critical successCritical success that fighter cannot make any actions or be damaged in this phase. - - The Farstriders expansion - -  
347 Quick Thinker Universal Ploy
Banned
Reaction: Play this after an enemy fighter's Move action. Make a Move action with a friendly fighter who has not already made a Move action in this phase.
- - The Farstriders expansion - -  
349 Rebound Universal Ploy Reaction: Play this during an enemy Attack action that would succeed. Roll a defence dice. On a roll of DodgeDodge or Critical successCritical success the attacker suffers the damage, rather than the target, and neither fighter is driven back. - - Spiteclaw's Swarm expansion ? - 12/23 (52.17%)  
362 Spoils of Battle Universal Ploy Play an upgrade card. This doesn't cost a glory point. - - Spiteclaw's Swarm expansion - - 2/23 (8.7%)  
371 Trust to Luck Universal Ploy Discard any number of power cards and draw up to that number of power cards from your deck. - - Sepulchral Guard expansion - -  
372 Twist the Knife Universal Ploy
Restricted
Reaction: Play this during a friendly fighter's Attack action that has a Range of 1 and will succeed. It has +1 Damage for that Attack action.
- - The Farstriders expansion ? - 2/23 (8.7%)  
373 A Destiny to Meet Universal Upgrade
Restricted
If this fighter is not out of action at the end of the third action phase, gain 1 additional glory point.
- - The Farstriders expansion ? -  
376 Awakened Weapon Universal Upgrade
Restricted
You can re-roll one attack dice each time this fighter makes an Attack action.
- - Spiteclaw's Swarm expansion - -  
395 Incredible Strength Universal Upgrade
Restricted
+1 Damage to all Attack actions with a Range of 1 or 2.
- - The Farstriders expansion - -  
424 Tethered Spirit Universal Upgrade
Restricted
(Errata update) Reaction: During an Attack action or ploy that takes this fighter out of action, roll a defence dice. If you roll a BlockBlock or Critical successCritical success place them on any starting hex in your territory, ignore the damage and discard this upgrade (they cannot be driven back). If you cannot, they are taken out of action.
- - Magore's Fiends expansion ? -  
425 The Blazing Key Universal Upgrade If this fighter is holding objective 3 in the third end phase, score 2 glory points. - - The Chosen Axes expansion - -  
426 The Dazzling Key Universal Upgrade If this fighter is holding objective 4 in the third end phase, score 2 glory points. - - Sepulchral Guard expansion - -  
428 The Fractured Key Universal Upgrade If this fighter is holding objective 5 in the third end phase, score 2 glory points. - - Spiteclaw's Swarm expansion - -  
429 The Hallowed Key Universal Upgrade If this fighter is holding objective 1 in the third end phase, score 2 glory points. - - The Farstriders expansion - -  
430 The Shadowed Key Universal Upgrade If this fighter is holding objective 2 in the third end phase, score 2 glory points. - - Ironskull's Boyz expansion - -  
L42 Quick Advance Universal Ploy Choose up to two friendly fighters (other than your leader) and push each of them up to one hex. You can only play this if your leader is on the battlefield. - - Leaders ? -