# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
90 | Call of the Waaagh! |
![]() |
![]() |
Score this immediately if three or more of your fighters made a Charge action this phase. (Able to be scored if you draw this card after the condition was met). | 1 | - |
![]() |
- | - | |||
97 | 'Avin' a Good Time |
![]() |
![]() |
Choose a fighter and roll an attack dice. If you roll a ![]() ![]() |
- | - |
![]() |
- | - | |||
101 | Kunnin' But Brutal |
![]() |
![]() |
Reaction: Play this after a friendly fighter's Move action. That fighter can make an Attack action. You cannot play this during a Charge action. | - | - |
![]() |
- | - | |||
107 | 'Ard Head |
![]() |
![]() |
When this fighter suffers damage, reduce that damage by 1 to a minimum of 1. | - | Hakka, Basha |
![]() |
- | - | |||
113 | 'Eadbutt |
![]() |
![]() |
|
- | Gurzag Ironskull |
![]() |
- | - | |||
115 | Unkillable |
![]() |
![]() |
Reaction: During an Attack action or ploy that takes this fighter out of action, roll a defence dice. If you roll a ![]() ![]() |
- | Gurzag Ironskull |
![]() |
- | - | |||
116 | Waaagh! |
![]() |
![]() |
This fighter's Attack actions with a Range of 1 or 2 have +1 Damage in a phase in which they make a Charge action. | - | - |
![]() |
- | - | |||
239 | Blooded |
![]() |
![]() |
Score this in an end phase if all of your surviving fighters (at least three) have at least one wound token. | 1 | - |
![]() |
- | - | |||
253 | Denial |
![]() |
![]() |
Score this in the third end phase if there are no enemy fighters in your territory. | 3 | - |
![]() |
- | SSduplicate | |||
257 | Escalation |
![]() |
![]() |
Score this in an end phase if three or more upgrade cards were played in the preceding action phase. Restricted |
2 | - |
![]() |
? | - | |||
259 | Flawless Strategy |
![]() |
![]() |
Score this in an end phase if you scored two or more other objective cards in this phase. | 1 | - |
![]() |
- | - | |||
260 | Geared for War |
![]() |
![]() |
Score this in an end phase if each of your surviving fighters (at least three) has at least one upgrade. | 1 | - |
![]() |
- | - | |||
272 | Master of War |
![]() |
![]() |
Score this in an end phase if you scored an objective card, played a ploy card and played an upgrade card in this round. | 1 | - |
![]() |
- | - | |||
277 | No Remorse |
![]() |
![]() |
Score this immediately if one of your fighters takes an enemy fighter out of action with an Attack action with a Damage characteristic greater than the target's Wounds characteristic. | 1 | - |
![]() |
- | SSduplicate | |||
284 | Precise Use of Force |
![]() |
![]() |
Score this immediately if a friendly fighter makes a successful Attack action that deals exactly enough damage to take their target out of action. Restricted |
1 | - |
![]() |
- | - | |||
291 | Superior Tactician |
![]() |
![]() |
Score this in the third end phase if you have scored six or more other objective cards. Restricted |
3 | - |
![]() |
- | - | |||
293 | Swift Advance |
![]() |
![]() |
Score this in an end phase if all of your surviving fighters are in enemy territory. | 1 | - |
![]() |
- | - | |||
315 | Daylight Robbery |
![]() |
![]() |
Roll an attack dice. If you roll a ![]() ![]() Restricted |
- | - |
![]() |
- | SSduplicate | 2/24 (8.33%) | ||
320 | Duel of Wits |
![]() |
![]() |
Reaction: Play this when an opponent plays a ploy. Draw two power cards. Restricted |
- | - |
![]() |
- | SSduplicate | 10/24 (41.67%) | ||
336 | Last Chance |
![]() |
![]() |
Reaction: Play this during an Attack action that would take a friendly fighter out of action. Roll a defence dice. If the result would not normally be a success for this fighter, ignore the damage from that Attack action on this fighter. Forsaken |
- | - |
![]() |
- | - | |||
339 | Mighty Swing |
![]() |
![]() |
(Errata update) The Scything keyword replaces the similar ability on this card. Your first Attack action with a Range characteristic of 1 in the next activation targets all adjacent enemy fighters. Roll for each. |
- | - |
![]() |
? | SSduplicate | 4/24 (16.67%) | ||
345 | On Your Feet |
![]() |
![]() |
Reaction: Play this during an Attack action or ploy that would take a friendly fighter out of action, when there is a friendly fighter adjacent to them. Roll a defence dice. On a roll of ![]() ![]() |
- | - |
![]() |
- | - | |||
348 | Ready for Action |
![]() |
![]() |
Reaction: Play this after you upgrade a fighter in an action phase. They can make a Move or Attack action. Restricted |
- | - |
![]() |
? | - | |||
349 | Rebound |
![]() |
![]() |
Reaction: Play this during an enemy Attack action that would succeed. Roll a defence dice. On a roll of ![]() ![]() |
- | - |
![]() |
? | SSduplicate | |||
362 | Spoils of Battle |
![]() |
![]() |
Play an upgrade card. This doesn't cost a glory point. | - | - |
![]() |
- | - | |||
387 | Flickering Image |
![]() |
![]() |
Reaction: After an Attack action made by this fighter that scores a critical hit, you can push them up to two hexes. | - | - |
![]() |
? | - | |||
390 | Great Speed |
![]() |
![]() |
+1 Move. | - | - |
![]() |
- | SSduplicate | |||
391 | Great Strength |
![]() |
![]() |
+1 Damage to all Attack actions with a Range of 1 or 2. | - | - |
![]() |
- | SSduplicate | 22/24 (91.67%) | ||
404 | Light-footed |
![]() |
![]() |
Reaction: During an Attack action that could drive this fighter back (whether or not your opponent chose to), you can instead push them one hex. | - | - |
![]() |
- | - | |||
417 | Shifting Image |
![]() |
![]() |
Reaction: After any Attack action in which you roll a ![]() |
- | - |
![]() |
- | - | |||
420 | Soultrap |
![]() |
![]() |
Reaction: During an Attack action or ploy that takes this fighter out of action, roll a defence dice. If you roll a ![]() ![]() Restricted |
- | - |
![]() |
? | - |